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 ELEKTRA released

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fede de 10



Posts : 903
Join date : 2014-06-26
Age : 34
Location : ARGENTINA PARA EL MUNDO

PostSubject: Re: ELEKTRA released   November 2nd 2015, 1:00 pm

@NamelessOnlinePlayer wrote:
@fede de 10 wrote:
@NamelessOnlinePlayer wrote:
Pues les quedó bien, sólo una cosa:
El launcher no funciona.
EDIT: Veo que Elektra sólo tiene un intro y un outro, le haría bien tener al menos 2 más de cada una.
hola amigo que es launcher?
Por launcher me refiero al ataque que manda al oponente al aire para empezar un air combo.
Pero este personaje posee un gancho , ademas de hk que lanza al enemigo hacia arriba
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NamelessOnlinePlayer



Posts : 436
Join date : 2015-09-27
Age : 17
Location : Mexico City

PostSubject: Re: ELEKTRA released   November 2nd 2015, 1:20 pm

@fede de 10 wrote:
@NamelessOnlinePlayer wrote:
@fede de 10 wrote:
@NamelessOnlinePlayer wrote:
Pues les quedó bien, sólo una cosa:
El launcher no funciona.
EDIT: Veo que Elektra sólo tiene un intro y un outro, le haría bien tener al menos 2 más de cada una.
hola amigo que es launcher?
Por launcher me refiero al ataque que manda al oponente al aire para empezar un air combo.
Pero este personaje posee un gancho , ademas de hk que lanza al enemigo hacia arriba
El problema que he visto es que Elektra no salta cuando mando al oponente hacia arriba, y el HK no lanza al oponente.
En otras palabras, a esto:
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mazemerald



Posts : 2041
Join date : 2012-12-10
Age : 26
Location : CAPCOM GALAXY

PostSubject: Re: ELEKTRA released   November 2nd 2015, 2:05 pm

Increíble! me gustó mucho!!!

las palettas y todo los nuevos ataques.
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RobiWanKen0bi



Posts : 288
Join date : 2012-10-05

PostSubject: Re: ELEKTRA released   November 2nd 2015, 2:27 pm

Nice improvement of her looks and moves. Good job! Smile
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btony89



Posts : 2136
Join date : 2015-06-04
Location : México

PostSubject: Re: ELEKTRA released   November 2nd 2015, 4:00 pm

@NamelessOnlinePlayer wrote:
@fede de 10 wrote:
@NamelessOnlinePlayer wrote:
@fede de 10 wrote:
@NamelessOnlinePlayer wrote:
Pues les quedó bien, sólo una cosa:
El launcher no funciona.
EDIT: Veo que Elektra sólo tiene un intro y un outro, le haría bien tener al menos 2 más de cada una.
hola amigo que es launcher?
Por launcher me refiero al ataque que manda al oponente al aire para empezar un air combo.
Pero este personaje posee un gancho , ademas de hk que lanza al enemigo hacia arriba
El problema que he visto es que Elektra no salta cuando mando al oponente hacia arriba, y el HK no lanza al oponente.
En otras palabras, a esto:

mejoro mucho elektra, pero como dicen le falta un launcher y un agarre, pero es mejor que la otra version sin duda alguna.
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Dynatron



Posts : 162
Join date : 2014-04-24
Age : 21

PostSubject: Re: ELEKTRA released   November 2nd 2015, 4:07 pm

I've only really read the 60's daredevil comics, so I'm not familiar with Electra. I know she's a Raphael fan tho, so it's good to know she has a good taste in turtles.

