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Special Features at MMV








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 SPEC OPS MB-01 RELEASED!

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O Ilusionista



Posts : 713
Join date : 2012-05-16
Location : Brazil

PostSubject: SPEC OPS MB-01 RELEASED!   February 8th 2016, 5:43 pm

The wait is over. And I can’t believe I will say this finally: After 12 years, MB-01 is done!

[INFO]
This character makes part of the project Street Fighter Special Operations, which has begun at 2002 in MugenBR (RIP) forum. Spec Ops is a full game which tells an alternative story about Street Fighter, from an alternative future where cyborgs are a common thing. Prototype Weapon MB-01 is the rival of Perfect Weapon MB-02, which was made initially by me and SodonHID, then redone be my and Ethan Lives.

M.Bison obsessed with controlling the world, Charlie capture to cyber experiments with in order to build an above normal fighter, able to be his right arm in and Shadoloo help you get DNA from several fighters to build a perfect fighter (later would be known as MB-02). However, due to several factors, this prototype does not go as expected, and ran away from laboratory. After an investigation, it was discovered that he had not fled, but was stolen.

MB-01 is a metamorphic character, made by tons of nanorobots, which makes him looks like a liquid metal.

Warning: For those who doesn’t knows about Spec Ops, all the characters on this project does MASSIVE damage.

Side note: There is a error at the debug, which happens only in Mugen 1.0 (works fine in Mugen 1.1) and I don’t have any idea why it happens. If you find why, just let me know.

Really thanks for all people who support us for all those years! If you check the readme, you will see how old this project is Smile

[IMAGES]






[VIDEO]


[DOWNLOAD]
At my site http://www.brazilmugenteam.com
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Yunnin



Posts : 1406
Join date : 2015-08-23
Age : 21
Location : Brazil

PostSubject: Re: SPEC OPS MB-01 RELEASED!   February 8th 2016, 7:52 pm

WOAH, YOU MADE A GREAT RECONSTRUCTION OF HIM
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Doom



Posts : 3808
Join date : 2014-08-22

PostSubject: Re: SPEC OPS MB-01 RELEASED!   February 9th 2016, 1:08 pm

I love the new version !! ilu

What a Face
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malevka1



Posts : 895
Join date : 2012-12-18
Age : 32
Location : Украина дудчаны

PostSubject: Re: SPEC OPS MB-01 RELEASED!   February 9th 2016, 1:16 pm

WOAH, YOU MADE A GREAT
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O Ilusionista



Posts : 713
Join date : 2012-05-16
Location : Brazil

PostSubject: Re: SPEC OPS MB-01 RELEASED!   February 9th 2016, 4:48 pm

MB-01 Updated.
- Bug fixes
- New voices
- New win & intro poses
- Missing credits in readme
- Better chain combos
- Choose the win pose by holding one of the buttons
- New palettes (thanks ExeLord)




Download at my site http://www.brazilmugenteam.com
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borewood2013



Posts : 3162
Join date : 2014-08-11

PostSubject: Re: SPEC OPS MB-01 RELEASED!   February 10th 2016, 4:29 am

Hey the unique MUGEN SPEC OPS team now has gotten a newly revampled crew! Exclamation

Thank you so much! 


------------------------------------------------------------------------------------------------------
 -- before my MUGEN testing, I just re-downloaded MB-01 again to make sure it is the latest version yes --
------------------------------------------------------------------------------------------------------

One (1) minor thing found:

Code:
; Knee Gatling - Custom Get Hit 03
[Statedef 81800]
.................
.................
.................
[State 81800, 1.2]
type = ChangeAnim2
trigger1 = !(Time)&&!(AnimExist(5101))
value = 818
.................
.................
.................
* Action 818 is missing in the mb-01.air

By the way, about that "expression truncated to integer" MUGEN bug, I found that it has nothing to do with MB-01's moves, and it is about a MUGEN Explod's value giving:
Code:

[Statedef -2]
.................
.................
.................
[State -3, 11.2]
type = Explod
trigger1 = (Enemy,ScreenPos Y)>(GameHeight+(Enemy,Const(size.height)))
anim = 7290+(Facing=1)+Var(48)
id = 7290
postype = left
pos = (Enemy,ScreenPos X),(GameHeight)-5
removetime = -2
ownpal = 1
sprpriority = 4
ignorehitpause = 1
supermovetime = 9999

[State -3, 11.2]
type = ModifyExplod
trigger1 = (NumExplod(7290))
anim = 7290+(Facing=1)+Var(48)
id = 7290
postype = left
pos = (Enemy,ScreenPos X),(GameHeight)-5
removetime = -2
.................
.................
.................
The MUGEN Explod's pos = value, as it only accepts two (2) integers, so a quick fix might look like this:
Code:

[Statedef -2]
.................
.................
.................
[State -3, 11.2]
type = Explod
trigger1 = (Enemy,ScreenPos Y)>(GameHeight+(Enemy,Const(size.height)))
anim = 7290+(Facing=1)+Var(48)
id = 7290
postype = left
pos = Floor(Enemy,ScreenPos X*Const(size.xscale)),Floor((GameHeight-5)*Const(size.yscale))
scale = 1.0*Const(size.xscale), 1.0*Const(size.yscale)
removetime = -2
ownpal = 1
sprpriority = 4
ignorehitpause = 1
supermovetime = 9999

[State -3, 11.2]
type = ModifyExplod
trigger1 = (NumExplod(7290))
anim = 7290+(Facing=1)+Var(48)
id = 7290
postype = left
pos = Floor(Enemy,ScreenPos X*Const(size.xscale)),Floor((GameHeight-5)*Const(size.yscale))
scale = 1.0*Const(size.xscale), 1.0*Const(size.yscale)
removetime = -2
.................
.................
.................

* You may disregard totally my "Const(size.xscale)" and "Const(size.yscale)" MUGEN code additions though of course...... Wink

An attempted MUGEN Explod's pos = value fix result GIF:

in case imgur not working for you...:
 
No more "expression truncated to integer" MUGEN bug now. Smile
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O Ilusionista



Posts : 713
Join date : 2012-05-16
Location : Brazil

PostSubject: Re: SPEC OPS MB-01 RELEASED!   February 10th 2016, 8:27 am

Action 818 is missing in the mb-01.air wrote:
Because we don't use that move anymore (knee gattling). I changed it to Drain Attack. It won't break anything.

Thanks for the bug solving! I knew it should be something obvious but I was to tired to find it.

MB-01 updated again:

- Integer bug fixed, thanks Borewood
- Drain Attack drains less power now.

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kokehackz



Posts : 513
Join date : 2013-11-17
Location : Málaga,Spain

PostSubject: Re: SPEC OPS MB-01 RELEASED!   February 11th 2016, 4:00 am

Yeahhh!!, great char, awesome moves and effects, congratulations clap clap clap , and thanks for share it!!
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JARRO77



Posts : 1023
Join date : 2012-06-01
Age : 24
Location : Italy

PostSubject: Re: SPEC OPS MB-01 RELEASED!   February 13th 2016, 1:06 am

i'm a big fan of spec ops and i must admit this is a very cool char Congratulation Smile
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