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 Adon Street Fighter (Pots Gameplay)

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varo_hades



Posts : 334
Join date : 2014-04-07
Age : 24

PostSubject: Adon Street Fighter (Pots Gameplay)   August 10th 2015, 3:54 pm

Hi everybody this time I bring an edit of Trololo's Adon.
I hope that you don't retire buddy, and back one day.
I hope enjoy this edit.
The new things:
-Changed the old super combo Jaguar Avalanche for the Jaguar Avalanche of Super Street Fighter 4.
-Jaguar Revolver lvl 3 is now the lvl 2, and Jaguar Revolver lvl 2 is now the lvl 1.
-Changed the hyper portrait.
-Changed the finish fonts.
-Added more palettes.
-Special intro vs Sagat (my edit of divinewolf)
-Thousand Jaguar has more clsn2 for collision.
-Fixed some bugs.






Link:
http://www.4shared.com/rar/XZ55ANJGba/Adon.html

Alt link:
http://www.mediafire.com/download/2ynya1bc4hc90wq/Adon.rar
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Adminbot



Posts : 2171
Join date : 2012-04-23

PostSubject: Re: Adon Street Fighter (Pots Gameplay)   August 10th 2015, 10:52 pm

Thank you for sharing. Now added to the forum index news block.
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btony89



Posts : 2136
Join date : 2015-06-05
Location : México

PostSubject: Re: Adon Street Fighter (Pots Gameplay)   August 10th 2015, 11:36 pm

great
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borewood2013



Posts : 3145
Join date : 2014-08-11

PostSubject: Re: Adon Street Fighter (Pots Gameplay)   August 11th 2015, 12:32 am

Thank you very much for your MUGEN release!

I suck at using Adon, both in the source games and in MUGEN............

I think the most powerful Adon is the SF1 one heh heh..........just kidding........ tongue 

The 2xpunch throw.....the being-thrown custom state animation Action 815......the 4th fourth frame uses sprite 5010,30 yet it is not a standard default MUGEN Required Sprite, so for any MUGEN characters who don't have this custom sprite 5010,30, when being thrown by Adon, he/she/it will disappear during that custom Action 815 the 4th fourth frame....... Surprised

Adon's crouching medium punch seems to miss someone like KFM........I mean the StateDef 410......may be you can add some front Width to it? Smile

Jaguar Avalanche seems to miss someone like KFM........I mean after the 2nd second move hit, KFM is air-juggled a bit too high for the 3rd third move hit to happen.........may be you can add some more Vel X and minus some more Vel Y for the 3rd third move hit, to see.......... cyclops

-----------------------------------------------

@btony89:
Oh your forum signature is so cool! Exclamation  Your own drawing? Question


Last edited by borewood2013 on August 11th 2015, 1:56 am; edited 1 time in total
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btony89



Posts : 2136
Join date : 2015-06-05
Location : México

PostSubject: Re: Adon Street Fighter (Pots Gameplay)   August 11th 2015, 1:02 am

@btony89:
Oh your forum signature is so cool! Exclamation  Your own drawing? Question[/quote]


no man, is from this artist http://sandikarakhim.deviantart.com/art/Marvel-Capcom-Characters-Sketch-549313015?q=gallery%3ASandikaRakhim&qo=1

i like his drawings, his gallery is great
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varo_hades



Posts : 334
Join date : 2014-04-07
Age : 24

PostSubject: Re: Adon Street Fighter (Pots Gameplay)   August 11th 2015, 12:40 pm

@Adminbot wrote:
Thank you for sharing. Now added to the forum index news block.
You're welcome and thanks Smile

@btony89 wrote:
great
Thanks Smile

@borewood2013 wrote:
Thank you very much for your MUGEN release!

I suck at using Adon, both in the source games and in MUGEN............