Unfunny jokes aside:
-I can do an infinite by spamming the sai throw. I also found an infinite by spamming the shuriken.
-Seeing that the sai projectiles do the same amount of damage throughout the previously mentioned infinite, there doesn't seem to be a damage dampner on this thing.
-MP is unsafe on hit.
-I can't chain LK to MK to HK because of the delay of the HK. I can't chain the mp into the launcher because it pushes me back five miles.
-I reccomend you completely revamp the hitboxes. There are far too many. For example, the stance has four hitboxes where two (one for the head and one for the body) would suffice). They also move from frame to frame, which looks weird. Didja use autocollision on this?
-This is kind of an asthetics thing, but why have the shuriken and the sai toss? The sai does more damage than the shuriken, but the shuriken allows you to throw multiple projectiles depending on the button, but they are both equally fast and can infinite. Maybe make the Sai knock down and have a longer cooldown time, like it's a tool for keeping your foe away from you.
-the red hitbox on the sai seems to flicker, and it just looks odd.
-The flaming sai throw just seems awkward and quick. It feels like there's no weight to it.
-The sai stab is odd. I hit the opponent with the sai stab, they stand there. I hit it with them again within a certain amount of time, it knocks down. Huh?
-The multiple sai stab has a very short range. You oughta make it a ryoko ranbu or something. Plus, after she's done stabbing and she throws the kick, the enemy has a chance to block, leaving our poor electra with her pants around her ankles.
-Props given to the flaming sai rain hyper. It seems to be the most original hyper in this char. However, I'd reccomend making it so that you can control where electra leaps at the start. It would make it a lot more useful if you can jump over your enemy and throw it above their head. Also, it would be neat if you could do it in midair.
-I can keep the foe infinitely stunned by spamming the wall kick. Props given to not making the move do damage, but it could still be used to run the timer out. Maybe make it so that the second hit knocks down.
-All the sai seems to be going at the same speed no matter what button I press.
-No readme. Just the old readme from scruffydragon and a spanish word document copied and pasted from wikipedia.
-Didja remember to put in Vans's corner push system? I'm too lazy to crack this char open in FF3 to check.

I'll let you know if I find anything else. Don't kill me if you thought I was too harsh because, unlike Elektra, I don't come back from the dead.
God almighty, am I not funny
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btony89



Posts : 2136
Join date : 2015-06-04
Location : México

PostSubject: Re: ELEKTRA released   November 2nd 2015, 4:12 pm

Mushroom89 wrote:
I've only really read the 60's daredevil comics, so I'm not familiar with Electra. I know she's a Raphael fan tho, so it's good to know she has a good taste in turtles.

Unfunny jokes aside:
-I can do an infinite by spamming the sai throw. I also found an infinite by spamming the shuriken.
-Seeing that the sai projectiles do the same amount of damage throughout the previously mentioned infinite, there doesn't seem to be a damage dampner on this thing.
-MP is unsafe on hit.
-I can't chain LK to MK to HK because of the delay of the HK. I can't chain the mp into the launcher because it pushes me back five miles.
-I reccomend you completely revamp the hitboxes. There are far too many. For example, the stance has four hitboxes where two (one for the head and one for the body) would suffice). They also move from frame to frame, which looks weird. Didja use autocollision on this?
-This is kind of an asthetics thing, but why have the shuriken and the sai toss? The sai does more damage than the shuriken, but the shuriken allows you to throw multiple projectiles depending on the button, but they are both equally fast and can infinite. Maybe make the Sai knock down and have a longer cooldown time, like it's a tool for keeping your foe away from you.
-the red hitbox on the sai seems to flicker, and it just looks odd.
-The flaming sai throw just seems awkward and quick. It feels like there's no weight to it.
-The sai stab is odd. I hit the opponent with the sai stab, they stand there. I hit it with them again within a certain amount of time, it knocks down. Huh?
-The multiple sai stab has a very short range. You oughta make it a ryoko ranbu or something. Plus, after she's done stabbing and she throws the kick, the enemy has a chance to block, leaving our poor electra with her pants around her ankles.
-Props given to the flaming sai rain hyper. It seems to be the most original hyper in this char. However, I'd reccomend making it so that you can control where electra leaps at the start. It would make it a lot more useful if you can jump over your enemy and throw it above their head. Also, it would be neat if you could do it in midair.
-I can keep the foe infinitely stunned by spamming the wall kick. Props given to not making the move do damage, but it could still be used to run the timer out. Maybe make it so that the second hit knocks down.
-All the sai seems to be going at the same speed no matter what button I press.
-No readme. Just the old readme from scruffydragon and a spanish word document copied and pasted from wikipedia.
-Didja remember to put in Vans's corner push system? I'm too lazy to crack this char open in FF3 to check.

