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 KYLE IS FINALLY HERE--logansam day

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logansam



Posts : 683
Join date : 2013-06-25
Location : Colombia

PostSubject: KYLE IS FINALLY HERE--logansam day   Sat Oct 31, 2015 3:45 pm

hello true believers of JLA vs AVENGERS project, this time i give to all of you the green lantern KYLE.
for me this released have a important role in my beginnings of make chars.

well my friends with this char, i released 3 in this year.

Thanks to deanjo2000,isela,primeop and blagoy for some of the sprites.

Thanks to chimoru (coding and some sprites)..

Thanks to all of you my friends..

Thanks to chimoru for the help..



enjoyyy

download link:

http://logansam.wix.com/logansamcreations#!personajes/cee5



Last edited by logansam on Sat Oct 31, 2015 3:50 pm; edited 2 times in total
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-noob1337-



Posts : 4
Join date : 2014-06-06

PostSubject: Re: KYLE IS FINALLY HERE--logansam day   Sat Oct 31, 2015 3:48 pm

Yay! Finally a Kyle Rayner in MUGEN! Logansam you're the best!
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btony89



Posts : 2136
Join date : 2015-06-04
Location : México

PostSubject: Re: KYLE IS FINALLY HERE--logansam day   Sat Oct 31, 2015 3:51 pm

OMG affraid , he is here, thank you, this is really a great hallowen.   cheers clap clap clap clap clap clap clap clap


Last edited by btony89 on Sat Oct 31, 2015 4:11 pm; edited 1 time in total
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carpa5



Posts : 725
Join date : 2012-06-04

PostSubject: Re: KYLE IS FINALLY HERE--logansam day   Sat Oct 31, 2015 4:01 pm

really cool thanks bro amazing work Smile bub drop da bomb clap clap clap clap clap clap clap clap clap clap clap clap clap clap clap clap
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fede de 10



Posts : 903
Join date : 2014-06-26
Age : 34
Location : ARGENTINA PARA EL MUNDO

PostSubject: Re: KYLE IS FINALLY HERE--logansam day   Sat Oct 31, 2015 4:03 pm

clap clap clap clap clap clap clap clap clap clap clap clap clap
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Lord Sinistro



Posts : 140
Join date : 2012-09-30
Age : 19
Location : Algerian living in Canade

PostSubject: Re: KYLE IS FINALLY HERE--logansam day   Sat Oct 31, 2015 4:11 pm

Not bad but I feel like he lack originality
must of his move reused stuff from other game I think it could use more imagination
he also need more head sprite since he use the same one on every animation
his combo also feel kind of stiff
animation need some adjustement and shading is inconcistent in some sprite
not bad but still need some work
honestly it is alot better that most other dc/marvel character
You should probably find a coder for your work
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Yunnin



Posts : 1403
Join date : 2015-08-23
Age : 21
Location : Brazil

PostSubject: Re: KYLE IS FINALLY HERE--logansam day   Sat Oct 31, 2015 4:20 pm

THIS EVENT IS ALREADY STARTING WITH AMAZING RELEASES bub
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animaraz



Posts : 932
Join date : 2012-05-20
Age : 40
Location : León, Gto.

PostSubject: Re: KYLE IS FINALLY HERE--logansam day   Sat Oct 31, 2015 4:26 pm

Your best char.
Tu mejor personaje hasta el momento, supiste sacarle mucho provecho a la afición de Kyle por el manga, el anime y los videogames. You are too smart.
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kokehackz



Posts : 513
Join date : 2013-11-17
Location : Málaga,Spain

PostSubject: Re: KYLE IS FINALLY HERE--logansam day   Sat Oct 31, 2015 4:34 pm

Masterpiece!! clap clap clap , excellent start for this event!!, really great char, congrats, and thank you very much!! bub bub bub
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raisu



Posts : 32
Join date : 2013-03-29

PostSubject: Re: KYLE IS FINALLY HERE--logansam day   Sat Oct 31, 2015 5:16 pm

I love u logansam! thx for sharing this unique char! GREEN LANTERN CORPS GO!
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Doom