I think the most powerful Adon is the SF1 one heh heh..........just kidding........ tongue  

The 2xpunch throw.....the being-thrown custom state animation Action 815......the 4th fourth frame uses sprite 5010,30 yet it is not a standard default MUGEN Required Sprite, so for any MUGEN characters who don't have this custom sprite 5010,30, when being thrown by Adon, he/she/it will disappear during that custom Action 815 the 4th fourth frame....... Surprised

Adon's crouching medium punch seems to miss someone like KFM........I mean the StateDef 410......may be you can add some front Width to it? Smile

Jaguar Avalanche seems to miss someone like KFM........I mean after the 2nd second move hit, KFM is air-juggled a bit too high for the 3rd third move hit to happen.........may be you can add some more Vel X and minus some more Vel Y for the 3rd third move hit, to see.......... cyclops

You're welcome my friend Razz
-Ok I will fix it.
-Ok I will fix it.
-I will check jeje.
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patz2509



Posts : 93
Join date : 2012-10-07
Location : Mexico City

PostSubject: Re: Adon Street Fighter (Pots Gameplay)   August 12th 2015, 6:01 am

Hi Varo Smile I tried your adon and really is excellent: thumbsup: I just wanted to ask you a favor ... (if you could make it, in the end is your character and you have the last word) only if you could put the in chain ability to make combos as well, as the specials and hypers... Sad something similar to the infinite chars would be great for finish to enjoy this: ilu: or you could put this option to choose it for the player himself , if someone did not like it ... thanks anyway and excellent your work: fancy:
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varo_hades



Posts : 334
Join date : 2014-04-07
Age : 24

PostSubject: Re: Adon Street Fighter (Pots Gameplay)   August 12th 2015, 7:11 am

@patz2509 wrote:
Hi Varo Smile I tried your adon and really is excellent: thumbsup: I just wanted to ask you a favor ... (if you could make it, in the end is your character and you have the last word) only if you could put the in chain ability to make combos as well, as the specials and hypers... Sad something similar to the infinite chars would be great for finish to enjoy this: ilu: or you could put this option to choose it for the player himself , if someone did not like it ... thanks anyway and excellent your work: fancy:
Thanks man Smile
And sorry but add the chain combos in normal moves is gameplay of infinite and adon is in pots gameplay, if you want the chain combos you can add by yourself, isn't difficult Razz
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Tradt-Production



Posts : 149
Join date : 2014-11-16
Age : 25
Location : France

PostSubject: Re: Adon Street Fighter (Pots Gameplay)   August 13th 2015, 1:26 am

Great to see back some activity from you dude Smile Your works are amazing !
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exit370



Posts : 66
Join date : 2013-04-14

PostSubject: Re: Adon Street Fighter (Pots Gameplay)   August 14th 2015, 1:59 am

Always liked this dude. Gonna try him out. Thanks so much.
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varo_hades



Posts : 334
Join date : 2014-04-07
Age : 24

PostSubject: Re: Adon Street Fighter (Pots Gameplay)   August 14th 2015, 6:13 am

@Tradt-Production wrote:
Great to see back some activity from you dude Smile Your works are amazing !
Thanks man Razz

@exit370 wrote:
Always liked this dude. Gonna try him out. Thanks so much.
You're welcome man Smile
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varo_hades



Posts : 334
Join date : 2014-04-07
Age : 24

PostSubject: Re: Adon Street Fighter (Pots Gameplay)   August 23rd 2015, 1:37 pm

@patz2509 wrote:
Hi Varo Smile I tried your adon and really is excellent: thumbsup: I just wanted to ask you a favor ... (if you could make it, in the end is your character and you have the last word) only if you could put the in chain ability to make combos as well, as the specials and hypers... Sad something similar to the infinite chars would be great for finish to enjoy this: ilu: or you could put this option to choose it for the player himself , if someone did not like it ... thanks anyway and excellent your work: fancy:

Is your lucky day, because Ryuu made a patch of Adon for perform chain combos, here is the link:
http://www.mediafire.com/download/3z2puv67p7pscj3/Chain+combos+adon.rar
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