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 Cyborg by Mambojambo and ZVitor

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ZVitor



Posts : 168
Join date : 2012-05-15
Age : 34

PostSubject: Cyborg by Mambojambo and ZVitor   February 26th 2013, 4:13 am



Video: http://www.youtube.com/watch?feature=player_embedded&v=Tb4rn14lzcg

Download: http://zvitor.com.br/projeto/cyborg.html
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XXDreamBrotherXX



Posts : 842
Join date : 2012-06-15
Location : Australia

PostSubject: Re: Cyborg by Mambojambo and ZVitor   February 26th 2013, 4:49 am

Thanks man!

Just in time for Injustice huh, I like it Smile
We can always use more DC
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wingnut



Posts : 816
Join date : 2012-11-10

PostSubject: Re: Cyborg by Mambojambo and ZVitor   February 26th 2013, 7:35 am

Thank you for the amazing character!!
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volzzilla



Posts : 5511
Join date : 2012-05-02

PostSubject: Re: Cyborg by Mambojambo and ZVitor   February 26th 2013, 8:57 am

good work. in the little i tried him all i noticed was hoping an ai trigger or whatever added to keep him from firing the rocket hyper when he way up in the air while p2 on the ground. all he do then is waste hyper power and he seem to do it a good bit.

better feedback down the line. wanted to note the back rush however with the grappling. loved it.
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ZVitor



Posts : 168
Join date : 2012-05-15
Age : 34

PostSubject: Re: Cyborg by Mambojambo and ZVitor   February 26th 2013, 9:46 am

@volzzilla wrote:
good work. in the little i tried him all i noticed was hoping an ai trigger or whatever added to keep him from firing the rocket hyper when he way up in the air while p2 on the ground. all he do then is waste hyper power and he seem to do it a good bit.

better feedback down the line. wanted to note the back rush however with the grappling. loved it.

will check, thanks for point.

edit: his AI only use rocket if statetype = A, it happened against who?
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Quicksilver



Posts : 132
Join date : 2012-06-21

PostSubject: Re: Cyborg by Mambojambo and ZVitor   February 26th 2013, 11:20 am

GENIAL, GREAT, GRANDIOSO, INCREIBLE, AMAZING, FABULOSO, WONDERFUL, FANTASTICO, PERFECTO!

Another DC character released, the gameplay is really enjoyable man i really liked the hypers and the drill attack a lot!
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gartanham



Posts : 402
Join date : 2012-05-01

PostSubject: Re: Cyborg by Mambojambo and ZVitor   February 26th 2013, 4:58 pm

Very Happy Ow good job 'Z' once again, this goes to my gallery Dc vs Marvel certainly, wanted a participation of the Titans in an intro but the character is fun by itself, I'm awaiting the cat-woman like many here. I hope it arrives soon and thank you for always have us fun with their yours characters. Cool
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cravd



Posts : 967
Join date : 2012-05-30
Location : Mexico

PostSubject: Re: Cyborg by Mambojambo and ZVitor   February 28th 2013, 2:06 pm

really great upgrade cyborg, one more Z and the members who helped thanks for sharing
cheers cheers cheers
en verdad gran actualizacion cyborg, uno mas Z y miembros que colaboraron en el gracias por compartir
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gartanham



Posts : 402
Join date : 2012-05-01

PostSubject: Re: Cyborg by Mambojambo and ZVitor   February 28th 2013, 2:42 pm

hey big "Z", I play with a posture-based game Dc 'Injustice: Gods Among Us"
here's
that you say?
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volzzilla



Posts : 5511
Join date : 2012-05-02

PostSubject: Re: Cyborg by Mambojambo and ZVitor   February 28th 2013, 10:04 pm

finally got around to testing...
- great looking sprites
- good job on the gameplay in general and moveset concepts
- really liked how 'injustice' game shown off in the boom tube teleport and back dash
- put an ai trigger in to make sure ai won't activate missile barrage hyper when too high in the air above p2. wastes hyper energy
- many ground basics need more push back in the corner
- while energy barrage looks good, only useful with p2 in a certain position. usually will miss unless in said position
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ZVitor



Posts : 168
Join date : 2012-05-15
Age : 34

PostSubject: Re: Cyborg by Mambojambo and ZVitor   March 1st 2013, 6:21 am

@volzzilla wrote:
finally got around to testing...
- great looking sprites
- good job on the gameplay in general and moveset concepts
- really liked how 'injustice' game shown off in the boom tube teleport and back dash
- put an ai trigger in to make sure ai won't activate missile barrage hyper when too high in the air above p2. wastes hyper energy
- many ground basics need more push back in the corner
- while energy barrage looks good, only useful with p2 in a certain position. usually will miss unless in said position

thanks, will try incress damage, and use "p2bodydist y" instead of movetype = a
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volzzilla



Posts : 5511
Join date : 2012-05-02

PostSubject: Re: Cyborg by Mambojambo and ZVitor   March 1st 2013, 3:43 pm

couple things forgot to include:
- d,df,f+2p hyper does too much damage
- d,df,f+2k hyper does too much damage
- while double jump is fine, i'd like you to include the coding from ms marvel where when you hold up while in the air, it gives a glide effect
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