I'll let you know if I find anything else. Don't kill me if you thought I was too harsh because, unlike Elektra, I don't come back from the dead.
God almighty, am I not funny

also, she need a grab. scratch
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Angelus_Silverhead



Posts : 1294
Join date : 2012-05-01
Age : 25
Location : Ukraine

PostSubject: Re: ELEKTRA released   November 3rd 2015, 3:47 am

Wow... she looks lovely. At least good Elektra for Marvel Mugen. Love it.
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fede de 10



Posts : 903
Join date : 2014-06-26
Age : 34
Location : ARGENTINA PARA EL MUNDO

PostSubject: Re: ELEKTRA released   November 3rd 2015, 7:47 am

Mushroom89 wrote:
I've only really read the 60's daredevil comics, so I'm not familiar with Electra. I know she's a Raphael fan tho, so it's good to know she has a good taste in turtles.

Unfunny jokes aside:
-I can do an infinite by spamming the sai throw. I also found an infinite by spamming the shuriken.
-Seeing that the sai projectiles do the same amount of damage throughout the previously mentioned infinite, there doesn't seem to be a damage dampner on this thing.
-MP is unsafe on hit.
-I can't chain LK to MK to HK because of the delay of the HK. I can't chain the mp into the launcher because it pushes me back five miles.
-I reccomend you completely revamp the hitboxes. There are far too many. For example, the stance has four hitboxes where two (one for the head and one for the body) would suffice). They also move from frame to frame, which looks weird. Didja use autocollision on this?
-This is kind of an asthetics thing, but why have the shuriken and the sai toss? The sai does more damage than the shuriken, but the shuriken allows you to throw multiple projectiles depending on the button, but they are both equally fast and can infinite. Maybe make the Sai knock down and have a longer cooldown time, like it's a tool for keeping your foe away from you.
-the red hitbox on the sai seems to flicker, and it just looks odd.
-The flaming sai throw just seems awkward and quick. It feels like there's no weight to it.
-The sai stab is odd. I hit the opponent with the sai stab, they stand there. I hit it with them again within a certain amount of time, it knocks down. Huh?
-The multiple sai stab has a very short range. You oughta make it a ryoko ranbu or something. Plus, after she's done stabbing and she throws the kick, the enemy has a chance to block, leaving our poor electra with her pants around her ankles.
-Props given to the flaming sai rain hyper. It seems to be the most original hyper in this char. However, I'd reccomend making it so that you can control where electra leaps at the start. It would make it a lot more useful if you can jump over your enemy and throw it above their head. Also, it would be neat if you could do it in midair.
-I can keep the foe infinitely stunned by spamming the wall kick. Props given to not making the move do damage, but it could still be used to run the timer out. Maybe make it so that the second hit knocks down.
-All the sai seems to be going at the same speed no matter what button I press.
-No readme. Just the old readme from scruffydragon and a spanish word document copied and pasted from wikipedia.
-Didja remember to put in Vans's corner push system? I'm too lazy to crack this char open in FF3 to check.

I'll let you know if I find anything else. Don't kill me if you thought I was too harsh because, unlike Elektra, I don't come back from the dead.
God almighty, am I not funny

hello Mushroom 89 not mean a damn * CARAJO * you say, do not understand why you do not like, but that's ok if you do not like, in the end are the only criticism you do and have not told me you like it
I regret to say that I will not update more this character (I think that's perfect) no perfect character
You should respect the effort and the time it took me to do it and be less rude to your criticism, in the post by kyle logamsan and is a great mugenized (you should have more respect for these people that amuse you with their creations)
if you do not like you should not use it (I promise not to be angry) ja ja
I can also be funny
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fede de 10



Posts : 903
Join date : 2014-06-26
Age : 34
Location : ARGENTINA PARA EL MUNDO

PostSubject: Re: ELEKTRA released   November 3rd 2015, 7:55 am

hola comunida para que tengan en cuenta (se trabajo mucho en este personaje) muchas horas
me alegra que les guste este personaje, cuando lo empece solo era un beta
ttodos en esta web me han visto crecer como spriter y siempre han estado para ayudarme (ahora yo les doy las gracias a ustedes)
thanks, thanks, thannks


