Subject: Re: 2 character release - Savage Dragon and Sasquatch (from Marvel's Alpha Flight) released November 16th 2015, 10:56 pm
Savage Dragon - The cop car in the Savage Toss is horribly blurry. - On the light punch, there is a hitbox on the arm he is punching you with, but there is also a hitbox on the arm he's not punching with. Why? - I can chain the beatdown special with the rock throw, dealing more damage than the cop car throw. - Some characters can block right before the final hit of the QCF+HP. I can't do it with Training, but I can do it with Infinite's Deadpool. - No damage dampner - HP is unsafe on hit - The Savage beatdown does way more damage than the other hypers - The "Ultra" takes up 1 bar just like the other supers. I thought describing it as an "ultra" would mean that it would take up more power and deal more damage - The two parts you frankensprited to make him don't mesh well. Terry's well shaded Cvs 2 legs clash with the one color head and badly drawn shirt. - I can go back and forth between the LK and the LP to get an 8 hit combo - How come only his crouching HK hits low? - I can do the same normal twice in midair. - no overheads. Remember, all air attacks should beat crouching blocks.
Sasquatch - Oh good god the hitboxes! You've put in so many of them in places where only two hitboxes would work just fine. It looks as if you've used Auto CLSN, which is a tool I wouldn't recommend. - MGMurrow's Hulk is rather flawed, and not recommended to use as a base. - I did 352 without having to use any meter. That is insane damage. That's even more than the level 1s. Hell, I can get pretty close to the amount of damage to the level three by jumping in with HK. - Why is a guy as big as him able to combo so well? If you look at Venom, Hulk or other characters that size you'd notice that they don't have as much comboability. - There's a frame in the MP where he doesn't have any hitboxes. - The LP misses close up - The Thanos rock attack is unsafe on hit close up. - QCB+K should be unblockable if it is a throw. Also, when he slams and stomps the opponent during it, I can't put my finger on why, but the effects just seem out of place. - Also no damage dampner. - The anti air super grab is unsafe on hit.
Posts : 91 Join date : 2014-01-20 Location : Brasil
Subject: Re: 2 character release - Savage Dragon and Sasquatch (from Marvel's Alpha Flight) released November 17th 2015, 5:28 am
I want to thank the friends who helped me in the Sasquatch, Predator, Volzzilla and mainly armin_iuf! I know that there are lots of things that we need to improve, because it is my first char and only know the same is a little about the sprites! I wish to thank all who have commented and say that my job is open source pra who want to work on it!