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 Shonen Jump vs. Capcom

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CVS Artist

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PostSubject: Shonen Jump vs. Capcom   October 29th 2015, 12:28 pm

...


Last edited by CVS Artist on January 8th 2016, 9:55 am; edited 2 times in total
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CARNAGE777

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PostSubject: Re: Shonen Jump vs. Capcom   October 29th 2015, 1:11 pm

NICE !!!!
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ShadowDragon6060



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PostSubject: Re: Shonen Jump vs. Capcom   October 29th 2015, 1:39 pm

This is a great idea!
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btony89

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PostSubject: Re: Shonen Jump vs. Capcom   October 29th 2015, 3:37 pm

amazing.
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Mistah Jorge

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PostSubject: Re: Shonen Jump vs. Capcom   October 29th 2015, 11:50 pm

Wow am i dreaming or are you really back?
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X

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PostSubject: Re: Shonen Jump vs. Capcom   October 29th 2015, 11:59 pm

These look really nice
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varo_hades

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PostSubject: Re: Shonen Jump vs. Capcom   October 31st 2015, 8:49 am

I can't wait for Ada Wond Very Happy
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volzzilla

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PostSubject: Re: Shonen Jump vs. Capcom   October 31st 2015, 12:59 pm

your ada looks great Smile

and it is awesome to see you back creating again Very Happy
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Mazemerald

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PostSubject: Re: Shonen Jump vs. Capcom   November 1st 2015, 12:00 am

this megaman version is very wanted for many guys.

only the MVC is more exploited in conversions.
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laspacho

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PostSubject: Re: Shonen Jump vs. Capcom   November 2nd 2015, 9:52 pm

Hi,
Fun looking WIPs you have here.
I noticed the Megaman X is a beta from ChAoTiC quite a few years back.  This was originally made for my Megaman RMM project.
Since ChAoTiC retired I have taken over the WIP and have redone everything and made it my own.
I like the coding you have done so far with X.  The new moves look cool.  X's basic attacks are setup to use a light sabre though.  
Instead of using these old outdated sprites would you be interested in using the my completed X sprites and coding Megaman X with those?
The total sprite count of my X is somewhere in the mid 800 range.  There are two forms standard X and a Full armor mode with the X3 armor.
Obviously there's tons more sprites with new moves, ect. too.  The sprites for my Megaman X have been completed for three years however I have been unable to find a coder.
The sprites are much better and X is taller then regular Megaman, as he should be.  The sprites are color separated for lots of pallet options on Regular and Armored X.  I like my newer stance too..  I also ripped all X's voices from MegamanX on the PSP.
Here are a few quick screen shots and a link to my old WIP thread over at IMT.  If your interested shoot me a PM.  I login here periodically to check PM's or you can PM me over at IMT.
Thanks!
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http://www.infinitymugenteam.com/Forum_345/index.php?topic=39622.0
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CVS Artist

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PostSubject: Re: Shonen Jump vs. Capcom   November 4th 2015, 5:13 am

i sent you a pm laspacho
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laspacho

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PostSubject: Re: Shonen Jump vs. Capcom   November 5th 2015, 2:42 am

@CVS Artist wrote:
i sent you a pm laspacho

Cool, cool.  sunny
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CVS Artist

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PostSubject: Re: Shonen Jump vs. Capcom   November 11th 2015, 7:15 pm

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CVS Artist

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PostSubject: Re: Shonen Jump vs. Capcom   November 12th 2015, 12:04 pm

Roster for Shonen Jump vs. Capcom:

Capcom:                      Shonen Jump;

Street Fighter:               Dragon Ball Z:
Ryu                              Goku
Sakura                          Vegeta
Karin

Megaman X:                  Bleach;
X                                 Ichigo

Viewtiful Joe:                 Naruto:
Joe                               Naruto

Red Earth:                     Hokuto no Ken:
Kenji/Mukuro                  Kenshiro

Final Fight:                    One Piece:
Poison                           Luffy D. Monkey

MvC2:                           Boss:
Rubyheart                      ???????
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