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 Biohazard Full Game Project General Discussion

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Fabry Taz

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PostSubject: Re: Biohazard Full Game Project General Discussion   November 30th 2015, 5:31 am

thanks guys,i'm glad you like it Very Happy
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Cristianomelo

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PostSubject: Re: Biohazard Full Game Project General Discussion   November 30th 2015, 7:51 am

Impressive progress, the new colors were incredible, good work man.
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Fabry Taz

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PostSubject: Re: Biohazard Full Game Project General Discussion   November 30th 2015, 5:22 pm

Thanks:D
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Mazemerald

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Join date : 2012-12-10
Age : 26
Location : Adelaide - Australia - Capcom Maker

PostSubject: Re: Biohazard Full Game Project General Discussion   December 1st 2015, 11:57 am

This project is really good!

i would like to give you a hint.

if you are using a screenpack of resolution 320x240,use the engine mugen 1.1 your pack will looks amazing and very polished without pixelation.

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Fabry Taz

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PostSubject: Re: Biohazard Full Game Project General Discussion   December 1st 2015, 2:21 pm

Hello mazemerald, are glad you like the progetto.. you mean to add the filter so that the characters you see on "hd"
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galactus

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Age : 34
Location : warrington (uk britain)

PostSubject: Re: Biohazard Full Game Project General Discussion   December 1st 2015, 3:48 pm

I just watched the latest video and just like to say Awesome progress
on Tyrant, he looks a lot better and more accurate than the original
capcom version in my opinion Smile ...in fact its a bit weird, I have been
wanting to work on him myself for a while now to improve him etc and
you have done everything that I wanted to do him so far Surprised  
...which is great, I love the size reduction and new palette colour's
and moves etc by the way Very Happy

well done Fabry Taz clap clap and good luck with him as well my friend

I have finished nemesis's punch move, gone over his crouch block sprite and
I am also going over the sprites for the stinger (from Resident Evil 0) it is looking
a lot better than it did before as well (I think my spriting skills are improving)
..I am just trying to finish its walk sprites at the moment ....I will send them all
to you sometime tomorrow as well my friend as I am sure I can finish the stingers
walk sprites by then Wink
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Fabry Taz

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PostSubject: Re: Biohazard Full Game Project General Discussion   December 1st 2015, 5:34 pm

Thanks Galactu Very Happy, I'm glad you like the work on the Tyrant and as always great news my friend ... i wait with enthusiastically your sprites Wink
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volzzilla

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PostSubject: Re: Biohazard Full Game Project General Discussion   December 3rd 2015, 5:45 pm

tyrant is looking really good fabry Very Happy
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Fabry Taz

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PostSubject: Re: Biohazard Full Game Project General Discussion   December 7th 2015, 2:53 am

thank you all ... and now some news:

I was asked by several users if i have planned for the next year, the release of a new DEMO, obviously ehehehe Wink .
I'm going to release Biohazard Beta Build 2 and Mortal Kombat: Legacy DEMO 2.
I do not know a specific release date, but I can tell you that their demo will have the following updates:

Biohazard DEMO:

-Screenpack Updated to version 1.5
-New Characters version 1.0
-fix Bugs graphics and programming
-New Stages
-New Soundtrack

Mortal Kombat: Legacy DEMO:

-Screenpack Updated to the final version
-New Super moves and x-ray
-New Characters version 1.0
-The Old characters will be updated to the final version
-fix Bugs graphics and programming
-New stages

I hope to give more information as soon as possible Smile
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Doom

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PostSubject: Re: Biohazard Full Game Project General Discussion   December 7th 2015, 11:56 am

That all sounds great Fabry Taz ...
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galactus

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PostSubject: Re: Biohazard Full Game Project General Discussion   December 8th 2015, 3:26 pm

I agree with Doom, that does all sound great Fabry Taz
...looking forward to both personally Very Happy

and I will help you with the character sprites for the Biohazard project
as much as I can to help get everything ready as well my friend Wink
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CARNAGE777

