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 Nitro update by bam77

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bam77



Posts : 547
Join date : 2014-03-07
Age : 39
Location : Spain

PostSubject: Nitro update by bam77   Thu Nov 26, 2015 3:47 pm

bueno aqui les traigo la actualizacion de Nitro. Era algo que iba a hacer en navidad pero he decidido hacerlo mejor ahora y centrarme al 100% con Surtur e intentar terminarlo.

La actualizacion de Nitro tiene:
-Mejoras en los sprites
-Menor numero de hitbox
-Correcion en las paletas de colores
-Voces nuevas(Akuma)
-Nuevas animaciones para algunos movimientos (y no repetir tanto el movimiento de crujir nudillos)
-Un special nuevo
-Dos hyper nuevos( aunque uno lo he cambiado)
-Dos wins nuevos
-Dos intros nuevos

Seguira teniendo errores pero en general es un char mas completo . Espero que os guste.
---------------------------------------------------------------------------------------







----------------------------------------------------------------------------------------
Well here I bring you the update of Nitro. It was something he would do at Christmas but I decided to do it better now focus 100% with Surtur and try to finish it.

Update Nitro has:
-Improvements In sprites
-Less Number hitbox
-Correcion In color palettes
-New Voces (Akuma)
-New Animations for some movements (and not repeat both the knuckle crunching movement)
-A New special
-Two new hyper (though one I've changed)
-Two new wins
-Two new intros

Continue to have errors but overall is a more complete char. I hope you like it.
----------------------------------------------------------------------------
http://www.mediafire.com/download/c5535co68bjyb78/Nitro_update.rar
(New link with some errors corrected by Arkady)
(Nuevo link con algunos errores corregidos por Arkady)
----------------------------------------------------------------------------


Last edited by bam77 on Fri Nov 27, 2015 3:19 pm; edited 2 times in total
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btony89



Posts : 2136
Join date : 2015-06-04
Location : México

PostSubject: Re: Nitro update by bam77   Thu Nov 26, 2015 3:52 pm

nice update. Very Happy
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Doom



Posts : 3808
Join date : 2014-08-22

PostSubject: Re: Nitro update by bam77   Thu Nov 26, 2015 4:39 pm


Vaya sorpresa ...
Excelente amigo !! Gracias !! cheers
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logansam



Posts : 683
Join date : 2013-06-25
Location : Colombia

PostSubject: Re: Nitro update by bam77   Thu Nov 26, 2015 4:59 pm

grandioso bam, me gusta mucho tu trabajo...
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kokehackz



Posts : 513
Join date : 2013-11-17
Location : Málaga,Spain

PostSubject: Re: Nitro update by bam77   Thu Nov 26, 2015 5:10 pm

Muy bueno , lo afinaste de lujo!! clap clap clap
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RobiWanKen0bi



Posts : 288
Join date : 2012-10-05

PostSubject: Re: Nitro update by bam77   Thu Nov 26, 2015 5:18 pm

Great improvement. Smile Good luck with finishing surtur.
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SIRALEXBABY



Posts : 1094
Join date : 2013-01-09

PostSubject: Re: Nitro update by bam77   Thu Nov 26, 2015 5:24 pm

GOOD JOB bam77...THANK YOU AND I CAN'T WAIT FOR SURTUR...GOD BLESS YOU AND THE FAMILIA..
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animaraz



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Join date : 2012-05-20
Age : 40
Location : León, Gto.

PostSubject: Re: Nitro update by bam77   Thu Nov 26, 2015 10:07 pm

Gracias, a descargarlo y a probarlo.
Thanks men.
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Dynatron



Posts : 162
Join date : 2014-04-25
Age : 21

PostSubject: Re: Nitro update by bam77   Thu Nov 26, 2015 10:28 pm

Alright, let's see how you did with fixing the flaws I listed. The bold text are my thoughts post update:

Me, The Big CWC wrote:

- HK is unsafe on hit Fixed.
- The hitboxes are really bad. Remember, when coding hitboxes, less is more. For example, the stance has four, sometimes 5 hitboxes when 2 (one for his body and one for his face) would be good enough. Fixed, although I don't think his hand needs a hitbox in his stance. They also seem to be juking and jiving around a lot. Either way, I'm glad you changed the hitboxes.
- Has no low attacks or overheads. Remember, air attacks should not be able to be blocked while crouching and Crouching attacks, mainly kicks, should not be able to be blocked while standing. Fixed, although there are still no overheads. I think you're supposed to go into the hitdef and replace something with HA.
- The QCB+PP Hyper is awkward with the standard hit sound effects. You took out this super, so I'd consider it fixed.
- Chaining needs a lotta work. I can chain the crouching kicks into each other, but other than that, nothing else. I managed to chain LK -> MK -> HK, but only the far away MK. I can't do the launcher into the super jump, so aerial raves are pretty much impossible. Holy shit, he can actually chain. I can chain LP -> MP -> HP and crouching LK -> crouching MK -> crouching HK (although I recommend you make the crouching HK knock down). However, I can chain LP -> MP, but I can't chain LP -> MP -> HP because the launcher's range is too small. I can chain LK -> MK -> HK, but I can't chain the close MK into the HK. The air chaining is still an issue tho.
- What's up with the juggernaut voices? Sound kinda weird. Still there, although I don't know what you would put to replace it. I don't think he's ever had a representation outside of the comics.
- Does he have a damage dampener or Vans's Corner push system? Oh wow, he does. Good job.

Now for some of the new things I've noticed:

- Thermokinesis seems kinda overpowered. I get the idea of being able to passively explode whenever you get hit, but it becomes broken when Nitro becomes immune to damage.
- Why did you make The End the same motion as the Rush Attack Hyper? Maybe you can make the The End hyper be done with QCF+PK.
- The Rush Attack and Going Nuclear 2 both do way too much damage for a level 1. They clock in at 325 and 375 respectively. Going Nuclear does 240.
Might I recommend adding in different variations to the special moves? Like for the Detonate Special, you can have the LP version have a small range but quick startup and give the HP version a large range but fairly slow startup? Just an extra thing that would be a nice addition.

Lemme tell you, this is waaaaaaaaaaay better than what the character was before. It has it's flaws, but it's way more playable now. Keep it up. I'm going to see if I can find more.

Edit:
-The special moves don't do chip damage.
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volzzilla



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PostSubject: Re: Nitro update by bam77   Fri Nov 27, 2015 1:44 am

thank you bam Very Happy
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Cristianomelo



Posts : 1050
Join date : 2012-09-14

PostSubject: Re: Nitro update by bam77   Mon Nov 30, 2015 8:57 am

Good job Bam, a major update in so little time. I cannot wait for their other projects.
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