Posts : 3802
Join date : 2014-08-22
Age : 38
Location : Argentina

PostSubject: Re: KYLE IS FINALLY HERE--logansam day   Sat Oct 31, 2015 5:57 pm


Congratulations on launching friend !! bub
And Happy Halloween to all ...
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kiracapricorn



Posts : 44
Join date : 2015-09-13
Location : League of Assassin's

PostSubject: Re: KYLE IS FINALLY HERE--logansam day   Sat Oct 31, 2015 6:13 pm

Very Nice! Kyle is my favorite Green Lantern! I loved the hyper Samurai is exactly contest of character, after all ... kyle is an artist in his spare time.


Waiting anxiously for Agent Venom!

happy halloween!!
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Older Me



Posts : 158
Join date : 2013-04-22
Location : Argentina

PostSubject: Re: KYLE IS FINALLY HERE--logansam day   Sat Oct 31, 2015 6:23 pm

Bravo!!!! Finally my favourite GL!
,I hope you start making a char of yourself,
because you are ahero!
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Dynatron



Posts : 162
Join date : 2014-04-25
Age : 21

PostSubject: Re: KYLE IS FINALLY HERE--logansam day   Sat Oct 31, 2015 6:25 pm

I'm gonna give some feedback on this guy. I'll try not to be harsh, so don't stuff me in a refrigerator if I say something that offends you.

- He has no low attacks, and no overheads. See, in every fighting game (except Justice League Task Force, but that game sucked) air attacks should not be blockable while crouching. That being said, there should also be some low attacks, like the crouching LK, mk and hk. Having neither of these completely neuters the characters normals and mixup ability, and if he were to fight a turtler like Guile, he'd be SOL.

- The special moves are all projectiles with very few differences. The goku attack made me smile, but what makes it different from the beam? I like how the missile homes in on the foe, but It doesn't really serve much of a purpose unless the foe jumps over it. They don't seem to have much originality to them. The most creative move you have is the buzzsaw tho, I do like that one. The others need a little bit more to make them stand out.

- None of them have different variations (for example, QCF+LP is the same as QCF+MP.) Maybe you could make it so that kyle can aim the beam a la cyclops? Or maybe the beam could do more damage depending on the button, like Ironman's unibeam? The Goku special, depending on the button, could change the speed of the attack (though honestly, I think you should change that move to a taunt)? For the missile, maybe you should make it so that the LP version makes him shoot a missile low, which then homes in, the MP version so that the missile goes forward, then homes in, and the HP should fire the missile upwards, and then it homes in on the foe. Maybe you could make it so that the amount of time they chase you depends on the button? There's a lot of fun thinking about what version should do what, so feel free to be as creative as you can.

- The beam is horribly unsafe on hit unless you use it from all the way on the other side of the screen. The Missile attack is seriously unsafe as well when done fairly close, and the moves both miss close up as well.

- a lot of the normals are unsafe on hit, like the HP, so they are useless.

- couple of the normals do chip damage. Unless the game you are from is mortal kombat, this should not be in the char.

I haven't touched on the hypers. Might go over them at some point, but that's all I got so far. If you need screenshots, or need me to elaborate on anything I've said, just lemme know.
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Chimoru



Posts : 591
Join date : 2012-06-06
Age : 35
Location : Detroit

PostSubject: Re: KYLE IS FINALLY HERE--logansam day   Sat Oct 31, 2015 7:21 pm

All valid criticisms, and I thank you for them, but unfortunately, gameplay mechanics will always be my weakness.  I suck at fighting games.  Plain and simple. I mean terrible. I can't combo and I don't really understand the complexities and strategies most of you talk about. You say he has no low attacks, but aren't his crouching attacks low attacks, or do you mean it some other way? It's things like that that confuse me. So if you're waiting for me to fix the problems, you're gonna have to wait for me to get good at PLAYING first to understand HOW to fix them, and that may never happen.

I'm not saying that as an excuse, or want you to take it as an attitude, it's just a very real struggle for me.  This is, sadly, some of the limitations I have due to my inexperience.  I try, but I may not always satisfy.  I apologize for my short-comings.
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