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 Hercules MARVEL Released 12/13/15

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RAHLONNIR

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Posts : 86
Join date : 2015-04-23

PostSubject: Re: Hercules MARVEL Released 12/13/15   December 25th 2015, 3:48 am

Christian Weston Chandler wrote:
- the normals are all either +9 or +14 on block. Way too safe.
- Was able to do 414 damage with LP -> MP -> HP -> QCF+LP -> QCF+MP -> QCF+HP. Again, the damage dampener isn't doing a whole lot.

It doesn't seem like anything was really changed. Before I continue, I want to know if I picked up the updated version. I got this from your blogspot link. Is that the right place to look?

EDIT: My bad, I think this is the updated version. I know what I said might've sounded like an insult, but I was really confused as to whether or not I had the update or not. Sorry ^^;

Don't worry man. I don't take offense to people who give feedback cause I'm new to mugen this helps alot more than beta testing. I try to mend it with my coding skills right now

On the issues
The yellow glow is an effect I added to make the advancing sprite look less awkward cause he just leans forward.

Try the combos again and see if it reverts from LMH

On the grabs that is really hard. Cause I don't know how to dampen throws. So the best solution I came up with in avoiding infinites and reducing damage is that you can escape by pressing BACK 2x. It's a simple command that even default MUGEN AI can escape from

Updated it also with new sprites on taunts and heavens wrath
credits to gartanham

P.S I hate reviving old topics so If the update isn't really that significant. New sprites, alingment AI etc. I'll just put the version date on the blog.

prospectone, lol dude calm down It's just feedback
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btony89

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PostSubject: Re: Hercules MARVEL Released 12/13/15   December 25th 2015, 4:01 am

thanks for updating him again, this hercules is very good, that even works as a sub boss, in my own game. clap clap clap clap clap clap
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NinjaRyu



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PostSubject: Re: Hercules MARVEL Released 12/13/15   December 25th 2015, 9:59 am

so much better clap
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tiro-certo



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PostSubject: Re: Hercules MARVEL Released 12/13/15   December 28th 2015, 9:21 am

the link is not working
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laspacho

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PostSubject: Re: Hercules MARVEL Released 12/13/15   December 28th 2015, 11:35 pm

I cannot download either.
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Werewood

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PostSubject: Re: Hercules MARVEL Released 12/13/15   December 29th 2015, 2:00 pm

Perhaps RAHLONNIR is in the middle of his MUGEN update?  Question
I think we can wait for RAHLONNIR's MUGEN news with patience. Smile

And, RAHLONNIR clearly stated that "I try to mend it with my coding skills right now".


>> On the grabs that is really hard. Cause I don't know how to dampen throws.
Cool!  This MUGEN issue is worth a good research! study  At first glance a MUGEN Variable may be needed to supplement the AttackMulSet/DefenceMulSet (heck, it has no effect on LifeAdd/TargetLifeAdd ) just for throws/grabs...
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exit370

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PostSubject: Re: Hercules MARVEL Released 12/13/15   December 30th 2015, 1:21 pm

I'll be back.;.)
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Hercules MARVEL Released 12/13/15
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