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 need help making characters unthrowable

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galactus



Posts : 1022
Join date : 2012-05-30
Age : 33
Location : warrington (uk britain)

PostSubject: need help making characters unthrowable   February 3rd 2013, 9:25 am

Hi everyone Smile just wondering does anyone know how to make a mugen character where they cant be thrown by another character, I saw it done somewhere before but I cant remember where and what it was they did so just wondering can anyone help please by any chance? ....it would mean a lot to me Cool Smile
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Arkady



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Age : 36
Location : Australia

PostSubject: Re: need help making characters unthrowable   February 15th 2013, 7:55 am

Archangel by Arkady has that code look into the cns files, I'm sure you'll find it
most boss characters have the code also


Last edited by ArkadyRossovitch on February 16th 2013, 5:13 am; edited 1 time in total
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galactus



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PostSubject: Re: need help making characters unthrowable   February 15th 2013, 8:20 pm

thats great I will look into that, many thanks Arkady very much appreciated Very Happy

and I will let you know how I go on with it Cool
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borg117



Posts : 51
Join date : 2013-02-26

PostSubject: Re: need help making characters unthrowable   February 28th 2013, 12:39 pm

basically, to make the character unthrowable you must write the following:
[state ]
type = nothitby
trigger1 = 1
value = SCA,AT
ignorehitpause = 1

or

[state ]
type = nothitby
trigger1 = 1
value = ,AT
ignorehitpause = 1

if previous didnt work.
This section makes p1 unthrowable during the whole statedef. so put it in statedef -2 or -3 to make him unthrowable constantly.
Note: some poor coded grabs can be specified as Attacks so this immunity will not save from them.

but almost All of the grabs do use TargetBind controllers, so you may want to write an escape out of these moves. to do so write the following

[state ]
type = selfstate
trigger1 = gethitvar(isbound)
value = 52
ignorehitpause = 1
persistent = 1

into your character's statedef -2. it wont work in statedef -3. this will make your character quickly recover to his feet once he's grabbed
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galactus



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Location : warrington (uk britain)

PostSubject: Re: need help making characters unthrowable   March 1st 2013, 12:38 pm

many thanks for that borg117 very much appreciated Very Happy there is just one thing I am a bit confused about though could you tell me what the statedef -2 comes under in the characters CNS please as well by any chance? I mean does it come under something like Stand, Croutching, Jump or Guard? (for a few examples), if you could please just tell that as well that would be great

and many thanks again borg117 very much appreciated Cool Very Happy
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borg117



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PostSubject: Re: need help making characters unthrowable   March 1st 2013, 12:58 pm

statedef -2 is usually at the end of the cns file. use F3 in notepad if you're still missing it. also, some projects may have this statedef in Common1.cns file which is in data folder. but in this file it works for all characters
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galactus



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PostSubject: Re: need help making characters unthrowable   March 1st 2013, 1:34 pm

Wow just found where to put the codes (that F3 tip helped a lot Cool ) then tried it and it actually worked, thank you so much borg117 it means a lot to me very, very much appreciated I can hardly believe it Shocked

many thanks again borg117 and if you ever need help with something I will try to return the favour ...many thanks again Cool Very Happy
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dant proto



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Age : 16
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PostSubject: Re: need help making characters unthrowable   March 19th 2013, 3:29 am

we could use this ability for characters like juggernut hulk and... pirat
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galactus



Posts : 1022
Join date : 2012-05-30
Age : 33
Location : warrington (uk britain)

PostSubject: Re: need help making characters unthrowable   March 19th 2013, 8:51 am

I agree with you dant proto I think it would make characters like that a bit better and kind of more accurate weight wise personally Cool Very Happy

(always thought seeing ordinary sized characters throwing characters like hulk, Juggernaut etc about was a bit ridiculous anyway personally Shocked Rolling Eyes .....really glad to say that this can finally change that Very Happy cheers )
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