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 Gorilla Grodd by cravd, Jhonny_DC, Pilgrim (updated by borewood2013) update 2016-01-20

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borewood2013



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PostSubject: Gorilla Grodd by cravd, Jhonny_DC, Pilgrim (updated by borewood2013) update 2016-01-20   January 1st 2016, 11:49 am

Gorilla Grodd by cravd, Jhonny_DC, Pilgrim (updated by borewood2013) update 2016-01-20:

2016-01-20 update:
- fixed that mis-named Orion gorilla sprite mistaked for Ant-Man, for the Gorilla Gun hyper (thanks due to Doom)
- fixed this issue: "since the Gorilla Gun puts its Enemy in a custom-state StateDef 4552, and 4552 is in [3000,4999] so you saw that
 error........may be next time I should use a Enemy custom-state StateDef # more uncommon......."
 * now using number like 456852 so non-duplicate can be ensured more now....
- make a ground-to-air nomral launcher (crouching "z"), using some existing unused sprites (?)....
 
 
in case imgur not working for you...:
 
- some minor fixes and A.I. re-done
 

Download here:
https://www.sendspace.com/file/o71ysc
https://www.mediafire.com/?g1nt222qxkrtdj1
http://www.4shared.com/zip/s3ORucClba/GorilaGrodd_updated_2016-01-20.html

MUGEN YouTube video preview here:



2015-12-31 update:
- added back the removed the pterodactyl aka dinosaur bird riding in in-game intro (now three/3 in total)
- added the new hyper move: Gorilla Gun (D, DF, F + PK) [gorilla transformations classified by volzzilla]
- changed the command of the Telekinetic Barrage hyper move to D, DB, B + PK
- updated the readme.txt with the new Gorilla Gun hyper move and the 2015-12-14-modified Pteradactyl Call hyper move (D, DF, F + KK)
  and the Telekinetic Barrage hyper move with a different command
- removed the skull throw special move command from MUGEN A.I.
- added all new win quotes [thanks to volzzilla]
- some minor fixes and A.I. tweaks done

Download places:
- https://www.mediafire.com/?br19ckpfcu1d3kp
- http://depositfiles.com/files/kpmamtr6e
- https://www.sendspace.com/file/dspkpc
- http://www.4shared.com/get/290oWnGcba/GorilaGrodd_updated_2015-12-31.html



The previous 2015-12-14 update:
 


Last edited by borewood2013 on January 19th 2016, 3:27 pm; edited 2 times in total
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btony89



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PostSubject: Re: Gorilla Grodd by cravd, Jhonny_DC, Pilgrim (updated by borewood2013) update 2016-01-20   January 1st 2016, 11:56 am

awesome, thank you for updating him, im gonna try him now.
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Doom



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PostSubject: Re: Gorilla Grodd by cravd, Jhonny_DC, Pilgrim (updated by borewood2013) update 2016-01-20   January 1st 2016, 1:29 pm

Thank you very much for the update !! drop da bomb
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Doom



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PostSubject: Re: Gorilla Grodd by cravd, Jhonny_DC, Pilgrim (updated by borewood2013) update 2016-01-20   January 1st 2016, 1:36 pm


Nota : cuando ANTMAN se convierte en simio tiene un error ... ya que aquel es ORION ...
Ver video en 0:40 ... lol!

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animaraz



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PostSubject: Re: Gorilla Grodd by cravd, Jhonny_DC, Pilgrim (updated by borewood2013) update 2016-01-20   January 1st 2016, 2:10 pm

Goood!!! The sprites of "Gorilla state" are in the sff of Gorilla Grood or in the sff of P2?
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borewood2013



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PostSubject: Re: Gorilla Grodd by cravd, Jhonny_DC, Pilgrim (updated by borewood2013) update 2016-01-20   January 1st 2016, 2:19 pm

@Doom:
>> cuando ANTMAN se convierte en simio tiene un error
AntMan seems to have a AssertSpecial in his StateDef -2 that turns off the board display, bars, foreground, and background when he is in states [3000,4999], since the Gorilla Gun puts its Enemy in a custom-state StateDef 4552, and 4552 is in [3000,4999] so you see that error........may be next time I should use a Enemy custom-state StateDef # more....."hard-to-get-duplicated"....... Rolling Eyes

@animaraz:
>> The sprites of "Gorilla state" are in the sff of Gorilla Grood or in the sff of P2?
All the "Gorilla state" sprites are in Grodd's SFF only.  There is no way, for now, to insert those "Gorilla state" sprites into P2's SFF by the MUGEN engine itself....... No
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Doom



