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 Biohazard Full Game Project General Discussion

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Mazemerald

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Posts : 2824
Join date : 2012-12-10
Age : 26
Location : Adelaide - Australia - Capcom Maker

PostSubject: Re: Biohazard Full Game Project General Discussion   August 12th 2016, 9:46 am

oh friend! now i understand better your work, i know must to take very time to do.

anything you make great chars in MK and RE.

I only think you make many content, you could to make less and to be compact.

example a MK with 20 main chars.

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Fabry Taz

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Join date : 2013-08-30
Age : 24

PostSubject: Re: Biohazard Full Game Project General Discussion   August 13th 2016, 4:13 am

mk will have a total of 30 characters (15 are already ready) and biohazard has 25 .... fortunately behind biohazard there is a 6 person team that supports me
and also why I decided to release the first biohazard and later mkl
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skhsato123

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Join date : 2013-04-04
Age : 32
Location : Egypt

PostSubject: Re: Biohazard Full Game Project General Discussion   August 13th 2016, 6:07 am

Fabry Taz wrote:
mk will have a total of 30 characters (15 are already ready) and biohazard has 25 .... fortunately behind biohazard there is a 6 person team that supports me
and also why I decided to release the first biohazard and later mkl

Actually your impact on mk is ASTONISHING not only cuz of great animation but i ve alwas had point of view MK is very diffrent from all fighting games that it was impossible to put the mk fighters in same game with. Marvel, Dc, capcom, snk , namco,..... Etc cuz it is very bloody and diffrent fight style ,
Now you answered this hard equation .... Now i can make shao kahn fight green lantern , liu kang fight ryu ....
I wish you got me
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Fabry Taz

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PostSubject: Re: Biohazard Full Game Project General Discussion   August 13th 2016, 1:23 pm

Well, the gameplay that I propose is built on a classic game style so versatile enough ... of course, I think that should provide a level playing characters created according to a precise pattern (I'll explain: if the mk's characters have a fatalities , the others must have a fatalities , if not the game does not work well), for these i created a compatibility only between my characters, because i wanted everything (from large portraits on the finishing moves) had been unique and only for that game...but as always someone there is who makes crafty unfortunately riiiggghhht ...
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Fabry Taz

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PostSubject: Re: Biohazard Full Game Project General Discussion   August 14th 2016, 4:42 am

Hello everyone, this time I came back to show progress on the plant 43 and hunk , two of the most famous and important characters of resident evil 2 ... I hope you like what I have done so far

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Doom

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PostSubject: Re: Biohazard Full Game Project General Discussion   August 14th 2016, 11:12 am

It's very nice what I see in the video friend ... yes
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galactus

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Join date : 2012-05-30
Age : 34
Location : warrington (uk britain)

PostSubject: Re: Biohazard Full Game Project General Discussion   August 14th 2016, 2:59 pm

Wow, Amazing progress on Plant 43 and Hunk Shocked they both look
Awesome in there own way Cool  ...I like them both a lot personally Very Happy

well done Fabry Taz clap clap and good luck with them both
my friend Smile

also I have been working on a background pic for plant 42's stage recently
and will send it to you once it's finished ..I promised you that I would make
a stage for it a while ago so I decided to make a start on it earlier this week
and should finish the background pic for it sometime over the next few days
as well Wink
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Fabry Taz

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PostSubject: Re: Biohazard Full Game Project General Discussion   August 15th 2016, 8:20 am

thanks guys ... I'm glad you like it ... and thanks Galactus for the arena for the plant 43, I needed because I had no ideas about where to place it xD
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volzzilla

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PostSubject: Re: Biohazard Full Game Project General Discussion   August 19th 2016, 12:03 am

great stuff as usual fabry Very Happy
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Fabry Taz

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PostSubject: Re: Biohazard Full Game Project General Discussion   August 20th 2016, 4:51 am

thanks Volzilla
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Predator

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Age : 20
Location : Russian Federation

PostSubject: Re: Biohazard Full Game Project General Discussion   August 27th 2016, 3:11 am

Great work
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Fabry Taz

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PostSubject: Re: Biohazard Full Game Project General Discussion   August 27th 2016, 3:53 am

thanks Wink
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Fabry Taz

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PostSubject: Re: Biohazard Full Game Project General Discussion   August 27th 2016, 4:31 am

Hello everyone, this time I came back to show updates on the plant 43, a creature who made his first appearance on Resident Evil 2 ... it wasn't easy to do but we are almost to completion ....

what is missing ? Now there are missing only a few animations (intro, win etc), some special moves and SND files .... I hope you like it Wink

PS: after finishing the work on the plant 43, I resume up the work of Jax and the Mortal Kombat Legacy Project

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Mazemerald

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Location : Adelaide - Australia - Capcom Maker

PostSubject: Re: Biohazard Full Game Project General Discussion   August 27th 2016, 9:51 am



i think some details will looks very capcom for your game.
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Doom

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PostSubject: Re: Biohazard Full Game Project General Discussion   August 27th 2016, 12:03 pm

Nice video ... yes
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