The unique Ryu vs All intro [Statedef 192] is very interesting!
Just a very small thing found: - the crouching medium kick [State 440, HitDef] should us guardflag = L rather than guardflag = M - the SuperPause used in Hyper Hurricane Kick [Statedef 3200] has the wrong movetime value, at least there is a MUGEN debug message for that. I understand what you wanted to do for using a movetime value 52 > time value 12, so I think an extra Pause can be used:
[State 3200, Superpause] type = SuperPause trigger1 = AnimELem = 1 time = 12 anim = -1 movetime = 0
[State 3200, Pause] type = Pause trigger1 = Time = 1 time = 6 movetime = 0 persistent = 0
Added new medium fireball sprites to normal fireball. Added Air Throw (holdforward + Hard Punch) Tweaks to sprites to fit the palette. Some sprites, like for the finisher, are still messed up. Fixed Pausetime error (Thanks to Borewood2013 for the fix) Removed shadows from fireballs. Rumble now stops when canceling Evil Ryu's intro. Fixed Hypers giving back energy. Added AssertSpecial with NoFG, NoMusic and NoBarDisplay to Shun Goku Satsu. Other tweaks I can't really remember. Added missing Hyper command to read me.