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 Lord Beerus/Bills Released 11/25/15

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RobiWanKen0bi



Posts : 288
Join date : 2012-10-05

PostSubject: Re: Lord Beerus/Bills Released 11/25/15   November 25th 2015, 3:39 pm

Thanks, borewood2013! Very Happy
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SuzuyaSama



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Join date : 2015-11-21
Age : 17
Location : In Your Nightmare

PostSubject: Re: Lord Beerus/Bills Released 11/25/15   November 25th 2015, 10:15 pm

I'm actually glad to see this character released x'D Perfect for my DBZ Collection
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RAHLONNIR



Posts : 86
Join date : 2015-04-23

PostSubject: Re: Lord Beerus/Bills Released 11/25/15   November 27th 2015, 7:33 am

Thanks for the compliments Smile

UPDATE 11/27/15

FIXED CHARGING HITBOX BUG
UPDATED AI
ADDED MORE DETAILS TO "GOD OF DESTRUCTION" HYPER
FIXED "GOD OF DESTRUCTION" SPACE DISAPPEAR BUG
ADDED NEW BASE PALETTE
FIXED "THIS IS NO GAME" HYPER
BOOSTED LOW VOICES VOLUME
FIXED "RAGING BLAST" HELPER POSITIONS(TO AVOID TOO MUCH DMG)
ADDED 6 MORE PALETTE(see on the first post)

*credits to Zemilia for the feedback*
FIXED SUPER BG CUT OFF
ADDED DAMAGE TO AIR PROJETILE
ADDED DAMAGE TO AIR DASH KICK
FIXED PUDDING INTRO CUT OFF
FASTER "RAGING BLAST" HYPER
on the galaxy bg
Spoiler:
 

*credits to Hades*
ADDED NEW SMALL PORTRAIT
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RAHLONNIR



Posts : 86
Join date : 2015-04-23

PostSubject: Re: Lord Beerus/Bills Released 11/25/15   November 30th 2015, 9:31 am

UPDATED 11/30/15

FIXED GALAXY BG HELPER BUG
ADDED AI CODES
REMOVED USELESS VARSETS

offtopic
Spoiler:
 
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borewood2013



Posts : 3162
Join date : 2014-08-11

PostSubject: Re: Lord Beerus/Bills Released 11/25/15   November 30th 2015, 10:59 am

Nice update!

Now I replaced Lord Beerus' MUGEN files with your latest updated ones (as of 2015-11-30 Date modified). 


Sorry just found a minor thing when I was watching a Lord Beerus A.I. vs fight:
- in state 800 (changed to invalid state 800)

In B.cmd the old ChangeState to common throw StateDef 800 is still there, and it doesn't have the Var(59) != 1 Trigger so both the Player and A.I. are able to use this StateDef 800, and in other CNS files there is no StateDef 800.

About the air Dash Kick special, it doesn't give add value to the power gauge at all?  I mean in the Statedef 1016, both poweradd = 0 and getpower = 0.....?  If this is what you planned in the first place, then please ignore this one.

On the other hand, the Teleport special, in B.cmd it costs Power >= 500 to do, while in its StateDef 1014 & 1015 there is no Power decrease?  If this is what you planned in the first place, then please ignore this one.

About the Helper Whis, when there is a change in Lord Beerus' [Size]=>xscale & yscale, the Helper Whis' pos & size.xscale & size.yscale need to be changed according to Lord Beerus' size I think.


For example, you might want to add the Player's Const(size.xscale) & Const(size.yscale) to the Helper Whis in Lord Beerus' intro StateDef 190:

Code:
name = "Whis"
ID = 619190
stateno = 619190
pos = Ceil(-41*Const(size.xscale)),Ceil(0*Const(size.yscale))
postype = p1    ;p2,front,back,left,right
facing = 1
keyctrl = 0
ownpal = 1
supermovetime = 0
pausemovetime = 0
size.xscale = 1*Const(size.xscale)
size.yscale = 1*Const(size.yscale)

Please look at these MUGEN screen shots, as a result of the said Const() addition:

- Lord Beerus' [Size]=>xscale = 0.40 & yscale = 0.40 (custom smaller setting):
 

- Lord Beerus' [Size]=>xscale = 0.95 & yscale = 0.95 (you default setting):
 

- Lord Beerus' [Size]=>xscale = 1.25 & yscale = 1.25 (custom bigger setting):
 

 Actually the Player's Const() addition can be used for all Helpers and Explods that follow or attach to the Player, to make them have consistent size scales.  It is like when one does the same Player's Const() addition to a throw with TargetBind pos values.

 Since Lord Beerus is a MUGEN1.0 or up only MUGEN character, Const240p() / Const480p() / Const720p() can be used if you care for localcoord yet I don't see your usage of localcoord in LordBeerus.def so I guess just Const() will do good.......not sure though as I am not good with the localcoord thingy........ eyes rolling
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RAHLONNIR



Posts : 86
Join date : 2015-04-23

PostSubject: Re: Lord Beerus/Bills Released 11/25/15   November 30th 2015, 9:00 pm

Just fixed those issues thanks for the feedback borewood Smile
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