A place to have fun with Mugen
PortalHomeFAQMemberlistSearchRegisterComic WIP TrackerDownloadsLog inChat
Website Navigation Help
Translate the Website
Log in
Log in automatically: 
:: I forgot my password
Latest topics
» NEW Yolomate's palettes blind man creator!
by yolomate Today at 10:25 pm

» The MMV News
by yolomate Today at 10:24 pm

» Wolverine Mugen favorite
by yolomate Today at 10:14 pm

» Fighting game(s) played and character(s) used
by Varia the Hunter Today at 9:26 pm

» Street Fighter V discussion topic
by tehdevil Today at 8:50 pm

» Which video game characters do you want to meet in person (if there were real existence of them in this world)?
by tehdevil Today at 8:45 pm

Special Features at MMV

Chat on MMV w/ Discord

Share | 

 MUGEN 1.0+ Ganondorf WIP

View previous topic View next topic Go down 


Posts : 104
Join date : 2014-02-06
Age : 31
Location : Somewhere in the spiral galaxy

PostSubject: MUGEN 1.0+ Ganondorf WIP   August 18th 2015, 9:27 pm

Not sure if you remember or not, but i made Ganondorf once at some point...and dropped him in early beta state. He is available for release, but not really worth the time. So, i decided to remake him in similar way i remade Ridley. One of the changes, outside of moveset of course, is the model:
[You must be registered and logged in to see this image.]
While there is still some color loss, its not as bad and there are no awkward white outlines on transparent parts. Also, i removed his cape. It makes animations easier to use (since cape is rarely animated in the actual animations instead of being animated by physics, but program i using can't do all of this wind and gravity physics stuff like MMD) and makes more sense because usually, capes are removed before such fights. So, in the intro, he will just burn it off. I know that he was fighting with his cape in OoT and TP, but whatever.
Right now, moveset isn't finished, but sword and magic will be involved and i'll make him in same style as my Ridley (4 buttons, 5 hypers, etc). Oh, and for those who thinks Ganondorf looks too big on the screenshot - he is actually not big enough when compared to the source. He should be twice as big as a normal human (so, KFM here would be below his waist). I don't understand how that works, but whad'ya gonna do. I would like to show his standing animation, but i need to crop it first. Right now, it has a lot of empty space in bottom right corner and simply using crop function doesn't works because of one small pixel in that corner.
Back to top Go down
View user profile http://bagansmashbros.deviantart.com/
MUGEN 1.0+ Ganondorf WIP
View previous topic View next topic Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
The Mugen Multiverse :: Mugen :: Projects-
Jump to: