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 Major Update for Shazam, Captain Atom and Kyle Rayner

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walruslui

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PostSubject: Major Update for Shazam, Captain Atom and Kyle Rayner   November 13th 2015, 1:20 am

so hey, hi, ho, logansam has tasked me to help him out with his project as a coder in place of chimoru due to how similar we work and possible spriter, so i decided to fix up his characters first as a little test run for me as I want to help code stuff in multiple projects like AvX2 and stuff.

All of them are now faster, smoother, can cancel normals into specials, can cancel specials into supers, have better hitboxes and safer normals (i havent fixed all the hitboxes yet though), have guardpush and mostly ALOT of important fixes gameplay-wise

they are not comepletely up to my standards yet and do require a bit more fixing, but i decided to let you guys have what ive done so far

https://www.sendspace.com/file/lnfk8v
https://www.sendspace.com/file/0o4jxr
https://www.sendspace.com/file/jn1t4p

(shazam is the one that needs more fixing, i havent spent as much time on him as i did with the others)

I wanted them to feel as solid as Zvitor's recent stuff, im not really into making characters overly-flashy, im all about the gameplay
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Doom

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PostSubject: Re: Major Update for Shazam, Captain Atom and Kyle Rayner   November 13th 2015, 5:29 am


The I will download when I get home.
Many thanks for the updates walruslui. sonic
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DeleFresh

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PostSubject: Re: Major Update for Shazam, Captain Atom and Kyle Rayner   November 13th 2015, 6:28 am

Hi,

Glad these are seeing the light. So is Kyle the same update you posted in Kyle's release thread? Or have other changes been made since?

Thanks for sharing
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btony89

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PostSubject: Re: Major Update for Shazam, Captain Atom and Kyle Rayner   November 13th 2015, 8:24 am

nice updates, i will check these later. cheers
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I-Skorp-I

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PostSubject: Re: Major Update for Shazam, Captain Atom and Kyle Rayner   November 13th 2015, 8:32 am

@walruslui wrote:
so hey, hi, ho, logansam has tasked me to help him out with his project as a coder in place of chimoru due to how similar we work and possible spriter, so i decided to fix up his characters first as a little test run for me as I want to help code stuff in multiple projects like AvX2 and stuff.

All of them are now faster, smoother, can cancel normals into specials, can cancel specials into supers, have better hitboxes and safer normals (i havent fixed all the hitboxes yet though), have guardpush and mostly ALOT of important fixes gameplay-wise

they are not comepletely up to my standards yet and do require a bit more fixing, but i decided to let you guys have what ive done so far

https://www.sendspace.com/file/lnfk8v
https://www.sendspace.com/file/0o4jxr
https://www.sendspace.com/file/jn1t4p

(shazam is the one that needs more fixing, i havent spent as much time on him as i did with the others)

I wanted them to feel as solid as Zvitor's recent stuff, im not really into making characters overly-flashy, im all about the gameplay

Google Chrome won't let me download them cause it thinks that the files are Malware -_-


Last edited by Skorpophobia on November 13th 2015, 12:04 pm; edited 1 time in total
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btony89

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PostSubject: Re: Major Update for Shazam, Captain Atom and Kyle Rayner   November 13th 2015, 9:18 am

Quote :

Google Chrome won't elt me download them cause it thinks that the files are Malware -_-

here is the mediafire links, again if someone want to remove the links, i wil do it.
http://www.mediafire.com/download/ofqdtmr636zcfna/Kyle.rar
http://www.mediafire.com/download/6v1y1as1od5m1l0/shazam.rar
http://www.mediafire.com/download/8ypcvyih6u849e2/CaptainAtom.rar

ps:i dont know what happened?, but i download these and they are fine? scratch
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DeleFresh

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PostSubject: Re: Major Update for Shazam, Captain Atom and Kyle Rayner   November 13th 2015, 9:21 am

Skorpophobia wrote:
@walruslui wrote:
so hey, hi, ho, logansam has tasked me to help him out with his project as a coder in place of chimoru due to how similar we work and possible spriter, so i decided to fix up his characters first as a little test run for me as I want to help code stuff in multiple projects like AvX2 and stuff.

All of them are now faster, smoother, can cancel normals into specials, can cancel specials into supers, have better hitboxes and safer normals (i havent fixed all the hitboxes yet though), have guardpush and mostly ALOT of important fixes gameplay-wise

they are not comepletely up to my standards yet and do require a bit more fixing, but i decided to let you guys have what ive done so far

https://www.sendspace.com/file/lnfk8v
https://www.sendspace.com/file/0o4jxr
https://www.sendspace.com/file/jn1t4p

(shazam is the one that needs more fixing, i havent spent as much time on him as i did with the others)

I wanted them to feel as solid as Zvitor's recent stuff, im not really into making characters overly-flashy, im all about the gameplay

Google Chrome won't elt me download them cause it thinks that the files are Malware -_-

You can still "accept" the files. Just go to the Download section of Chrome (Ctrl+J will open it for you) and Chrome will give you the option to accept the file. It will prompt you to accept the 'danger' but then accept the file. Chrome seems to be a bit sensitive but perhaps there's something about MUGEN files/sendspace it doesn't like
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Chimoru

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PostSubject: Re: Major Update for Shazam, Captain Atom and Kyle Rayner   November 13th 2015, 7:58 pm

Thank you, I appreciate the update. It's true. You and I DO think alike!
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animaraz



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PostSubject: Re: Major Update for Shazam, Captain Atom and Kyle Rayner   November 13th 2015, 9:15 pm

Thanks for the updates walruslui.
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teknoid

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PostSubject: Re: Major Update for Shazam, Captain Atom and Kyle Rayner   November 13th 2015, 9:37 pm

Thanks, walruslui.
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walruslui

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PostSubject: Re: Major Update for Shazam, Captain Atom and Kyle Rayner   November 13th 2015, 10:52 pm

@DeleFresh wrote:
Hi,

Glad these are seeing the light.  So is Kyle the same update you posted in Kyle's release thread? Or have other changes been made since?

Thanks for sharing

yes, kyle has been updated yet again with even more fixes

thanks for the comments guys, ive been revamping some other old characters as well, stay tuned!
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metamutant



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PostSubject: Re: Major Update for Shazam, Captain Atom and Kyle Rayner   November 16th 2015, 5:06 pm

I would love to see what you could do with Elektra. Thanks for the fixes.
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