A place to have fun with Mugen
 
PortalHomeFAQMemberlistSearchRegisterComic WIP TrackerDownloadsLog inChat
Translate the Website
Log in
Username:
Password:
Log in automatically: 
:: I forgot my password
Latest topics
» Riddick
by naruto Today at 5:26 am

» WIP Valkyrie Marvel by Regisc and Cristianomelo w/video preview 11/18
by naruto Today at 5:25 am

» WIP SHIN RYU 2.0
by naruto Today at 5:24 am

» CvS Zelda for Demo only here on Mugen Multiverse
by naruto Today at 5:22 am

» Eric Draven [The Crow]
by naruto Today at 5:20 am

» Anti-monitor DC by bam77
by naruto Today at 5:19 am

Special Features at MMV








Share | 
 

 A Mega Man Megabuster charge move...

View previous topic View next topic Go down 
AuthorMessage
Mega_Man



Posts : 98
Join date : 2016-01-23

PostSubject: A Mega Man Megabuster charge move...   January 23rd 2016, 10:40 am

Hey, how can I make Standing Heavy Punch become a charging move like Megaman's buster in MVC with 3 pellets per non-charge?


Basically,

Tap the button to shoot a pellet, you can have 3 at the screen at the same time.

Hold the button to make it more powerful and only one charge shot can be at the screen.
Back to top Go down
View user profile
Doom



Posts : 3808
Join date : 2014-08-22

PostSubject: Re: A Mega Man Megabuster charge move...   January 23rd 2016, 11:08 am


I do not know ... lol!

But I welcome you to the forum ... cheers

You can pass through here if you want to present yourself with others ...

http://mugenmultiverse.fanbb.net/t280p210-introduce-yourself sonic
Back to top Go down
View user profile
borewood2013



Posts : 3162
Join date : 2014-08-11

PostSubject: Re: A Mega Man Megabuster charge move...   February 5th 2016, 3:17 pm

Hmmm....I think of something like this:

First, you need to make a "holdz" Command in your .cmd file:
[Command]
name = "holdz"
command = /z
time = 1

Next, in your Standing Heavy Punch state (i.e. StateDef 220):

[State 220, ChangeState] ; release button z hold for level 1 charge set off after state time is in [25,50)
type = ChangeState
triggerall = Time >= 25 && Time < 50
trigger1 = Command != "holdz"
value = 221

[State 220, ChangeState] ; release button z hold for level 2 charge set off after state time is in [50,75)
type = ChangeState
triggerall = Time >= 50 && Time < 75
trigger1 = Command != "holdz"
value = 222

[State 220, ChangeState] ; release button z hold for level 3 charge set off after state time is greater than 75
type = ChangeState
triggerall = Time >= 75
trigger1 = Command != "holdz"
value = 223
ctrl = 0

[State 220, ChangeState] ; level 3 charge set off if you don't release holding the button z
type = ChangeState
trigger1 = AnimTime = 0
value = 223
ctrl = 0

Or, you can use some MUGEN variables to make some time counter for some cases in which you are not able to access your state time.........
Back to top Go down
View user profile https://onedrive.live.com/?cid=7DB65F02B0BBD12E
 
A Mega Man Megabuster charge move...
View previous topic View next topic Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
The Mugen Multiverse :: Mugen :: Mugen Help-
Jump to: