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 Yuri Boyka For Mugen is Here

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CARNAGE777



Posts : 343
Join date : 2014-02-09
Age : 27
Location : Aguascalientes mexico

PostSubject: Yuri Boyka For Mugen is Here   November 1st 2015, 7:09 am





Bueno honestamente yo se que le hace falta algo de trabajo extra a este personaje, y que muchos dentro de la comunidad mugen lo esperaban, espero y no se sientan decepcionados por el trabajo que hice con este personaje...si gustan pueden tomar lo poco que hice y hacer su propia version, no hay ningun problema, se que tiene bastantes detalles , y que se puede mejorar en cuanto a movimientos y archivos snd .

Well honestly I know he needs some extra work this character , and that many in the community were waiting Mugen , I hope and not feel disappointed by the work I did with this character ... if love can take what little I did and make your own version , there is no problem , is to have enough details, and can be improved in terms of movements and snd files.  

http://www.4shared.com/rar/rB65ughnba/Yuri_Boyka__1_.html


Last edited by ANGEMON777 on November 10th 2015, 8:49 am; edited 1 time in total
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carpa5



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PostSubject: Re: Yuri Boyka For Mugen is Here   November 1st 2015, 7:15 am

a mi me gusto quedo muy bien gracias por compartir
i liked thanks for shearing
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btony89



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PostSubject: Re: Yuri Boyka For Mugen is Here   November 1st 2015, 7:37 am

nice, downloading right now.
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Mistah Jorge



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PostSubject: Re: Yuri Boyka For Mugen is Here   November 1st 2015, 7:41 am

oh you already released it... ok i'll give him a try
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Mistah Jorge



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PostSubject: Re: Yuri Boyka For Mugen is Here   November 1st 2015, 7:54 am

@Mistah Jorge wrote:
oh you already released it... ok i'll give him a try
Disapointed? Nah, no way i would get disapointed by this, of course it has some flaws, but all i can say is that some basic attacks sprites are misaligned and that the sounds could be better arraged (you know yuri could say "lets end this" when he is about to do a super/hyper/whatever_you_can_call_it, instead he says it when he is does a aerial strong punch, this is an example), this is all i noticed, good job on yuri
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CARNAGE777



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PostSubject: Re: Yuri Boyka For Mugen is Here   November 1st 2015, 8:00 am

@Mistah Jorge wrote:
@Mistah Jorge wrote:
oh you already released it... ok i'll give him a try
Disapointed? Nah, no way i would get disapointed by this, of course it has some flaws, but all i can say is that some basic attacks sprites are misaligned and that the sounds could be better arraged (you know yuri could say "lets end this" when he is about to do a super/hyper/whatever_you_can_call_it, instead he says it when he is does a aerial strong punch, this is an example), this is all i noticed, good job on yuri

Could help correct the mistakes ?
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Mistah Jorge



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PostSubject: Re: Yuri Boyka For Mugen is Here   November 1st 2015, 8:05 am

Sure i don't mind
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bam77



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PostSubject: Re: Yuri Boyka For Mugen is Here   November 1st 2015, 8:22 am

I like good work cheers
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Doom



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PostSubject: Re: Yuri Boyka For Mugen is Here   November 1st 2015, 1:28 pm

Thanks ... Smile
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fede de 10



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PostSubject: Re: Yuri Boyka For Mugen is Here   November 1st 2015, 2:46 pm

wooww amigo esta genial gracias por compartir
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volzzilla



Posts : 5486
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PostSubject: Re: Yuri Boyka For Mugen is Here   November 1st 2015, 6:40 pm

congrats on your release Smile looks great overall. and thank you for being part of 2015's mmv mugen madness Very Happy
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Dynatron



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PostSubject: Re: Yuri Boyka For Mugen is Here   November 4th 2015, 1:27 am

@Mistah Jorge wrote:
Sure i don't mind

Get ready to fix more stuff! Feeeeedbaaaaaaack tiiiiiiiiiiiiiiiime!

- When he lands after a jump, he flickers.
- The MK and MP are unsafe on hit.
- The hitboxes need serious revamping. For example, the hitboxes for the standing animation is way taller than he is. The hitboxes don't even cover his fist in the QCF+P. There's just way too much to list, so remember the rule with hitboxes: Less is more.
- I'm very confused by the crouching MP. The hitboxes are all over the place during it, it can only hit close up, and when I did get it to hit, it was a negative 53 frames on hit. Ouch.
- No damage dampner.
- Didja remember to put in Vans's Corner Push system?
- The HK is very weird. He holds up his knee, and about a second later, he does damage. Why can't he bring up his knee and do damage then?

Whoa wait, is this a spriteswap of Duracellur's Jyuzumaru? If so, did you at least alter the coding a bit?
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CARNAGE777



Posts : 343
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PostSubject: Re: Yuri Boyka For Mugen is Here   November 4th 2015, 2:27 pm

Mushroom89 wrote:
@Mistah Jorge wrote:
Sure i don't mind

Get ready to fix more stuff! Feeeeedbaaaaaaack tiiiiiiiiiiiiiiiime!

- When he lands after a jump, he flickers.
- The MK and MP are unsafe on hit.
- The hitboxes need serious revamping. For example, the hitboxes for the standing animation is way taller than he is. The hitboxes don't even cover his fist in the QCF+P. There's just way too much to list, so remember the rule with hitboxes: Less is more.
- I'm very confused by the crouching MP. The hitboxes are all over the place during it, it can only hit close up, and when I did get it to hit, it was a negative 53 frames on hit. Ouch.
- No damage dampner.
- Didja remember to put in Vans's Corner Push system?
- The HK is very weird. He holds up his knee, and about a second later, he does damage. Why can't he bring up his knee and do damage then?

Whoa wait, is this a spriteswap of Duracellur's Jyuzumaru? If so, did you at least alter the coding a bit?



GRACIAS POR TUS COMENTARIOS AMIGO....SI GUSTAS PUEDES USAR LOS SPRITES Y MODIFICARLO.
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fede de 10



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PostSubject: Re: Yuri Boyka For Mugen is Here   November 9th 2015, 7:53 am

gran lanzamiento angemon te felicito, pleneas hacer otros sprites de ese estilo?
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CARNAGE777



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PostSubject: Re: Yuri Boyka For Mugen is Here   November 9th 2015, 7:59 am

para serte honesto , estoy haciendo sprite patch del fuerte para el stinger de infinite,pero es todo, de momento, no tengo mucho tiempo para continuar a boyka, si gustan carpa5 tiene el char base, si ustedes quieren agregar mas movimientos o hacer una version propia, adelante.

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