Now I replaced Lord Beerus' MUGEN files with your latest updated ones (as of 2015-11-30 Date modified).
Sorry just found a minor thing when I was watching a Lord Beerus A.I. vs fight:
- in state 800 (changed to invalid state 800)
In B.cmd the old ChangeState to common throw StateDef 800 is still there, and it doesn't have the Var(59) != 1 Trigger so both the Player and A.I. are able to use this StateDef 800, and in other CNS files there is no StateDef 800.
About the air Dash Kick special, it doesn't give add value to the power gauge at all? I mean in the Statedef 1016, both poweradd = 0 and getpower = 0.....? If this is what you planned in the first place, then please ignore this one.
On the other hand, the Teleport special, in B.cmd it costs Power >= 500 to do, while in its StateDef 1014 & 1015 there is no Power decrease? If this is what you planned in the first place, then please ignore this one.
About the Helper Whis, when there is a change in Lord Beerus' [Size]=>xscale & yscale, the Helper Whis' pos & size.xscale & size.yscale need to be changed according to Lord Beerus' size I think.
For example, you might want to add the Player's Const(size.xscale) & Const(size.yscale) to the Helper Whis in Lord Beerus' intro StateDef 190:
name = "Whis"
ID = 619190
stateno = 619190
pos = Ceil(-41*Const(size.xscale)),Ceil(0*Const(size.yscale))
postype = p1 ;p2,front,back,left,right
facing = 1
keyctrl = 0
ownpal = 1
supermovetime = 0
pausemovetime = 0
size.xscale = 1*Const(size.xscale)
size.yscale = 1*Const(size.yscale)
Please look at these MUGEN screen shots, as a result of the said Const() addition:
- Lord Beerus' [Size]=>xscale = 0.40 & yscale = 0.40 (custom smaller setting):
- Lord Beerus' [Size]=>xscale = 0.95 & yscale = 0.95 (you default setting):
- Lord Beerus' [Size]=>xscale = 1.25 & yscale = 1.25 (custom bigger setting):
Actually the Player's Const() addition can be used for all Helpers and Explods that follow or attach to the Player, to make them have consistent size scales. It is like when one does the same Player's Const() addition to a throw with TargetBind pos values.
Since Lord Beerus is a MUGEN1.0 or up only MUGEN character, Const240p() / Const480p() / Const720p() can be used if you care for localcoord yet I don't see your usage of localcoord in LordBeerus.def so I guess just Const() will do good.......not sure though as I am not good with the localcoord thingy........