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 Marvel Dc (Snk edits style project)

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Goresickness



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PostSubject: Re: Marvel Dc (Snk edits style project)   January 13th 2016, 12:33 pm

Pues posiblemente haga a Nuke, no se, primero acabar los primeros niveles y luego el boss.
Editado a Rage, no quiero que sea tan parecido a Birdie:

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Goresickness



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PostSubject: Re: Marvel Dc (Snk edits style project)   January 13th 2016, 3:42 pm

A small joke XD:



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Yunnin



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PostSubject: Re: Marvel Dc (Snk edits style project)   January 13th 2016, 4:10 pm

I would definatelly play it
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btony89



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PostSubject: Re: Marvel Dc (Snk edits style project)   January 13th 2016, 4:15 pm

@Goresickness wrote:
A small joke XD:




i used to make that team in marvel ultimate alliance, in the ps2 version it was with luke cage since there was no hulk, and in the pc version with mods was with the hulk, that team and bad to the bone(blade,wolverine,luke cage and ghost rider) were my favorites in that game, so even as a joke i would certanly play this game, good idea.

it was one of the best teams in that game.


ps:marvel ultimate alliance 2 sucked, because you cant make that team anymore, since there was not ghost rider in that game. Sad
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Goresickness



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PostSubject: Re: Marvel Dc (Snk edits style project)   January 23rd 2016, 12:55 am

Trabajando en un nuevo player: Warpath (X-Men)

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Doom



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PostSubject: Re: Marvel Dc (Snk edits style project)   January 23rd 2016, 11:01 am

Luce muy bien amigo ... yes
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Goresickness



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PostSubject: Re: Marvel Dc (Snk edits style project)   January 23rd 2016, 4:37 pm

Video animation of Warpath (X-Men), sorry, the icon is not edited XD.

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animaraz



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PostSubject: Re: Marvel Dc (Snk edits style project)   January 23rd 2016, 5:01 pm

Se ve genial ¿Pero no quedaria mejor si le pones su antifaz rojo y flecos en los hombros? Vas por excelente camino.

Very good men.
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Doom



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PostSubject: Re: Marvel Dc (Snk edits style project)   January 23rd 2016, 5:05 pm


Good job !
Buen trabajo ... Me encanta el movimiento giratorio ... yes
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Goresickness



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PostSubject: Re: Marvel Dc (Snk edits style project)   January 23rd 2016, 5:21 pm

@animaraz wrote:
Se ve genial ¿Pero no quedaria mejor si le pones su antifaz rojo y flecos en los hombros? Vas por excelente camino.

Very good men.

Ya lo pense, pero sobrecargaba demasiado los brazos y no me gusto, por eso lo deje tal cual, igual si me aburro lo edito pero en principio queda asi XD.
Nuevo player (Posiblemente, no es definitivo), Iron Man clasico:

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Doom



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PostSubject: Re: Marvel Dc (Snk edits style project)   January 23rd 2016, 6:36 pm

Me gustaría tener a Ironman ... geek
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Goresickness



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PostSubject: Re: Marvel Dc (Snk edits style project)   January 23rd 2016, 8:37 pm



Necesito que alguien me traduzca lo siguiente porque es muy importante que se entienda, y es sobre el futuro del juego y mis ideas:
Como muchos sabeis, tenia empezado un Marvel Dc editado de Snk que por una cosa u otra no termine, falta de ideas, no sabia utilizar scripts, un formateo imprevisto que me borro mucho material, y una parte importante de falta de apoyo de mucha gente acabaron con mi ilusion de seguir el juego.
Pero este proyecto que tengo entre manos me esta motivando mucho, y ando buscando comics de superheroes por todos lados para sacar personajes, ideas y leer un rato mientras descanso, el caso es el siguiente.
Este juego no va a ser un mod completo como se entienden los juegos de Openbor, mi idea es sacar capitulos de una zona concreta y hacer 8/10/15 niveles de la misma zona con sus enemigos, ponerle musica y lanzarlo, luego el siguiente capitulo sera en otra zona, por ejemplo el desierto Gamma, la Zona negativa, Apokolips, Metropolis, Gotham o la tierra salvaje (Por poner unos ejemplos).
Luego lanzar tambien personajes ya adaptados al juego que se puedan añadir al mod y ampliarlo, y si cada uno quiere, anadir el capitulo y hacerse un juego propio, jugarlo segun vaya lanzandolo, o como es mi idea, motivar a otros a lanzarse a trabajara en Openbor.
la idea me a venido, porque tengo muchisimas cosas en mente, tanto de escenarios como de personajes, y limitarlo a un solo juego, tendria que descartar muchisimo material.
Asi que la primera zona/demo/historia, es la fuga de la prision de algunos supervillanos que ire incluyendo como sub jefes, hasta llegar al boss final, y asi hacer niveles que como dije, serian de entre 8 a 15 zonas de una tematica.
Asi si por ejemplo trabajo en La tierra salvaje, puedo utilizar muchisimos escenarios de selva y montaña, y no tener que hacer dos o tres por nivel y no utilizar los demas.
Asi que como digo, si alguien lo puede traducir lo mas fiel que pueda, lo agradeceria mucho XD.
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NamelessOnlinePlayer



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PostSubject: Re: Marvel Dc (Snk edits style project)   January 23rd 2016, 9:11 pm

Traducción:

As many know, I had started a Marvel/Dc game edited from SNK which for one reason or another I never finished. Lack of ideas, didn't know how to use scripts, an unexpected formatting that erased a lot of material, and an important one, the lack of support from a lot of people; all ended with my dream of continue with the game.
But this project that I have in my hands is motivating me a lot, and I'm searching superhero comic books everywhere to get characters, ideas, and read a bit while I rest. The case is the next one:
This game won't be a mod as OpenBOR games are taken for. My idea is to make chapters from a specific zone and make from 8 to 15 levels from the zone with its enemies, put music and release it. Then, the next chapter will be in another zone, for example, Gamma Desert, the Negative Zone, Apokolips, Metropolis, Gotham or Savage Land.
After that, release characters that are already adapted into the game that can be added into the mod and expand it, and if anyone wants to, add the make their own game, play it as more chapters are released, or like my idea, motivate others to work in OpenBOR.
The idea has come to me, because I have a lot of things in mind, from escenarios to characters, and limiting all to one game would mean that a lot of material has to be discarded.
So the first zone/demo/story, is the jailbreak of some villains that I will include as sub-bosses, until getting to the final boss, so that way I can make zones that, as I said, would be from 8 to 15 levels of a certain thematic.
That way, if I -for example- work on Savage Land, I can use a lot of escenarios of jungles and mountains, and I wouldn't have to make 2 or 3 per zone and leave the rest out.

Ésto fue lo mejor que me salió.
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Goresickness



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PostSubject: Re: Marvel Dc (Snk edits style project)   January 23rd 2016, 10:00 pm

Muchas gracias, esta perfecto clap
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Doom



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PostSubject: Re: Marvel Dc (Snk edits style project)   January 23rd 2016, 10:39 pm


Me parece una interesante idea ... yes

Sólo te dejo 2 sugerencias:
1- Hacer los stages, chars, etc ... lo más variado posible ... Aplicando, de a poco, todo lo que se pueda hacer en OpenBOR.
2- Publicar bien ordenado los lanzamientos e instrucciones, para que cualquiera pueda encontrar y configurar el juego a su gusto.
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