A place to have fun with Mugen
 
PortalHomeFAQMemberlistSearchRegisterComic WIP TrackerDownloadsLog inChat
Translate the Website
Log in
Username:
Password:
Log in automatically: 
:: I forgot my password
Latest topics
» Superman52 Problem
by borewood2013 Today at 8:44 am

» Problem with my char.
by borewood2013 Today at 8:40 am

» Swap WinIcons
by borewood2013 Today at 8:24 am

» Fun Facts The King Of Fighters XIV (credit: jackincongruente.com)
by borewood2013 Today at 8:04 am

» MUGEN1.0 stage - Yain Sidae Night Street - released by borewood2013 2017-03-20
by borewood2013 Today at 6:55 am

» Chun - Li (Alpha/Zero Costume) in Marvel VS. Capcom 2 Artworks
by borewood2013 Today at 6:44 am

Special Features at MMV








Share | 
 

 Code problem

View previous topic View next topic Go down 
AuthorMessage
Yunnin

avatar

Posts : 1408
Join date : 2015-08-23
Age : 21
Location : Brazil

PostSubject: Code problem   January 16th 2016, 9:08 am

What am I making wrong?

It should make the animation 777 appears as a Helper, but ain't working...

Code:
[Statedef 776]
type = A
movetype = A
physics = A
velset = 0,0
ctrl = 0
anim = 776
juggle = 4
sprpriority = 2
poweradd = -1000

[State 0, ]
type = SuperPause
trigger1 = time = 2
time = 40
sound = S20,0
pos = 5,-70
darken = 1


[State 0, ]
type = Helper
trigger1 = time = 2
name = "Orb"
ID = 8000
pos = 5,-70
postype = p1
stateno = 8000
supermovetime = 40
pausemovetime = 1
size.xscale = .35
size.yscale = .35
ownpal = 1

[State 0, ]
type = Explod
trigger1 = time = 2
anim = 10000
ID = 10000
pos = 0,0
postype = back
bindtime = 999
removetime = 40
supermove = 40
pausemovetime = 40
sprpriority = -1
ownpal = 1

[State 0, ]
type = Explod
trigger1 = time = 2
anim = 10005
ID = 10005
pos = 0,0
postype = back
bindtime = 999
removetime = 40
supermove = 40
pausemovetime = 40
sprpriority = -2
ownpal = 1

[State 0, ]
type = AfterImage
trigger1 = time = 2
trigger1 = palno != 10
time = 10
length = 32
framegap = 8
trans = add1
ignorehitpause = 0



[State 1000, 7];caindo devagar
type=velset
trigger1=time>5 && statetype=A
y=.2 * (pos y<-10)


[State 0, Helper]
type = Helper
trigger1 = time = 30
helpertype = normal;player
name = "swirl"
ID = 777
pos = 0,0
postype = p1
ownpal = 1
stateno = 777
persistent = 0
size.xscale = .9
size.yscale = .9

[State 0, 1]
type = ChangeState
trigger1 = animtime = 0
value = 50
ctrl = 0

[Statedef 777]
type = A
movetype = A
physics = N
velset = 0,0
anim = 777
ctrl = 0
juggle = 4
sprpriority = 3

[State 0, BindToRoot]
type = BindToRoot
trigger1 = 1
time = 10
pos = 0,30

[State 777, 2]
type = HitDef
trigger1 = time < 75
trigger1 = timemod = 7,0
attr = A, HP;
animtype  = back
damage    = 30,7
guardflag = MA
pausetime = 0,3
sparkno = s8222
sparkxy = -55,-75
guard.sparkno = s8001
hitsound = s5,2
guardsound = 6,0
ground.type = low
ground.slidetime = 12
ground.hittime  = 30
ground.velocity = -2, 0
air.velocity = -2, 0
yaccel = 0.6
sprpriority = 3

[State 0, AngleDraw]
type = AngleDraw
trigger1 = time < 75
scale = 1,1
ignorehitpause = 1
persistent = 1

[State 0, AngleDraw]
type = AngleDraw
trigger1 = time >= 75
scale = 1+(-.005*time),1+(-.005*time)
ignorehitpause = 1
persistent = 1

[State 0, DestroySelf]
type = DestroySelf
trigger1 = time = 124
ignorehitpause = 1

[State 0, DestroySelf]
type = DestroySelf
trigger1 = root,stateno != 776
ignorehitpause = 1

Back to top Go down
View user profile
borewood2013

avatar

Posts : 3580
Join date : 2014-08-11

PostSubject: Re: Code problem   January 16th 2016, 9:36 am

@yunnin wrote:
What am I making wrong?

It should make the animation 777 appears as a Helper, but ain't working...

