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 Editing Weegeeisgoingtokillm's characters (Need some help)

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Minun



Posts : 142
Join date : 2015-03-08

PostSubject: Editing Weegeeisgoingtokillm's characters (Need some help)   July 29th 2015, 11:15 am

Weegeeisgiongtokillm is by any means not a bad creator at all. I think characters like Microsoft Sam, and Trixie are alright but the others feel kinda like a parody of a typical extremely bad MUGEN author and that isn't good. Usually someone would learn their own patterns and change it or if not, keep it for the rest of their MUGEN lives. However, he doesn't seem to do that at all. So my personal challenge is to edit every characters he made the best I can to make them at a state of playable and possibly non-cringe worthy for the unlisted characters by him.

Keep in mind, just because I mention him doesn't mean I am him. I know he is at some sort of identity crisis where when you mention him and you are not well known to the community everyone will address you as "Weegeeisgoingtokillm" but I am not him, I don't know why or how he got an identity crisis but no. Stop this stupid trope please. Any mentions of this or addressing me as him would be ignored and deleted by my request to the mods.


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Minun



Posts : 142
Join date : 2015-03-08

PostSubject: Re: Editing Weegeeisgoingtokillm's characters (Need some help)   July 29th 2015, 3:03 pm




first edit will be his Spike Ear Pichu. I was happy to see a Spike ear to be make in MUGEN but sadly she wasn't even at a playable state. Always using her "Final Smash" attack at the start and having cringy attacks especially Attract. But I fixed that. Also, I loved how reference heavy the character is. The Pichu having a Pichu Bros. styled taunt, an ukulele for a special move as a homage to Pokemon Ranger, and the rest based on Smash Brothers however poorly executed. I have edited literally EVERY SINGLE THING ABOUT IT. I gave the normal attacks new animations, balanced out some annoying attacks, added attacks, and changed the AI.

She also has dash cancel attacks to a couple of her hyper moves, a combo announcer from the leftover sounds of the original character, and a completely different AI. Very projectile spammy (I don't know why) but doesn't seem to respond that well once up close and personal with it.

I still have a whole lot to do with this character so if you find any bugs or want to help me out on fixing them, please do contact me about it.

A lot were edited and a lot were unchanged. The portrait for example. It looks disgusting IMO. But I am thinking of changing that picture soon.

Edit: The music for Pichu's ukulele song suddenly corrupted. So you are gonna have to live with no sound from it for the time being.

Click on the picture of Pichu and Pikachu to download.

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Minun



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PostSubject: Re: Editing Weegeeisgoingtokillm's characters (Need some help)   July 29th 2015, 6:20 pm

(Is MMV dying or is everyone legitimately trying their hardest to ignore me?)
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borewood2013



Posts : 3146
Join date : 2014-08-11

PostSubject: Re: Editing Weegeeisgoingtokillm's characters (Need some help)   July 30th 2015, 10:06 am

@Minun wrote:
(Is MMV dying or is everyone legitimately trying their hardest to ignore me?)

Nothing is dying yo........ No

It is nice for you to edit/update someone's MUGEN goods.  Please take your time to try to improve this Pichu. Wink

I am using MUGEN1.0 only.

- the big portrait 9000,1 doesn't look right in my MUGEN1.0:
  [You must be registered and logged in to see this image.]
 
in case imgur not working for you....:
 

- after P2 is hit by the "Heart" attack, P2 gets stunned afterwards P2 enters the wrong state (P1's StateDef 0 no way!) in probably all MUGEN versions:
 [You must be registered and logged in to see this image.]
 
in case imgur not working for you....:
 
  * please look at where the arrow points to in my MUGEN1.0 screen shot, it shows that P2 was in the stun StateDef 5305 which is fine..............
[You must be registered and logged in to see this image.]
in case imgur not working for you....:
 
 * please look at where the arrow points to in my MUGEN1.0 screen shot, it shows that P2, after stun effect was gone, entered P1's StateDef 0 instead of its own (own one should have the white text color)......now all P1 can do are walking, crouching, and jumping only........
    !!!! in your [Statedef 5305], you must not use ChangeState and you should use SelfState !!!!

- the jumping strong kick (StateDef 650) has an extra unwanted pixel:
 [You must be registered and logged in to see this image.]
 
in case imgur not working for you....:
 
  * please look at where the arrow points to in my MUGEN1.0 screen shot, it shows that extra unwanted pixel is there even it seems to be far away from the main sprite.......(it happens to my hand-ripped sprites too some times....)
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Minun



Posts : 142
Join date : 2015-03-08

PostSubject: Re: Editing Weegeeisgoingtokillm's characters (Need some help)   July 30th 2015, 9:07 pm

@borewood2013 wrote:
@Minun wrote:
(Is MMV dying or is everyone legitimately trying their hardest to ignore me?)

Nothing is dying yo........ No

It is nice for you to edit/update someone's MUGEN goods.  Please take your time to try to improve this Pichu. Wink

I am using MUGEN1.0 only.

- the big portrait 9000,1 doesn't look right in my MUGEN1.0:
  [You must be registered and logged in to see this image.]
 
in case imgur not working for you....:
 

- after P2 is hit by the "Heart" attack, P2 gets stunned afterwards P2 enters the wrong state (P1's StateDef 0 no way!) in probably all MUGEN versions:
 [You must be registered and logged in to see this image.]
 
in case imgur not working for you....:
 
  * please look at where the arrow points to in my MUGEN1.0 screen shot, it shows that P2 was in the stun StateDef 5305 which is fine..............
[You must be registered and logged in to see this image.]
in case imgur not working for you....:
 
 * please look at where the arrow points to in my MUGEN1.0 screen shot, it shows that P2, after stun effect was gone, entered P1's StateDef 0 instead of its own (own one should have the white text color)......now all P1 can do are walking, crouching, and jumping only........
    !!!! in your [Statedef 5305], you must not use ChangeState and you should use SelfState !!!!

- the jumping strong kick (StateDef 650) has an extra unwanted pixel:
 [You must be registered and logged in to see this image.]
 
in case imgur not working for you....:
 
  * please look at where the arrow points to in my MUGEN1.0 screen shot, it shows that extra unwanted pixel is there even it seems to be far away from the main sprite.......(it happens to my hand-ripped sprites too some times....)

All of these issues were from the original author. I have noticed the first but I left it untouched because I couldn't think of a new portrait ATM. Weegee is known for not doing anything right and if you've seen his portraits, none of them look appealing at all. They would be off the square or not even touched at all leaving a Marvel logo in tact or a blank image. I was thinking of drawing my own however. I'll see what I can do. I deleted the edit from my computer after I uploaded it. All characters I tested the  strange dizzy state glitch didn't happen to them at all. However I converted the changestate into Selfstate just in case.



The "Heart" attack is called attract, of of the most useful moves in the game and it makes the Pokemon cuter than they already are. however I do not see it go well in a fighting game unless you are good at making animations and background art. But a stun move the original creator did for it is perfectly fine as is since it fits the Spike Ear Pichu's poses in some of her designs looking like she's using the move (Seductive looking winks).
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