Posts : 2133
Join date : 2012-12-10
Age : 27
Location : CAPCOMLAND - Adelaide - Australia
|Subject: MUGEN FILES DILEMMA - OH MY GOD - I WILL BE EASIER!!! October 29th 2015, 9:54 pm|| |
MUGEN FILES DILEMMA - OH MY GOD - I WILL BE EASIER!!!well guys!
i only know to make stages,lifebars,screenpacks and basic sprite stuffs,but not a char.
i would like to know make chars like arkady,zvitor,acey and others.
my big inspirations are gladiacloud,beximus and chuchoryu because the capcom stuff.
i would like to become like a chuchoryu.
he gets to make the amazing magic to make fluid chars with a little amount of sprites.
if i got it i will be satisfied.
do you know some tutorial teaches easy way like make attacks and hypers don´t being so complex?
many guys would like to know make a ryu and to know make your hadouken,tatsumaki senpuu kyaku and shouryuuken and hypers,but this process seems complex too much for us.
for many guys in mugen is a true dilemma to work these files:
AIR : ANIMATIONS :
responsible file for to arrange the sequence of sprites and makes the general movimentation.
Home of the famous hitboxes.
CMD : COMMANDS :
responsible file for to make the fighter´s commands,it is the gear of char.
ST : STATE :
responsible file for to make conditions and general behavior.
CNS : CONSTANT :
responsible file for to make the sprites has attitude and action,giving life for the things and defining the attacks.