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 Stopping the AI from idling and more usage of attacks

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Minun

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PostSubject: Stopping the AI from idling and more usage of attacks   July 14th 2015, 1:11 pm

One of my characters, has a bad rep for having a poor AI (being weak even though it actually isn't in the player's control) and by walking on air (I can't fix that. If someone can help me with that AI glitch, feel free) and the fact that it is extremely weak. The AI showed that it can finally stand a chance against a KFM now however, the AI feels like it does not need to use super moves and neither use it's dodging/counter move when opponents attacks.

Basically, I want the AI to use moves more often instead of using it less and less often the more attacks I put into it.


Also, the AI tends to stand in front of the opponent for a very long period of time for some reason I don't know why... If someone knows how to fix that problem, feel free to comment how.


Last edited by Minun on July 17th 2015, 1:07 pm; edited 1 time in total
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Minun

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PostSubject: Re: Stopping the AI from idling and more usage of attacks   July 17th 2015, 1:05 pm

Hello? Anyone?
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borewood2013

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PostSubject: Re: Stopping the AI from idling and more usage of attacks   July 18th 2015, 12:21 pm

Hmmmmmmm..........where did you put your MUGEN A.I. code?  It can be under either [Statedef -1] or [Statedef -3],  for [Statedef -2] you need to be careful though.

And, in your CMD file, have you disabled MUGEN A.I.'s access to all Command triggers?  Non-disabled Commands might affect your MUGEN A.I. because of some conflicts......(?)

For your "A.I. walking on air" issue, perhaps you can use a PosSet state controller with y = 0 all the times when in the stand/crouch/walk/jump start/jump land states.  And, for any moves that are supposed to be used on ground only, you may want to add a StateType != A trigger to those.
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Minun

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PostSubject: Re: Stopping the AI from idling and more usage of attacks   July 18th 2015, 5:50 pm

@borewood2013 wrote:
Hmmmmmmm..........where did you put your MUGEN A.I. code?  It can be under either [Statedef -1] or [Statedef -3],  for [Statedef -2] you need to be careful though.

And, in your CMD file, have you disabled MUGEN A.I.'s access to all Command triggers?  Non-disabled Commands might affect your MUGEN A.I. because of some conflicts......(?)

For your "A.I. walking on air" issue, perhaps you can use a PosSet state controller with y = 0 all the times when in the stand/crouch/walk/jump start/jump land states.  And, for any moves that are supposed to be used on ground only, you may want to add a StateType != A trigger to those.

The AI is at Statedef -1 in the CMD like most Ais. I am not sure what you mean by disabling MUGEN AI's acress to all Command triggers. If you need the whole character, I can give you it and you can try to make the AI yourself.
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