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 "Beast's Ceiling" and "Hammer Bash" by Me!

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Neophyte



Posts : 1627
Join date : 2014-06-17
Age : 22
Location : Ohio

PostSubject: "Beast's Ceiling" and "Hammer Bash" by Me!   February 12th 2016, 2:16 am

Beast's Ceiling

Download

No animation on this stage, as not much was given from the original sprite sheet. The stage is from X-Men: Mutant Apocalypse.

Credits go to Omega for the sprites.



Hammer Bash

Download for Mugen 1.1
Download for Mugen 1.0

The first stage (I believe) to be converted from Tiny Toons Wacky Sports. Fair warning that the speed of the airplane in the image is different in 1.1 compared to 1.0 due to me coding it for 1.0. It was my first time converting for 1.0 AND 1.1 at the same time. This stage does have animation.

Credits go to Omega for the sprites.



Enjoy!
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borewood2013



Posts : 3442
Join date : 2014-08-11

PostSubject: Re: "Beast's Ceiling" and "Hammer Bash" by Me!   February 12th 2016, 5:11 am

Thank you very much!

Now I am considering to try to make my first 1st MUGEN1.1 stage heh... Laughing
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Doom



Posts : 4034
Join date : 2014-08-22
Age : 38
Location : Argentina

PostSubject: Re: "Beast's Ceiling" and "Hammer Bash" by Me!   February 12th 2016, 9:48 am

Cool Neophyte ...
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Neophyte



Posts : 1627
Join date : 2014-06-17
Age : 22
Location : Ohio

PostSubject: Re: "Beast's Ceiling" and "Hammer Bash" by Me!   February 12th 2016, 10:16 pm

Thanks guys! Hoping to get more responses!
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Staubhold



Posts : 169
Join date : 2014-08-16
Age : 41
Location : Berlin, Germany

PostSubject: Re: "Beast's Ceiling" and "Hammer Bash" by Me!   February 12th 2016, 10:24 pm

More response? How about some feedback? Wink

On the "Hammer Bash" stage...

- plane moves kinda strange in the MUGEN 1.0 version. It moves slow, then slightly quicker, then slow again

- you could add the four rockets from the source game to the stage
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dakidbanks



Posts : 82
Join date : 2012-05-31

PostSubject: Re: "Beast's Ceiling" and "Hammer Bash" by Me!   February 16th 2016, 8:11 pm

I like your stages.. just wish most support the high super jumps that come with most the chars I use (i.e. MVC type chars)
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