Code:
[Statedef 776]
type = A
movetype = A
physics = A
velset = 0,0
ctrl = 0
anim = 776
juggle = 4
sprpriority = 2
poweradd = -1000

[State 0, ]
type = SuperPause
trigger1 = time = 2
time = 40
sound = S20,0
pos = 5,-70
darken = 1


[State 0, ]
type = Helper
trigger1 = time = 2
name = "Orb"
ID = 8000
pos = 5,-70
postype = p1
stateno = 8000
supermovetime = 40
pausemovetime = 1
size.xscale = .35
size.yscale = .35
ownpal = 1

[State 0, ]
type = Explod
trigger1 = time = 2
anim = 10000
ID = 10000
pos = 0,0
postype = back
bindtime = 999
removetime = 40
supermove = 40
pausemovetime = 40
sprpriority = -1
ownpal = 1

[State 0, ]
type = Explod
trigger1 = time = 2
anim = 10005
ID = 10005
pos = 0,0
postype = back
bindtime = 999
removetime = 40
supermove = 40
pausemovetime = 40
sprpriority = -2
ownpal = 1

[State 0, ]
type = AfterImage
trigger1 = time = 2
trigger1 = palno != 10
time = 10
length = 32
framegap = 8
trans = add1
ignorehitpause = 0



[State 1000, 7];caindo devagar
type=velset
trigger1=time>5 && statetype=A
y=.2 * (pos y<-10)


[State 0, Helper]
type = Helper
trigger1 = time = 30
helpertype = normal;player
name = "swirl"
ID = 777
pos = 0,0
postype = p1
ownpal = 1
stateno = 777
persistent = 0
size.xscale = .9
size.yscale = .9

[State 0, 1]
type = ChangeState
trigger1 = animtime = 0
value = 50
ctrl = 0

[Statedef 777]
type = A
movetype = A
physics = N
velset = 0,0
anim = 777
ctrl = 0
juggle = 4
sprpriority = 3

[State 0, BindToRoot]
type = BindToRoot
trigger1 = 1
time = 10
pos = 0,30

[State 777, 2]
type = HitDef
trigger1 = time < 75
trigger1 = timemod = 7,0
attr = A, HP;
animtype  = back
damage    = 30,7
guardflag = MA
pausetime = 0,3
sparkno = s8222
sparkxy = -55,-75
guard.sparkno = s8001
hitsound = s5,2
guardsound = 6,0
ground.type = low
ground.slidetime = 12
ground.hittime  = 30
ground.velocity = -2, 0
air.velocity = -2, 0
yaccel = 0.6
sprpriority = 3

[State 0, AngleDraw]
type = AngleDraw
trigger1 = time < 75
scale = 1,1
ignorehitpause = 1
persistent = 1

[State 0, AngleDraw]
type = AngleDraw
trigger1 = time >= 75
scale = 1+(-.005*time),1+(-.005*time)
ignorehitpause = 1
persistent = 1

[State 0, DestroySelf]
type = DestroySelf
trigger1 = time = 124
ignorehitpause = 1

[State 0, DestroySelf]
type = DestroySelf
trigger1 = root,stateno != 776
ignorehitpause = 1


Not so sure but this is what I want you to make sure first:

- make sure Animation Action 776 is a valid Anim and its total time is >= 30, since the "swirl" Helper is set to be created when Time = 30...
- make sure Animation Action 777 is a valid Anim and its total time is >= 124, since the Helper using this Anim is set to be destroyed when Time = 124...
* the point is, to make sure the Helper(777) needs to be created before its Parent/Root enters to StateDef 50 (same thing as checking if its Parent/Root is out of StateDef 776)......

And one (1) thing about SuperPause time and Pause time......
- I think it really doesn't hurt if you could just use the MUGEN maximum value 2147483647 for both "pausemovetime =" and "supermovetime =" for a Helper if you want the Helper to bypass normal/super pauses without a trouble.......


Last edited by borewood2013 on January 16th 2016, 11:24 am; edited 1 time in total
Back to top Go down
View user profile https://onedrive.live.com/?cid=7DB65F02B0BBD12E
Yunnin

avatar

Posts : 1408
Join date : 2015-08-23
Age : 21
Location : Brazil

PostSubject: Re: Code problem   January 16th 2016, 9:45 am

THANKS! I'll try now!
Back to top Go down
View user profile
Yunnin

avatar

Posts : 1408
Join date : 2015-08-23
Age : 21
Location : Brazil

PostSubject: Re: Code problem   January 16th 2016, 10:11 am



IT WORKED! THANKS
Back to top Go down
View user profile
btony89

avatar

Posts : 2136
Join date : 2015-06-04
Location : México

PostSubject: Re: Code problem   January 16th 2016, 11:09 am

@yunnin wrote:


IT WORKED! THANKS

it looks awesome. Very Happy
Back to top Go down
View user profile https://www.youtube.com/channel/UC0y46-XHBIoPw2vo3yDmO2w
Doom

avatar

Posts : 4210
Join date : 2014-08-22

PostSubject: Re: Code problem   January 16th 2016, 11:39 am

clap clap clap
Back to top Go down
View user profile
Yunnin

avatar

Posts : 1408
Join date : 2015-08-23
Age : 21
Location : Brazil

PostSubject: Re: Code problem   January 16th 2016, 11:42 am

Thanks! Now I'm just catchin' a way to finish a last hyper and then is done!
Back to top Go down
View user profile
Yunnin

avatar

Posts : 1408
Join date : 2015-08-23
Age : 21
Location : Brazil

PostSubject: Re: Code problem   January 16th 2016, 4:19 pm

Some other questions:

1 - How can I start an hyper with the projectile (Helper) being created right in front of my char?

2 - How can I code an hyper like Z-Vitor's Spider Sense, with the enemy being slowed down when he attacks?
Back to top Go down
View user profile
 
Code problem
View previous topic View next topic Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
The Mugen Multiverse :: Mugen :: Mugen Help-
Jump to: