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 MUGEN FILES DILEMMA - OH MY GOD - I WILL BE EASIER!!!

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mazemerald



Posts : 2133
Join date : 2012-12-10
Age : 27
Location : CAPCOMLAND - Adelaide - Australia

PostSubject: MUGEN FILES DILEMMA - OH MY GOD - I WILL BE EASIER!!!   October 29th 2015, 9:54 pm

MUGEN FILES DILEMMA - OH MY GOD - I WILL BE EASIER!!!



well guys!

i only know to make stages,lifebars,screenpacks and basic sprite stuffs,but not a char. Crying or Very sad

i would like to know make chars like arkady,zvitor,acey and others.study

my big inspirations are gladiacloud,beximus and chuchoryu because the capcom stuff.cheers

i would like to become like a chuchoryu.

he gets to make the amazing magic to make fluid chars with a little amount of sprites.ilu

if i got it i will be satisfied.

do you know some tutorial teaches easy way like make attacks and hypers don´t being so complex?

many guys would like to know make a ryu and to know make your hadouken,tatsumaki senpuu kyaku and shouryuuken and hypers,but this process seems complex too much for us.

-----------------------------  

for many guys in mugen is a true dilemma to work these files:affraid

AIR : ANIMATIONS :

responsible file for to arrange the sequence of sprites and makes the general movimentation.
Home of the famous hitboxes.

CMD : COMMANDS :

responsible file for to make the fighter´s commands,it is the gear of char.

ST : STATE :

responsible file for to make conditions and general behavior.  

CNS : CONSTANT :
responsible file for to make the sprites has attitude and action,giving life for the things and defining the attacks.

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