Hello community to take into account (was a lot of work in this character) hours
I'm glad you like this character, when I started it was just a beta
everyone in this web have seen me grow as spriter and have always been to help me (now I thank to you)
thanks, thanks, Thanks comunity

clap clap clap clap clap clap clap clap clap clap clap clap clap clap clap clap clap clap clap clap clap clap clap clap clap clap clap clap clap clap clap clap clap clap clap clap
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Helio



Posts : 104
Join date : 2014-06-26
Age : 32
Location : Spain

PostSubject: Re: ELEKTRA released   November 3rd 2015, 10:52 am

Good job! It looks better now and the new hyper is quite cool.
Thank you!
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Hypersonic



Posts : 898
Join date : 2012-05-01

PostSubject: Re: ELEKTRA released   November 3rd 2015, 11:19 am

@fede de 10 wrote:

hello Mushroom 89 not mean a damn * CARAJO * you say, do not understand why you do not like, but that's ok if you do not like, in the end are the only criticism you do and have not told me you like it
I regret to say that I will not update more this character (I think that's perfect) no perfect character
You should respect the effort and the time it took me to do it and be less rude to your criticism, in the post by kyle logamsan and is a great mugenized (you should have more respect for these people that amuse you with their creations)
if you do not like you should not use it (I promise not to be angry) ja ja
I can also be funny
I'm sorry but that's a pretty flimsy excuse to not update a character that could really use some more work.

Dude wasn't being harsh in the slightest. He was just giving you a list of things that need to be fixed. Yes we should respect all the hard work you put into it, but that doesn't mean you can't go back and make it better.
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fede de 10



Posts : 903
Join date : 2014-06-26
Age : 34
Location : ARGENTINA PARA EL MUNDO

PostSubject: Re: ELEKTRA released   November 3rd 2015, 11:36 am

@Hypersonic wrote:
@fede de 10 wrote:

hello Mushroom 89 not mean a damn * CARAJO * you say, do not understand why you do not like, but that's ok if you do not like, in the end are the only criticism you do and have not told me you like it
I regret to say that I will not update more this character (I think that's perfect) no perfect character
You should respect the effort and the time it took me to do it and be less rude to your criticism, in the post by kyle logamsan and is a great mugenized (you should have more respect for these people that amuse you with their creations)
if you do not like you should not use it (I promise not to be angry) ja ja
I can also be funny
I'm sorry but that's a pretty flimsy excuse to not update a character that could really use some more work.

Dude wasn't being harsh in the slightest. He was just giving you a list of things that need to be fixed. Yes we should respect all the hard work you put into it, but that doesn't mean you can't go back and make it better.
no hypersonic no debo, nada me obliga, esto es solo un hobbie no un trabajo, yo tengo una vida real hijos y esposa y aveces descuido mi familia para hacer esto (que es lo que me gusta y es pesado que alguien recalque lo malo y no lo bueno)
es por ello que muchos mugenized simplemente desaparecen o no quieren hacer mas nada

no hypersonic should not, nothing obliges me, this is just a hobby not a job, I have a real life wife and children and my family sometimes neglect to do this (which is what I like and is heavier than someone emphasize the bad and not good)
It is why many mugenized simply disappear or will not do anything more
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I-Skorp-I



Posts : 515
Join date : 2013-01-01
Age : 27
Location : Akron Ohio

PostSubject: Re: ELEKTRA released   November 3rd 2015, 11:49 am

PLEASE!!!! reupload this to Mediafire or OneDrive or SOMETHING other then 4Shared..because nobody wants to sit here and wait 1000 seconds just to download something that's ridiculous.
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Doom



Posts : 3796
Join date : 2014-08-22
Age : 38
Location : Argentina

PostSubject: Re: ELEKTRA released   November 3rd 2015, 12:00 pm

Skorpophobia wrote:
... wait 1000 seconds ...

I think if you deactivate your AdBlock, will only be 20 seconds.
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