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 Megaman chars - Blade Man, Roll, TopMan...

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O Ilusionista



Posts : 713
Join date : 2012-05-16
Location : Brazil

PostSubject: Megaman chars - Blade Man, Roll, TopMan...   January 8th 2016, 10:41 am

Hi there.

I am working in some Mega Man characters for IMT's Robot Master Meyhem project. Some will have only the power sets addded (on this project, each robot has a power set of 6 different moves) but some will be coded from the strach.


Blade Man
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Spoiler:
 

Roll
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Spoiler:
 

More to come.


Last edited by O Ilusionista on January 8th 2016, 9:50 pm; edited 1 time in total
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Yunnin



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Age : 21
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PostSubject: Re: Megaman chars - Blade Man, Roll, TopMan...   January 8th 2016, 10:48 am

ROLL IS LOOKING AMAZING!
BLADE MAN TOO!
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O Ilusionista



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PostSubject: Re: Megaman chars - Blade Man, Roll, TopMan...   January 8th 2016, 10:51 am

Thank you.

Blademan has a new idle animation, made by me.
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Yunnin



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PostSubject: Re: Megaman chars - Blade Man, Roll, TopMan...   January 8th 2016, 10:56 am

@O Ilusionista wrote:
Thank you.

Blademan has a new idle animation, made by me.
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This one is really looking better
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Doom



Posts : 3808
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PostSubject: Re: Megaman chars - Blade Man, Roll, TopMan...   January 8th 2016, 10:59 am


All look great ...
Luck with them ...

Buenísmo que estés de nuevo en el juego ! cheers
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shanri



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PostSubject: Re: Megaman chars - Blade Man, Roll, TopMan...   January 8th 2016, 1:02 pm

Looks awesome
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O Ilusionista



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PostSubject: Re: Megaman chars - Blade Man, Roll, TopMan...   January 8th 2016, 1:59 pm

Thanks guys.

Per Laspacho's request, I started to work on Topman to finish it.

Well while I am not a spriter, I came with a smoother animation for his medium punch:
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or maybe this, with the classic Capcom shake effect:
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And I've worked on the hard punch too (now its a 2 hit punch - the second one knocksdown the target)
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Both attacks has a little dash to make the chain combos easier. The medium dashes a little while the hard one dashes more. Also its just a tiny detail, but I made Topman close his eyes a tad while punching, to give him more facial expression.
Tell me what do you think guys.
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Doom



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PostSubject: Re: Megaman chars - Blade Man, Roll, TopMan...   January 8th 2016, 2:12 pm


I think the sprites/animation are very well ... yes
I see no problems ...
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NamelessOnlinePlayer



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PostSubject: Re: Megaman chars - Blade Man, Roll, TopMan...   January 8th 2016, 2:38 pm

Looking good, I've been wondering if somebody could give Roll some custom specials, and those are perfect for her.
Are these characters going to be part of Robot Master Mayhem?
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O Ilusionista



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PostSubject: Re: Megaman chars - Blade Man, Roll, TopMan...   January 8th 2016, 2:42 pm

Yes, all those characters are from Robot Master Mayhem. I will be finishing some characters plus making new ones.

This is one character I am spriting at the moment. Taurus, from Rockman Strategy.

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NamelessOnlinePlayer



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PostSubject: Re: Megaman chars - Blade Man, Roll, TopMan...   January 8th 2016, 3:22 pm

@O Ilusionista wrote:
Yes, all those characters are from Robot Master Mayhem. I will be finishing some characters plus making new ones.

This is one character I am spriting at the moment. Taurus, from Rockman Strategy.

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Looks like an interesting boss, good luck with it.
I hope there's chance to see some of the Mega Man characters you have made in the past (Elec Man, Shadow Man, Yellow Devil and Metool).
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DukeNukem 2417



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PostSubject: Re: Megaman chars - Blade Man, Roll, TopMan...   January 8th 2016, 3:29 pm

Robot Master Mayhem is still a thing? I thought that project got scrapped when IMT cancelled their Batman project with zero explanation (deleted my question about it, too).....
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shanri



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PostSubject: Re: Megaman chars - Blade Man, Roll, TopMan...   January 8th 2016, 4:11 pm

I hope it is still in the works, that would be awesome... I thought it looked very promising and released some great characters
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O Ilusionista



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PostSubject: Re: Megaman chars - Blade Man, Roll, TopMan...   January 8th 2016, 5:14 pm

@NamelessOnlinePlayer wrote:

I hope there's chance to see some of the Mega Man characters you have made in the past (Elec Man, Shadow Man, Yellow Devil and Metool).

Elec Man, Yellow Devil and Metool will be in. But not Shadow Man.

Quote :
Robot Master Mayhem is still a thing? I thought that project got scrapped when IMT cancelled their Batman project with zero explanation (deleted my question about it, too).....
Yes, it is. It got very slowly for some time, but now we are working on it a lot (specially me.). I will be fixing up the needed 1st release characters(Cutman, Topman, Roll, Crashman, Burstman) and Coding Dr. Wily and Blademan.
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Doom



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PostSubject: Re: Megaman chars - Blade Man, Roll, TopMan...   January 8th 2016, 6:46 pm

@O Ilusionista wrote:

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clap clap clap
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