A place to have fun with Mugen
 
PortalHomeFAQMemberlistSearchRegisterComic WIP TrackerDownloadsLog inChat
Translate the Website
Log in
Username:
Password:
Log in automatically: 
:: I forgot my password
Latest topics
» MVC INFINITE STAGE PACK
by mazemerald Yesterday at 11:27 pm

» Happy Birthday to *** Angelus Silverhead ***
by Adminbot Yesterday at 11:02 pm

» Let's make your own meaning of "M.U.G.E.N"!
by volzzilla Yesterday at 10:50 pm

» Marvel vs. Capcom: Infinite general discussion topic
by volzzilla Yesterday at 10:49 pm

» Walking Dead TV talk
by volzzilla Yesterday at 10:47 pm

» Spam Game: Word Association Game
by TheRedBeast Yesterday at 10:06 pm

Special Features at MMV








Share | 
 

 Check for Perfect Wins

View previous topic View next topic Go down 
AuthorMessage
O Ilusionista



Posts : 713
Join date : 2012-05-16
Location : Brazil

PostSubject: Check for Perfect Wins   January 30th 2016, 8:27 am

A friend of mine asked me if there is a way to check if its possible to use different winposes if the character wins by perfect.
Here is the code:

Quote :
[State 0, ChangeState]
type = ChangeState
trigger1 = Life = Lifemax
value = *insert state number here*

This code should come before any other changestate in the win state decider (like 190).

Plus, you can use the same logic for Victory quotes for perfect wins:

Quote :
[State 0, VictoryQuote]
type = VictoryQuote
trigger1 = Life = Lifemax
value = 1
Back to top Go down
View user profile http://www.brazilmugenteam.com
animaraz



Posts : 932
Join date : 2012-05-20
Age : 40
Location : León, Gto.

PostSubject: Re: Check for Perfect Wins   January 30th 2016, 11:18 am

Good tip. Thanks men.
Back to top Go down
View user profile
borewood2013



Posts : 3165
Join date : 2014-08-11

PostSubject: Re: Check for Perfect Wins   January 31st 2016, 5:30 am

Nice MUGEN tip!

What about the WinPerfect MUGEN Trigger please? Question

I tried a test with WinPerfect and it worked too:


Code:
; Win state decider
; CNS difficulty: basic
[Statedef 180]
type = S
ctrl = 0
sprpriority = 2

[State 180, ChangeState]
type = ChangeState
triggerall = Win
trigger1 = !WinPerfect
value = 181

[State 180, ChangeState]
type = ChangeState
triggerall = Win
trigger1 = WinPerfect
value = 182

;[State 180, ChangeState]
;type = ChangeState
;trigger1 = !Win
;value = 0
;ctrl = 1

I didn't do test with VictoryQuote though.......as I rarely use VictoryQuote........ Neutral
Back to top Go down
View user profile https://onedrive.live.com/?cid=7DB65F02B0BBD12E
O Ilusionista



Posts : 713
Join date : 2012-05-16
Location : Brazil

PostSubject: Re: Check for Perfect Wins   January 31st 2016, 6:42 am

Yes it works too. I forgot about that trigger when I made that code, lol
Back to top Go down
View user profile http://www.brazilmugenteam.com
logansam



Posts : 683
Join date : 2013-06-25
Location : Colombia

PostSubject: Re: Check for Perfect Wins   January 31st 2016, 8:05 am

Awesome, i will put This on my chars.
Back to top Go down
View user profile
 
Check for Perfect Wins
View previous topic View next topic Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
The Mugen Multiverse :: Mugen :: Mugen Resources-
Jump to: