Subject: Re: Mr. Fantastic Updated by Zvitor October 25th 2015, 8:59 am
this is what i emailed directly to zvitor...
feedback: - great new concepts - awesome job on improving old concepts - combos awesomely - crank up the volume on some of the sound clips - some weird sound thing that happens every so often on jump. mostly heard during glide stuff - stance needs to be thinned out. looks bulkier than many of the rest of the basics - cut down the time on propeller arms - on glide, needs a time limit - on glide, some detail work needed. check the sprite inconsistencies around the hands, neck, hair, and closest foot - 9000,1 port is not 120x140 - might as well add the bouncy ball hyper from old version so as people will have no reason to keep old version - if get really inspired, perhaps make the zombie FF a little more zombie looking. but only if he's going for completism
Subject: Re: Mr. Fantastic Updated by Zvitor October 28th 2015, 5:21 pm
-The zombie dimension hyper is unbelievably OP. I get that it's meant to be a throw, but it has a large range+hits during air states, does the most damage out of all the hypers (excluding the ultimate nullifier), and it sends them into the corner where you can just dash in and use the move again (if you have enough power that is).
-The bungee punches hyper is very underpowered, doing 180 damage while the other moves do 200+.
-The orbital strike is completely useless. It could be a great punishing tool, but it takes way too long for the laser to hit.
-The HP is +12 on block. That's his safest standing normal btw.
-I could do the Juggernaut punch four times in a row in the corner in order to deal 300+ damage, more than any of the hypers (again, save the ultimate nullifier).
-The voices are way too low.
-The laser gun takes too long to fire.
-It would be nice if there was a long range crouching HK, while the launcher would be B+HK, kinda like Dhalsim.