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 Solomon Grundy V1.5 relase

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manbatshark8



Posts : 61
Join date : 2015-05-28
Age : 17
Location : Mexico

PostSubject: Solomon Grundy V1.5 relase   August 10th 2015, 9:52 pm

hi tiday i relase the new vercion of grundy i made alot of changes and i wish relase for you guys have fun hehehe

link of grundy new vercion:
http://www.4shared.com/rar/zdHxs0PUce/Solomon_Grundy_V15.html
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xSHINIGAMIx



Posts : 86
Join date : 2015-08-03
Age : 17
Location : In Your Nightmares

PostSubject: Re: Solomon Grundy V1.5 relase   August 10th 2015, 10:56 pm

Surprising us on what you updated? x'D
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manbatshark8



Posts : 61
Join date : 2015-05-28
Age : 17
Location : Mexico

PostSubject: Re: Solomon Grundy V1.5 relase   August 10th 2015, 11:04 pm

@xSHINIGAMIx wrote:
Surprising us on what you updated? x'D
on this time i cant make an a video, check him and tellme what do you think
heheh
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metamutant



Posts : 213
Join date : 2012-07-22

PostSubject: Re: Solomon Grundy V1.5 relase   August 11th 2015, 2:51 am

Swamp Gas would be better as a timed special or hyper with super armor like characteristics. Also better graphics for it would be nice.

One possible hyper replacement, take those underground portal sprites from Blackheart and turn that into the Injustice swamp grab move where hands come up from it and trap the opponent.

Some more details like boots and changing some basic attacks too make him less like Rulk and Hulk would make him more unique.

I know getting throws to work properly can be hard, but his pile-driver from Injustice would make an awesome hyper. Zangief has a spinning pile driver that can be used as a reference I think.

There are also some tombstone sprites out there that could be used for his Injustice super move.

Not bad for a beta, but I hope you continue to progress and improve.

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manbatshark8



Posts : 61
Join date : 2015-05-28
Age : 17
Location : Mexico

PostSubject: Re: Solomon Grundy V1.5 relase   August 11th 2015, 1:59 pm

@metamutant wrote:
Swamp Gas would be better as a timed special or hyper with super armor like characteristics. Also better graphics for it would be nice.

One possible hyper replacement, take those underground portal sprites from Blackheart and turn that into the Injustice swamp grab move where hands come up from it and trap the opponent.

Some more details like boots and changing some basic attacks too make him less like Rulk and Hulk would make him more unique.

I know getting throws to work properly can be hard, but his pile-driver from Injustice would make an awesome hyper.  Zangief has a spinning pile driver that can be used as a reference I think.

There are also some tombstone sprites out there that could be used for his Injustice super move.

Not bad for a beta, but I hope you continue to progress and improve.

im not sure abaut give grundy shoes, because im based on arkham citys grundy and grundy of batman superman public enemis an that grundys dosnt have shoes, also, later its posible im ad palletes, and one of his palette have shoes, posibly,of the add more moves, mmmmm, i can add the swamp grab its easy to add, but dosnt funtional to grab, i dont know much abaut coding, im only know a little, of coding im made who i can made, its more dificult add grabs and a zangief move, but y can made more spetials, but that will be later, first im going to add swamp grab, and a new intros, im take off the spetial intro for batman, because i dindt know how make work it, and only ad a normal intro
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gartanham



Posts : 402
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PostSubject: Re: Solomon Grundy V1.5 relase   August 11th 2015, 3:02 pm

Maybe you can change your posture , here a sample:

 also change the color of his hair, to facilitate an exchange palette without compromising his belt, and if you want to add shoes it may get permission from our friend kenschin1982, the character him "MasterHulk" wears shoes, and it would be easy, exchange the palette to add them in your Salomon.
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manbatshark8



Posts : 61
Join date : 2015-05-28
Age : 17
Location : Mexico

PostSubject: Re: Solomon Grundy V1.5 relase   August 12th 2015, 4:27 pm

@gartanham wrote:
Maybe you can change your posture , here a sample:

 also change the color of his hair, to facilitate an exchange palette without compromising his belt, and if you want to add shoes it may get permission from our friend kenschin1982, the character him "MasterHulk" wears shoes, and it would be easy, exchange the palette to add them in your Salomon.
that stand looks very good but im not shure to ad shoes on him, im based on the solomon grundy of arkham city, that grundy dosnt have shoes XD,
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carpa5



Posts : 727
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PostSubject: Re: Solomon Grundy V1.5 relase   August 12th 2015, 5:38 pm

change only the stand
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volzzilla



Posts : 5500
Join date : 2012-05-02

PostSubject: Re: Solomon Grundy V1.5 relase   August 13th 2015, 12:03 am

feedback
- improving in general
- stance needs some lower body movement
- the deadpool replacement hyper still looks broken. fx totally misaligned by a wide margin and the frames where grundy extends arms at beginning and end are not needed
- some of the voice clips have background noise in them
- the voice clip about born on a monday lasts too long for the move it is accompanying and if P2 avoids the move, the voice clip continues
- charging special still needs more an increase in velocity and distance covered
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the watcher



Posts : 98
Join date : 2014-07-10

PostSubject: Re: Solomon Grundy V1.5 relase   August 13th 2015, 2:09 am

first, i would like to congratulate you, because you managed to "give life" to grundy (stupid joke) in mugen
now, on what to update,

1. the stance, the body needs to move and more frames,
2. the head needs a smart palette, and more details to make him less like hulk
3. the shoes, cause grundy in the comics alway have them, and to seprate him from hulk
4. the hyper grabing using the sprites from blackheart like in the injustice game
5. better sounds
6. more intros, endings, ...
7. hyper portraits
8. shading on a lot of sprites, some really ned to be cleaned

looking forward to the next update

good luck and thanks
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gartanham



Posts : 402
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PostSubject: Re: Solomon Grundy V1.5 relase   August 13th 2015, 8:39 am

Well my intention is to help you to make he does look different  the maximum possible from the hulk, so had been more original, compare the demo, small changes will make all the difference:


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manbatshark8



Posts : 61
Join date : 2015-05-28
Age : 17
Location : Mexico

PostSubject: Re: Solomon Grundy V1.5 relase   August 13th 2015, 9:38 am

@gartanham wrote:
Well my intention is to help you to make he does look different  the maximum possible from the hulk, so had been more original, compare the demo, small changes will make all the difference:


yes men thaths true, im think change a few thinks on grundy, but the shoes mmm im not shur add shoes, but yes scars, change de face and hair,mmm, when i finish the sprite i will showw XD now im begining change the stand
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Angelus_Silverhead



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Age : 25
Location : Ukraine

PostSubject: Re: Solomon Grundy V1.5 relase   August 13th 2015, 12:20 pm

It is still need some updates, but I love your work. At least we have Solomon Grundy in mugen. Thank you for him.
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Shinkemaster



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Age : 18
Location : Argentina

PostSubject: Re: Solomon Grundy V1.5 relase   August 13th 2015, 1:04 pm

Really Good work! it's Fantastic lol! drop da bomb
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Solomon Grundy V1.5 relase
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