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 Scorpion Marvel by bam77

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Dynatron

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Posts : 182
Join date : 2014-04-24
Age : 22

PostSubject: Re: Scorpion Marvel by bam77   March 18th 2017, 2:18 pm

I feel like the crashing sound when he jumps onto the wall is fairly unfitting, the laser super and the last super you showed didn't combo, and I feel that the first special you showed, and maybe that air special, should knock down.

Quick question, does the Sting projectile special automatically home in on the foe, or does it attack at a range depending on the button pressed?

You can always pm me if you want a beta tester Very Happy
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Doom

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PostSubject: Re: Scorpion Marvel by bam77   March 18th 2017, 2:46 pm


Thanks for sharing your progress ... Smile
Looks great, like all your works ...
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bam77



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Age : 40
Location : Spain

PostSubject: Re: Scorpion Marvel by bam77   March 18th 2017, 2:52 pm

@Dynatron wrote:
I feel like the crashing sound when he jumps onto the wall is fairly unfitting, the laser super and the last super you showed didn't combo, and I feel that the first special you showed, and maybe that air special, should knock down.

Quick question, does the Sting projectile special automatically home in on the foe, or does it attack at a range depending on the button pressed?

You can always pm me if you want a beta tester Very Happy

Well, clinging to the wall does with the strength of their claws, breaking the wall (need to add small stones jumping). Sound is appropriate The only thing you might need is a lower volume.
In super bite, depends on the button you use. The projectile will come at a different distance. Otherwise I can see that I can improve.
I appreciate your offer, what I really need is a good coder to solve some problems in the codes and to be able to give a dignified AI to the character. I really always value your criticism as I consider it very constructive.
-----------------------------------------
Bueno, al aferrarse a la pared lo hace con la fuerza de sus garras,rompiendo la pared(falta añadir pequeñas piedras saltando). El sonido es apropiado lo único que podría necesitar es un volumen mas bajo.
En el super "sting", depende del botón que use. El proyectil vendrá a una distancia diferente. Por lo demás puedo ver que puedo mejorar.
Agradezco su ofrecimiento, lo que me hace falta realmente es un buen codificador para solucionar algunos problemas en los codigos y para poder darle un IA digna al personaje. Realmente siempre valoro su critica ya que la considero muy constructiva .
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gartanham

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PostSubject: Re: Scorpion Marvel by bam77   March 18th 2017, 5:28 pm

affraid extraordinary, my friend! lol!
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TheRedBeast

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PostSubject: Re: Scorpion Marvel by bam77   March 18th 2017, 8:49 pm

cool bam keep it up Very Happy
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volzzilla

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PostSubject: Re: Scorpion Marvel by bam77   March 19th 2017, 11:25 am

that was awesome bam77 Very Happy
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logansam

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PostSubject: Re: Scorpion Marvel by bam77   March 20th 2017, 10:54 am

gran trabajo amigo bam, eres una de las nuevas promesas en mugen se nota tu dedicación en el desarrollo del trabajo algo que admiro mucho. espero poder jugar con el pronto me encanta.
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bam77



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PostSubject: Re: Scorpion Marvel by bam77   March 29th 2017, 3:35 am

I am having problems with the codes from this position, I do not get hit from the wall and when I execute F, F or B, B blocks the character.
Can anybody help me?
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[You must be registered and logged in to see this image.]

(Este char se queda en el congelador)
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Helio

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PostSubject: Re: Scorpion Marvel by bam77   March 30th 2017, 12:48 am

I would like to help you but I'm super-busy and I have no time to check it properly. I hope some coder can help you.
The first thing I would check is if F,F or B,B dash states require any particular state or condition to be triggered. Something like "triggerall = state = 0" or "triggerall = y = 0" (I guess this is too bovious and you have already checked it, sorry).
Good luck. I'm sure someone will solve it.
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bam77



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PostSubject: Re: Scorpion Marvel by bam77   March 30th 2017, 7:31 am

@Helio wrote:
I would like to help you but I'm super-busy and I have no time to check it properly. I hope some coder can help you.
The first thing I would check is if F,F or B,B dash states require any particular state or condition to be triggered. Something like "triggerall = state = 0" or "triggerall = y = 0" (I guess this is too bovious and you have already checked it, sorry).
Good luck. I'm sure someone will solve it.

Le agradezco su ayuda.
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warecus



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PostSubject: Re: Scorpion Marvel by bam77   March 31st 2017, 1:14 am

you may have to check at the mugen guild
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volzzilla

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PostSubject: Re: Scorpion Marvel by bam77   March 31st 2017, 9:43 am

pm arkady, i think he has returned Very Happy

by the way, on your wall cling, will he be able to attack from that?
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bam77



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PostSubject: Re: Scorpion Marvel by bam77   March 31st 2017, 9:59 am

Arkady is helping me with the character. Very Happy
He could hit from that position. yes
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World_Hero

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PostSubject: Re: Scorpion Marvel by bam77   March 31st 2017, 8:58 pm

Awesome!
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animaraz



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Location : León, Gto.

PostSubject: Re: Scorpion Marvel by bam77   March 31st 2017, 10:21 pm

Un trabajo fantástico mi amigo. Espero que encuentres apoyo con los códigos que te están dando problemas. Oye ¿Que programa usas para grabar y editar tus videos?
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