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 Shonen Jump vs. Capcom - Megaman X Beta

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CVS Artist

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PostSubject: Shonen Jump vs. Capcom - Megaman X Beta   November 8th 2015, 6:13 pm

Sprites are From Chaotic and Updated By Laspacho!!!!!!!!!!!!!!!
Enjoy!!!!!!!!!!!!!



https://www.sendspace.com/file/r5zo6m
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btony89

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PostSubject: Re: Shonen Jump vs. Capcom - Megaman X Beta   November 8th 2015, 6:28 pm

amazing release.
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Tsuyoi

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PostSubject: Re: Shonen Jump vs. Capcom - Megaman X Beta   November 8th 2015, 7:34 pm

Great release! Got a space on my roster xD
Can't wait for updates
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CARNAGE777

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PostSubject: Re: Shonen Jump vs. Capcom - Megaman X Beta   November 8th 2015, 7:51 pm

amagazing men ...very good your work with Megaman my friend , I found this Naruto , and sprites are very good , I leave to see if you consider for your mugen project.



http://www.4shared.com/zip/mJyYZ5Oece/naruto_u.html
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Dynatron

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PostSubject: Re: Shonen Jump vs. Capcom - Megaman X Beta   November 8th 2015, 8:21 pm

- MP and HP are incredibly safe on block (+11 and +14 respectively)
- Why are his feet green?
- I can do an infinite just by alternating between MP and HP. Actually, I can do an infinite just by holding forward and hitting HP.
- Why is his LP a buster shot? Seems weird
- I can do an infinite while repeatedly doing QCB+HP while close.
- QCB+ P is misaligned.
- Everything just feels really fast and weird.
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Ghost Killer

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PostSubject: Re: Shonen Jump vs. Capcom - Megaman X Beta   November 8th 2015, 8:45 pm

I get a malicious file warning when attempting to download him with Chrome.
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CVS Artist

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PostSubject: Re: Shonen Jump vs. Capcom - Megaman X Beta   November 8th 2015, 9:41 pm

that green color is just the pallet not normal color that is color 2 and i updated x but that will be for later version for beta release
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ryochi

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PostSubject: Re: Shonen Jump vs. Capcom - Megaman X Beta   November 9th 2015, 12:52 am

well this is a rather interesting project. who would Megaman's rival be in the Shonen Jump universe?
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Doom

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PostSubject: Re: Shonen Jump vs. Capcom - Megaman X Beta   November 9th 2015, 5:45 am

Thanks ... Smile
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laspacho

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PostSubject: Re: Shonen Jump vs. Capcom - Megaman X Beta   November 9th 2015, 8:15 pm



Great start, I wasen't expecting to see a beta so quick.
I wish you would have included a readme or put in the X.def that you coded and I sprited X.
I only see three basic attacks done so far, I hope to see the other three in the next release.  I sprited X so he would have 6 regular basic attacks like MVC.

I'm so happy to see my sprites in action after all these years.  As I completed the sprites over 3 years ago.  I can't wait to see more stuff in action.  Believe my guys the sprites used so far haven't even scratched the surface of what I made.

Smile
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Mazemerald

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PostSubject: Re: Shonen Jump vs. Capcom - Megaman X Beta   November 10th 2015, 8:47 am

CAPCOM CHARS ARE A DREAM

CONGRATS MY DEAR FRIEND!

IT´S RARE TO SEE SOMEONE TO WANT MAKES CAPCOM WORKS.
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CVS Artist

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PostSubject: Re: Shonen Jump vs. Capcom - Megaman X Beta   November 10th 2015, 9:47 am

i will make sure to do that you deserve the credit for the sprites
the next update he will have more moves and the sabre the he has will be for the armor version of x to make him feel like a different character
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laspacho

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PostSubject: Re: Shonen Jump vs. Capcom - Megaman X Beta   November 10th 2015, 5:14 pm

@mazemerald wrote:
CAPCOM CHARS ARE A DREAM

CONGRATS MY DEAR FRIEND!

IT´S RARE TO SEE SOMEONE TO WANT MAKES CAPCOM WORKS.

Thanks man, and it's even rarer for someone that wants to code a Capcom character.  jokers laugh
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TK830515

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PostSubject: Re: Shonen Jump vs. Capcom - Megaman X Beta   November 11th 2015, 1:30 am

Could you upload this Megaman on Mediafire? Everytime I go on Sendspace there's always a malware/virus warning and HALF the time my Virus scan picks up something trying to attack my machine from there.

Hopefully all of you guys can use Mediafire from here on out for uploads. It's safer and more stable to get characters from. x.x;
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