A place to have fun with Mugen
 
PortalHomeFAQMemberlistSearchRegisterComic WIP TrackerDownloadsLog inChat
Translate the Website
Log in
Username:
Password:
Log in automatically: 
:: I forgot my password
Latest topics
» SvC Allen Snider + Kim Dragon revamp!!
by pockydeluxe1 Today at 10:32 am

» I need help.. [League of Legends PROJECT]
by borewood2013 Today at 9:24 am

» Grooves and/or combo announcers in full games
by borewood2013 Today at 9:14 am

» Spider-Woman
by luciangarude Today at 9:06 am

» I would like to give BIG "thank you" to all sprite artists!
by borewood2013 Today at 7:52 am

» TK's Lets Play: Demon Hunter Mai
by borewood2013 Today at 6:55 am

Special Features at MMV








Share | 
 

 Spider Sense... Help!

View previous topic View next topic Go down 
AuthorMessage
Yunnin



Posts : 1406
Join date : 2015-08-23
Age : 21
Location : Brazil

PostSubject: Spider Sense... Help!   January 15th 2016, 2:59 am

Could somebody explains me how does ZVitor's Spiderman's Spider sense works in terms of coding?

I mean, how to toggle the spider sense icon, how to slow Down the oponent's moves and etc
Back to top Go down
View user profile
Yunnin



Posts : 1406
Join date : 2015-08-23
Age : 21
Location : Brazil

PostSubject: Re: Spider Sense... Help!   January 15th 2016, 5:26 am

By spider sense icon, I mean this one I'm editing too:

Back to top Go down
View user profile
Helio



Posts : 104
Join date : 2014-06-26
Age : 32
Location : Spain

PostSubject: Re: Spider Sense... Help!   January 15th 2016, 7:08 am

I don't know but I would say that there is a State -2 triggered by something like "if P2 attacks (P2MoveType), then do succesive pauses (Pause) until it ends".
Anyway, it's a great hyper, an amazing char and Zvitor is a master.
Good luck.
Back to top Go down
View user profile
Yunnin



Posts : 1406
Join date : 2015-08-23
Age : 21
Location : Brazil

PostSubject: Re: Spider Sense... Help!   January 15th 2016, 7:12 am

do you know any other char with a similar hyper?
Back to top Go down
View user profile
Helio



Posts : 104
Join date : 2014-06-26
Age : 32
Location : Spain

PostSubject: Re: Spider Sense... Help!   January 15th 2016, 9:11 am

No, sorry, I don't remember a similar move in other char. Good luck.
Back to top Go down
View user profile
Yunnin



Posts : 1406
Join date : 2015-08-23
Age : 21
Location : Brazil

PostSubject: Re: Spider Sense... Help!   January 15th 2016, 9:19 am

Well, thanks anyway Smile
Back to top Go down
View user profile
Yunnin



Posts : 1406
Join date : 2015-08-23
Age : 21
Location : Brazil

PostSubject: Re: Spider Sense... Help!   January 15th 2016, 9:43 am

Other thing that came to my mind... There's any way to make an "automatic counter" based Hyper?
Back to top Go down
View user profile
Yunnin



Posts : 1406
Join date : 2015-08-23
Age : 21
Location : Brazil

PostSubject: Re: Spider Sense... Help!   February 10th 2016, 9:34 am

Bump!!

Still needing to learn how to slow down the attacks of the opponent
Back to top Go down
View user profile
borewood2013



Posts : 3158
Join date : 2014-08-11

PostSubject: Re: Spider Sense... Help!   February 10th 2016, 1:35 pm

>> Still needing to learn how to slow down the attacks of the opponent

Please take a look at the following MUGEN GIF:

in case imgur not working for you...:
 

As you see in the above MUGEN GIF, after MVC Nash performed AND finished his taunt (Statedef 800), the "slow down Enemy" effect took place.  Kung Fu Man was moving slower than MVC Nash did.  To be fair, if Kung Fu Man hit MVC Nash, then the "slow down Enemy" effect went away.

The MUGEN code needed (without using any MUGEN variables):
- in the AIR file, add this:
Code:
; slow down temp. Explod
[Begin Action 888]
-1,0, 0,0,1000
- in the CNS file, in the MVC Nash's taunt state (Statedef 800), add this:
Code:
[State 800, Explod]
type = Explod
triggerall = NumExplod(888) = 0
trigger1 = AnimTime = 0
anim = 888
ID = 888
pos = 0,0
postype = p1
facing = 1
vfacing = 1
bindtime = 1 ; -1 will be bound until the explod is removed or another controller affects the bindtime.
vel = 0,0
accel = 0,0
random = 0,0
removetime = -2  ; -1 displayed indefinitely / -2 removed when AnimTime = 0
supermovetime = 2147483647
pausemovetime = 2147483647
scale = 0,0
sprpriority = -3
ontop = 0
shadow = 0,0,0   ; -1,0,0 the shadow color of the MUGEN stage
ownpal = 1
removeongethit = 1
ignorehitpause = 1
trans = default   ; default - does nothing / none - disables transparency / add - draws with full additive transparency / addalpha - draws with additive transparency (alpha must be specified) / add1 - draws with additive transparency, with alpha at 256,128 / sub - draws with full subtractive transparency
alpha = 256,0
persistent = 0
- in the CNS file, in the MVC Nash's negative state (Statedef -2), add this:
Code:
[State -2, Pause]
type = Pause
triggerall = NumExplod(888) != 0
triggerall = NumEnemy
trigger1 = IfElse((Enemy, MoveType = A || P2MoveType = A), GameTime%4 = 0, GameTime%6 = 0)
time = Floor(3/(TicksPerSecond/60.0))
movetime = Floor(3/(TicksPerSecond/60.0))
endcmdbuftime = Floor(1/(TicksPerSecond/60.0))
pausebg = 0
ignorehitpause = 1
persistent = 2-(Enemy, MoveType = A || P2MoveType = A)

In this MUGEN example, I used 1000 game ticks for the animation time of the Explod(888), so, if you want to make the "slow down Enemy" effect longer or short, then just change the value of 1000 to something else. Wink


Last edited by borewood2013 on February 10th 2016, 1:46 pm; edited 1 time in total
Back to top Go down
View user profile https://onedrive.live.com/?cid=7DB65F02B0BBD12E
Yunnin



Posts : 1406
Join date : 2015-08-23
Age : 21
Location : Brazil

PostSubject: Re: Spider Sense... Help!   February 10th 2016, 1:37 pm

THANKS! I'LL TRY TO ADD THIS AND SEE WHAT HAPPENS!
Back to top Go down
View user profile
Yunnin



Posts : 1406
Join date : 2015-08-23
Age : 21
Location : Brazil

PostSubject: Re: Spider Sense... Help!   February 10th 2016, 1:52 pm

Also, where do I change to let him slower?
Back to top Go down
View user profile
Yunnin



Posts : 1406
Join date : 2015-08-23
Age : 21
Location : Brazil

PostSubject: Re: Spider Sense... Help!   February 10th 2016, 2:02 pm

Can I PM you the char so you can see what can be done on him?
Back to top Go down
View user profile
 
Spider Sense... Help!
View previous topic View next topic Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
The Mugen Multiverse :: Mugen :: Mugen Help-
Jump to: