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 Punisher 0.8 by RAHLONNIR 1/12/16

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kiracapricorn



Posts : 44
Join date : 2015-09-13
Location : League of Assassin's

PostSubject: Re: Punisher 0.8 by RAHLONNIR 1/12/16   January 12th 2016, 9:23 pm

I love this Punisher Thanks RAHLONNIR !!
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Yunnin



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Age : 21
Location : Brazil

PostSubject: Re: Punisher 0.8 by RAHLONNIR 1/12/16   January 13th 2016, 2:24 am

I know he is just a Beta, but his comboability already won my attention! Very Happy
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ME72K_U



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PostSubject: Re: Punisher 0.8 by RAHLONNIR 1/12/16   January 13th 2016, 3:24 pm

This look's so proper. Happy that Punisher is getting an update. Long overdue, & much deserved. Lovin' that Bike & Bullet Hyper.

Congrat'z Rahlonnir clap Can't wait for more!*
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borewood2013



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PostSubject: Re: Punisher 0.8 by RAHLONNIR 1/12/16   January 14th 2016, 5:25 am

This..........is............Spartan..........Punisher!


clap clap clap clap clap clap clap clap

* The bullet reload is sooooooooooooooooooooo handy!!!!!!!!!!! yes
* The Crack Shot hyper move is sooooooooooooooooooooooooo cool!!!!!!!!!!!!  Cool

Can't wait to seeing more update! bounce
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empawk



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PostSubject: Re: Punisher 0.8 by RAHLONNIR 1/12/16   January 14th 2016, 6:37 am

The AI seems to be missing from your Punisher.

This is an AI patch I made for Rahlonnir's Punisher.



Download the AI patch for Punisher here:
https://www.mediafire.com/?y3z1pw7e134vrfg
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Yunnin



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PostSubject: Re: Punisher 0.8 by RAHLONNIR 1/12/16   January 14th 2016, 6:39 am

@empawk wrote:
The AI seems to be missing from your Punisher.

This is an AI patch I made for Rahlonnir's Punisher.



Download the AI patch for Punisher here:
https://www.mediafire.com/?y3z1pw7e134vrfg

GREAT!!!!!! Now he seens really challenging
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felideo



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PostSubject: Re: Punisher 0.8 by RAHLONNIR 1/12/16   January 14th 2016, 7:33 am

cheers cheers cheers wow, very nice
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Doom



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PostSubject: Re: Punisher 0.8 by RAHLONNIR 1/12/16   January 14th 2016, 8:50 am

Thanks empawk ...
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teknoid



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PostSubject: Re: Punisher 0.8 by RAHLONNIR 1/12/16   January 14th 2016, 12:35 pm

Thanks, RAHLLONIR.

Also is amazing the stage. Is there a download link for the alley stage?
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volzzilla



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PostSubject: Re: Punisher 0.8 by RAHLONNIR 1/12/16   January 14th 2016, 11:17 pm

feedback:
- ai is horrid. just goes around doing the throw
- reload gun only works when out of bullets. if still have some left, your bullet total doesn't go up even though do the animation
- the intro holding the rifle straight up lasts too long
- while i like the concept of the hyper, seems like it can use a little pizzaz when it comes to the final shooting
- you sure that final bullet hits all sized chars? while i haven't tested on others, it seems like could have trouble on smaller chars
- i agree with X about changing the stance to the one in that topic
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RAHLONNIR



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PostSubject: Re: Punisher 0.8 by RAHLONNIR 1/12/16   January 15th 2016, 12:56 am

Thanks for the compiments Smile

X - Thanks a lot man I will add it to the 1.0 version

empawk- I do appreciate the effort but please avoid making AI patches since it is stated in the first post that I will code it

volzzilla - Thanks for the feedback man Smile

-AI is still a blank he doesn't do anything cause It's restricted by var(59) and has no codes yet just blocking and throws

-That was intentional so that you can't spam the bullets if it isn't at "reload press start" he will just do a taunt

- lol yeah now that I think about it I'll cut it short

- The final bullet needs some tweaking cause different characters sometimes have small hitboxes I might just do a custom state to avoid missing it and add my own hitbox instead so that all characters no matter how small will be hit

-Yeah it seems out of character for the Punisher I'll change it on the 1.0 version

P.S. - If there are still problems notify me so that I can fix it as much as I can
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volzzilla



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PostSubject: Re: Punisher 0.8 by RAHLONNIR 1/12/16   January 15th 2016, 5:11 pm

with the taunt, then how about do 1 of 2 things:
- slow down the taunt and make him a little more vulnerable as loads bullets
- code in another taunt. 1 that will reload when out of bullets, 1 that will do a typical taunt like thing when still has bullets

our maybe both, lol. like do the latter, but when loading slow it down a little bit for vulnerability purposes.
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RAHLONNIR



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PostSubject: Re: Punisher 0.8 by RAHLONNIR 1/12/16   January 18th 2016, 11:57 am

Volz - Both of that is exactly what I did, check it again

UPDATED 1/19/16

-Fixed ammo bar position(credits to borewood)
-Added AI
-S.SK now has higher hit y vel
-Fixed spammable FN P90
-Changed walking sound
-Cut long speech intro shorter
-Added new stance thanks to (X & demunlawin)
-Added new portrait thanks to Xedarts
-Added new HYPER M16 CARBINE - DB,x/y/z - 1pwr


Last edited by RAHLONNIR on January 20th 2016, 11:22 pm; edited 1 time in total
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Doom



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PostSubject: Re: Punisher 0.8 by RAHLONNIR 1/12/16   January 18th 2016, 12:26 pm

Thank you very much for the update! bub
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felideo



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PostSubject: Re: Punisher 0.8 by RAHLONNIR 1/12/16   January 18th 2016, 1:57 pm

WOW... cheers cheers awesome work
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Punisher 0.8 by RAHLONNIR 1/12/16
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