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 SAS soldier released. counter strike mugen

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armin_iuf



Posts : 71
Join date : 2014-04-07

PostSubject: SAS soldier released. counter strike mugen   August 19th 2015, 10:03 pm



special air service (SAS) from counter strike made by me.
he is safe against the all smoke grenades.



download SAS : http://www.mediafire.com/download/vhejdft8chtr348/sas.rar
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Tsuyoi



Posts : 649
Join date : 2013-07-09
Age : 21
Location : Brazil

PostSubject: Re: SAS soldier released. counter strike mugen   August 19th 2015, 11:36 pm

Awesome as always armin_iuf cheers
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Dave Rattlz



Posts : 76
Join date : 2015-05-14
Age : 19
Location : Portugal, Peniche

PostSubject: Re: SAS soldier released. counter strike mugen   August 20th 2015, 10:23 am

Awesome man you characters kick ass! Keep up that creativity
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ƒ}ƒbƒXƒ‹Dƒtƒ@ƒCƒg



Posts : 16
Join date : 2015-08-09
Age : 17

PostSubject: Re: SAS soldier released. counter strike mugen   August 20th 2015, 4:17 pm

These Counterstrike characters are all great. Easy to play as, and with a decent range of attacks. Keep up the good work, do you plan to make other FPS characters, too? A Master Chief by you would be awesome!
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armin_iuf



Posts : 71
Join date : 2014-04-07

PostSubject: Re: SAS soldier released. counter strike mugen   August 21st 2015, 5:20 am

thanks your comments.. and ill be glad if feed me back how i make them better

the next is phoenix connexion terrorist







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volzzilla



Posts : 5516
Join date : 2012-05-02

PostSubject: Re: SAS soldier released. counter strike mugen   August 22nd 2015, 9:00 am

it is so awesome how you are editing counter-strike to be in mugen Very Happy
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Wesley Gibson



Posts : 2
Join date : 2015-08-25

PostSubject: Re: SAS soldier released. counter strike mugen   August 25th 2015, 4:10 pm

-There's no limit to how many grenades you can have onscreen.
-You have tons of debug spam. There's probably a trigger in the -2/-3 that uses enemynear, enemy or something and it doesn't have a numenemy trigger preceding it.
-At the start of a match, using standing using Z causes the move to hit maybe twice. Then all the hits are empty.


-I just noticed that the screenshot I posted has a truncated to integer message. The states that you see in that message are using a float value where there should be an integer.
-If you have two grenades overlay each other, the soundclip of them hitting the ground repeats over and over.
-Most of your clsn2s are inconsistent. The animations that use sprites that start from a neutral or standing position should use the same clsn2 as the stance.

-The area of his knee is void of clsn2 coverage. Also, typically, crouching/standing attacks should have at least 1 clsn that extends to the bottom of the player's y axis.


-You probably could have gotten away with a box around the head and one for the body. IMO, guard and crouch gethit clsns should be similar to the crouch clsns.
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armin_iuf



Posts : 71
Join date : 2014-04-07

PostSubject: Re: SAS soldier released. counter strike mugen   August 26th 2015, 3:43 pm

@Wesley Gibson wrote:

good points tell if more issues you found. because i need them to update all of them with releasing phoenix

and new stages to finish the counter strike project. thanks
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NinjaRyu



Posts : 372
Join date : 2012-12-14

PostSubject: Re: SAS soldier released. counter strike mugen   August 26th 2015, 9:03 pm

i like him
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Andywho



Posts : 314
Join date : 2012-06-16

PostSubject: Re: SAS soldier released. counter strike mugen   September 2nd 2015, 5:59 am

I like all these soldiers chars.
Hope you make more in the future.
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