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PostSubject: Re: Gorilla Grodd by cravd, Jhonny_DC, Pilgrim (updated by borewood2013) update 2016-01-20   January 1st 2016, 2:31 pm

@borewood2013 wrote:
@Doom:
>> cuando ANTMAN se convierte en simio tiene un error
AntMan seems to have a AssertSpecial in his StateDef -2 that turns off the board display, bars, foreground, and background when he is in states [3000,4999], since the Gorilla Gun puts its Enemy in a custom-state StateDef 4552, and 4552 is in [3000,4999] so you see that error........may be next time I should use a Enemy custom-state StateDef # more....."hard-to-get-duplicated"....... Rolling Eyes

I'm sorry, I do not understand you. I am not a coder. No

I'm just saying you used a sprite of Orion [gorilla] instead of Antman [gorilla].

Orion & AntMan:
 
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borewood2013



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PostSubject: Re: Gorilla Grodd by cravd, Jhonny_DC, Pilgrim (updated by borewood2013) update 2016-01-20   January 1st 2016, 2:48 pm

@Doom wrote:
@borewood2013 wrote:
@Doom:
>> cuando ANTMAN se convierte en simio tiene un error
AntMan seems to have a AssertSpecial in his StateDef -2 that turns off the board display, bars, foreground, and background when he is in states [3000,4999], since the Gorilla Gun puts its Enemy in a custom-state StateDef 4552, and 4552 is in [3000,4999] so you see that error........may be next time I should use a Enemy custom-state StateDef # more....."hard-to-get-duplicated"....... Rolling Eyes

I'm sorry, I do not understand you. I am not a coder. No

I'm just saying you used a sprite of Orion [gorilla] instead of Antman [gorilla].

Orion & AntMan:
 

Oops!!!!!!!!!!!!!!!!!.......................... Embarassed Embarassed Embarassed Embarassed

I forgot to ask volzzilla for help on that Orion gorilla sprite...........my bad.......I thought it was AntMan........  

Thank you for letting me know about it. I guess next update will get this mis-named Orion gorilla sprite and that StateDef -2 AssertSpecial fixed......... Arrow
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Doom



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PostSubject: Re: Gorilla Grodd by cravd, Jhonny_DC, Pilgrim (updated by borewood2013) update 2016-01-20   January 1st 2016, 3:08 pm


I suggest you make a thread to "receive" sprites:

Create a thread and post sprite gorilla base.
Then any member who wants to can post gorillas versions of existing chars.

What a Face

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kokehackz



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PostSubject: Re: Gorilla Grodd by cravd, Jhonny_DC, Pilgrim (updated by borewood2013) update 2016-01-20   January 1st 2016, 3:15 pm

Thanks a lot bub , really good update!! clap clap clap
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gartanham



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PostSubject: Re: Gorilla Grodd by cravd, Jhonny_DC, Pilgrim (updated by borewood2013) update 2016-01-20   January 1st 2016, 3:59 pm

oOo man, this is really cool, by downloading and replacing ! jokers laugh
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NamelessOnlinePlayer



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PostSubject: Re: Gorilla Grodd by cravd, Jhonny_DC, Pilgrim (updated by borewood2013) update 2016-01-20   January 2nd 2016, 12:38 am

While it's a really good update for the character, I have one question:
How can I do air combos? I ask this because he doesn't seem to have a launcher other than the Gorilla Strenght hyper.
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X



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PostSubject: Re: Gorilla Grodd by cravd, Jhonny_DC, Pilgrim (updated by borewood2013) update 2016-01-20   January 2nd 2016, 10:10 pm

Thank you for sharing Smile
I like that you gave us multiple download links because sometimes I cant download from one of them.
Hopefully more people do the same Smile
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warecus



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PostSubject: Re: Gorilla Grodd by cravd, Jhonny_DC, Pilgrim (updated by borewood2013) update 2016-01-20   January 3rd 2016, 3:08 am

does he have super jump
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fede de 10



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PostSubject: Re: Gorilla Grodd by cravd, Jhonny_DC, Pilgrim (updated by borewood2013) update 2016-01-20   January 4th 2016, 5:30 pm

amigos ustedes hacen de la perseveranciua una profecion, los felicito esta quedando genial, hasta me hacen dar ganas de actualizar a mis personjes con su ejemplo
gracias por compartir

the friends you make perseveranciua one profecion, I congratulate this being great, even make me want to upgrade my character created by example
thanks for sharing
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Gorilla Grodd by cravd, Jhonny_DC, Pilgrim (updated by borewood2013) update 2016-01-20
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