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 Really weird combo oddity

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Mega_Man

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Join date : 2016-01-23

PostSubject: Really weird combo oddity   January 24th 2016, 3:26 am

For some reason, I can not get my super moves to combo before the normal punches. Also when I turn the super move's command to the x button, it gets triggered after the regular attack (light punch) happens.


Basically I just want my super move to combo from normal attacks.

Code:
;Thunderwave
[State -1, TW]
type = ChangeState
value = 3000
triggerall = command = "fwd_z" && command != "holddown"
triggerall = statetype !=A
triggerall = power >= 1000
trigger1 = ctrl
trigger2 = helper(2501),  ifelse (p2statetype = S, movehit, 0)
trigger3 = helper(241),  ifelse (p2statetype = S, movehit, 0) && helper(341),  ifelse (p2statetype = S, movehit, 0)
trigger4 = stateno = 210 &&  ifelse (p2statetype = S, movehit, 0) && stateno = 310 &&  ifelse (p2statetype = S, movehit, 0)
trigger5 = stateno = 200 &&  ifelse (p2statetype = S, movehit, 0) && stateno = 300 &&  ifelse (p2statetype = S, movehit, 0)
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Werewood

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PostSubject: Re: Really weird combo oddity   January 24th 2016, 3:57 am

>> command = "fwd_z" && command != "holddown"
If your "fwd_z" command has a hold-down direction then command != "holddown" can make it not work.......not so sure though....

>> stateno = 200 &&  ifelse (p2statetype = S, movehit, 0) && stateno = 300 &&  ifelse (p2statetype = S, movehit, 0)
Removed the "&& (p2statetype = S, movehit, 0)" parts and the left-over is stateno = 200 && stateno = 300, so, how can the Player enter both StateDef 200 and StateDef 300 at the same time?......well, also not so sure though........I don't know in this case you might want to use ^^ instead of && like this:

Code:
trigger5 = (stateno = 200 && ifelse (p2statetype = S, movehit, 0)) ^^ (stateno = 300 &&  ifelse (p2statetype = S, movehit,
0))

And I doubt whether something like "helper(2501), 0" will ever work..........because this is a MUGEN Trigger Redirection supposedly.........?_?
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Mega_Man

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PostSubject: Re: Really weird combo oddity   January 24th 2016, 9:51 am

Using ^^ instead of && seemed to work instead. I don't remember this ever being in the code docs but ok.
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