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 Check for Perfect Wins

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O Ilusionista

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Posts : 764
Join date : 2012-05-16
Location : Brazil

PostSubject: Check for Perfect Wins   January 30th 2016, 8:27 am

A friend of mine asked me if there is a way to check if its possible to use different winposes if the character wins by perfect.
Here is the code:

Quote :
[State 0, ChangeState]
type = ChangeState
trigger1 = Life = Lifemax
value = *insert state number here*

This code should come before any other changestate in the win state decider (like 190).

Plus, you can use the same logic for Victory quotes for perfect wins:

Quote :
[State 0, VictoryQuote]
type = VictoryQuote
trigger1 = Life = Lifemax
value = 1
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animaraz



Posts : 987
Join date : 2012-05-20
Age : 41
Location : León, Gto.

PostSubject: Re: Check for Perfect Wins   January 30th 2016, 11:18 am

Good tip. Thanks men.
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borewood2013

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PostSubject: Re: Check for Perfect Wins   January 31st 2016, 5:30 am

Nice MUGEN tip!

What about the WinPerfect MUGEN Trigger please? Question

I tried a test with WinPerfect and it worked too:


Code:
; Win state decider
; CNS difficulty: basic
[Statedef 180]
type = S
ctrl = 0
sprpriority = 2

[State 180, ChangeState]
type = ChangeState
triggerall = Win
trigger1 = !WinPerfect
value = 181

[State 180, ChangeState]
type = ChangeState
triggerall = Win
trigger1 = WinPerfect
value = 182

;[State 180, ChangeState]
;type = ChangeState
;trigger1 = !Win
;value = 0
;ctrl = 1

I didn't do test with VictoryQuote though.......as I rarely use VictoryQuote........ Neutral
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O Ilusionista

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Posts : 764
Join date : 2012-05-16
Location : Brazil

PostSubject: Re: Check for Perfect Wins   January 31st 2016, 6:42 am

Yes it works too. I forgot about that trigger when I made that code, lol
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logansam

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Join date : 2013-06-25
Location : Colombia

PostSubject: Re: Check for Perfect Wins   January 31st 2016, 8:05 am

Awesome, i will put This on my chars.
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