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Location : Aguascalientes mexico

PostSubject: Re: Biohazard Full Game Project General Discussion   December 8th 2015, 6:29 pm

Fabry Taz wrote:
thank you all ... and now some news:

I was asked by several users if i have planned for the next year, the release of a new DEMO, obviously  ehehehe Wink .
I'm going to release Biohazard Beta Build 2 and Mortal Kombat: Legacy DEMO 2.
I do not know a specific release date, but I can tell you that their demo will have the following updates:

Biohazard DEMO:

-Screenpack Updated to version 1.5
-New Characters version 1.0
-fix Bugs graphics and programming
-New Stages
-New Soundtrack

Mortal Kombat: Legacy DEMO:

-Screenpack Updated to the final version
-New Super moves and x-ray
-New Characters version 1.0
-The Old characters will be updated to the final version
-fix Bugs graphics and programming
-New stages

I hope to give more information as soon as possible Smile


in both demo , there will be new characters ?
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Fabry Taz

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PostSubject: Re: Biohazard Full Game Project General Discussion   December 9th 2015, 10:46 am

certainly ANGEMON777, there will be 3 or 4 new characters to demo and 3-4 new stages Wink...of course, they will be a surprise...so,unfortunately you have to wait a little ehehehehe
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Fabry Taz

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PostSubject: Re: Biohazard Full Game Project General Discussion   December 26th 2015, 1:30 pm

Hello everyone and Welcome back ...for first thing,Volzilla thank you for giving me the opportunity to partecipate event Christmas and I wish you all happy holidays.

Now its time to show the presentation of the project Biohazard Mugen Version 1.8.0:

in this version have been made the following updates:

SCREENPACK:

-fix intro screen: reduced the time between the various frames and change the background music

-fix roster screen: fix small portraits and selection cursors

-game over screen fix: fix the backgroun music and game over screen effects

-fix ending screen: reduced time between frames and inserted music

-fix all stages: all the characters now have an internship own. start new stages programming

-fix soundtrack: all the characters now have their own soundtrack battle (some will be replaced in the future).

-fix lifebar : update the ifebar's fonts


SELECT:

Defined  the final selection of the characters that will be included in the game:

-RE 1: Jill, Chris, Barry, Rebecca, Wesker, hunter, cerberus, zombies, Tyrant, Giant Spider

-RE2 Leon, Claire, Ada, Birkin (second mutation), Mr. X, Hunk, Liker

-RE3: Carlos, Nicholai, Nemesis

-DLC: Tofu, Mikhail, Yawn Snake, Billy, Spider, Plant 42, Grave Digger

WARNING: some DLC will not be developed in the future or changed to other

CHARACTERS:

I have also taken steps to make the following updates to the characters:

-Update all  characters intro

-Fix  all Jill bugs

-Fix and update Mr. X to final version

-AI characters update to version 1.0

-complete Tyrant

-complete zombies

-start work on Claire and Licker

FUTURE UPDATES:

I am trying to further update the game to version 2.0.0 so you can release a new DEMO (Biohazard DEMO 2.0).

Updates I'm going to do after the holidays will be as follows:

-Fix Chris, Jill and Wesker SFF: unfortunately being the first three chars that I created, I had not thought to do a color separation, so now I go to fix my mistakes

-Fix all bugs chris: I found several bugs on chris especially on the throw, but no problem will fix him in no time Wink

-chris update: create new color palettes after fixing the SFF file

-wesker update: insert new moves and create new color palettes after fixing the SFF file

-Jill update: create new color palettes after fixing the SFF file

-Claire and complete Licker

Here is the link to see the progress on the game ... enjoy Wink

Video Preview :


https://youtu.be/68PDVZws76Q

Stages Preview :

mediafire.com view/g3z8bdjd62wc980/stage%20preview.JPG
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Lows 9.0

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PostSubject: Re: Biohazard Full Game Project General Discussion   December 26th 2015, 4:58 pm

it says the video is private and i cannot see it, nice job with the stages anyways.
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