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 Lord Beerus/Bills DBZ WIP - BETA released 8/3/15

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RAHLONNIR



Posts : 86
Join date : 2015-04-23

PostSubject: Re: Lord Beerus/Bills DBZ WIP - BETA released 8/3/15   July 27th 2015, 9:52 am

Red Hood - Thanks man Smile

erickablond - DBZ characters are so FX heavy so it's a pain in the ass to find and recolor but it looks awesome by the end of it

Beerus vs Broly AI mugen TEST


Added DB,x/y/z - flick parry(suggested by Dragon Sam)

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RAHLONNIR



Posts : 86
Join date : 2015-04-23

PostSubject: Re: Lord Beerus/Bills DBZ WIP - BETA released 8/3/15   August 3rd 2015, 1:03 am

BETA 8/3/15(added on this and first post movelist is in the folder)
http://www.mediafire.com/download/9k9ib3gntznvsvf/LordBeerus.rar


Last edited by RAHLONNIR on August 3rd 2015, 4:57 pm; edited 1 time in total
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Dave Rattlz



Posts : 76
Join date : 2015-05-14
Age : 19
Location : Portugal, Peniche

PostSubject: Re: Lord Beerus/Bills DBZ WIP - BETA released 8/3/15   August 3rd 2015, 6:50 am

Whoa great beta man this lord beerus is going to be awesome!
Well done! clap clap
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RAHLONNIR



Posts : 86
Join date : 2015-04-23

PostSubject: Re: Lord Beerus/Bills DBZ WIP - BETA released 8/3/15   August 3rd 2015, 5:05 pm

@Dave Rattlz wrote:
Whoa great beta man this lord beerus is going to be awesome!
Well done! clap clap

Thanks man Smile

P.S. I forgot to fix the quotes after I made my first template he says "the silver samurai never surrenders" lol
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scottsummers



Posts : 38
Join date : 2014-05-09

PostSubject: Re: Lord Beerus/Bills DBZ WIP - BETA released 8/3/15   August 3rd 2015, 7:56 pm

This character is amazing, very fun to play with him, the next is brianic?
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manbatshark8



Posts : 61
Join date : 2015-05-28
Age : 17
Location : Mexico

PostSubject: Re: Lord Beerus/Bills DBZ WIP - BETA released 8/3/15   August 3rd 2015, 7:58 pm

aasooomeee
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borewood2013



Posts : 3162
Join date : 2014-08-11

PostSubject: Re: Lord Beerus/Bills DBZ WIP - BETA released 8/3/15   August 4th 2015, 5:00 am

Very cool and solid beta release!   
I like all the StateDef 19x intros you added to him!  The VFXs are splendid, especially after the Flick Counter!  Those special move combos are awesome!

Some things I found (some may be just due to my own MUGEN preference not actually bugs/issues):
- his taunt's animation blue clsn box is missing?  P2 cannot hit him and cannot push him during so....
- his air float's animation blue clsn box is missing?  P2 cannot hit him and cannot push him during so....
- some ground-only normal moves look like they hit low and P2 should guard/block low but are not set up accordingly; i.e. P2 is able to guard/block the crouching hard kick while standing and the Launcher can be guarded/blocked by P2 only when he/she/it is standing?
- the Energy Blast volley 1 seems to miss not-so-fat P2 in the corner (I tried with KFM and some KOF chars.)
- for the normal Jump Strong Punch & Kick I see you VelSet x = 0 and y = 0 all the times, is that for the sake of the air normal chain combos?  Yet, when these two(2) air normal moves have no move contact with P2, the VelSet is always in effect, which makes both Jump Strong Punch & Kick movement look.......kind of unnatural .........may be just me...........anyway, I think the VelSet trigger1 = 1 can be changed to trigger1 = NumTarget, well it is all up to you of course if trigger1 = 1 is your planned way......
- the ground-only forward dash.........if I just tap F,F very quick, he will just show the first 1-2 frames of his run animation and the forward dash does not really happen, during so, the Run Sound S0,5 can be still heard however.  So I would like to suggest you to either re-adjust the PlaySnd trigger, or use a StopSnd to stop the Run Sound when he is not dashing forward at all.......again, it may be just me..........

Can't wait to seeing and trying your next updated beta! bounce

P.S.  I just voted for this of your MUGEN WIPs in the "Voting: Favorite MMV WIPs that showed progress in July 2015" topic here:
       http://mugenmultiverse.fanbb.net/t6417-voting-favorite-mmv-wips-that-showed-progress-in-july-2015#75543


Last edited by borewood2013 on August 12th 2015, 7:45 am; edited 1 time in total
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JARRO77



Posts : 1023
Join date : 2012-06-01
Age : 24
Location : Italy

PostSubject: Re: Lord Beerus/Bills DBZ WIP - BETA released 8/3/15   August 6th 2015, 2:49 am

really a epic char, the sprites are AWESOME,gameplay is cool too,can't wait for the final version Smile i really hope this guys make too other's db chars Very Happy
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Mistah Jorge



Posts : 1754
Join date : 2013-07-04
Age : 18
Location : Portugal

PostSubject: Re: Lord Beerus/Bills DBZ WIP - BETA released 8/3/15   August 9th 2015, 12:57 pm

I just hope this character won't be the cheap type dragon ball character
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Ice



Posts : 9
Join date : 2015-08-09
Age : 24

PostSubject: Re: Lord Beerus/Bills DBZ WIP - BETA released 8/3/15   August 10th 2015, 4:03 pm

i think the glow thing on his basic attacks etc is a bit too much try to reduce it a bit...i mean the spritesheet itself is great...why not showcase it more
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Shinkemaster



Posts : 117
Join date : 2015-08-05
Age : 18
Location : Argentina

PostSubject: Re: Lord Beerus/Bills DBZ WIP - BETA released 8/3/15   August 10th 2015, 9:32 pm

Impressive char, I do not expect to see him, and I want him in my colecion of DBZ chars!! x3
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exit370



Posts : 66
Join date : 2013-04-14

PostSubject: Re: Lord Beerus/Bills DBZ WIP - BETA released 8/3/15   August 13th 2015, 12:56 pm

Great job. Thanks so much for sharing. Gonna add this one to the rest.
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Shinkemaster



Posts : 117
Join date : 2015-08-05
Age : 18
Location : Argentina

PostSubject: Re: Lord Beerus/Bills DBZ WIP - BETA released 8/3/15   August 13th 2015, 1:23 pm

wow Razz  imagined it would fight well, really amazing, nice work lol!
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Helio



Posts : 104
Join date : 2014-06-26
Age : 32
Location : Spain

PostSubject: Re: Lord Beerus/Bills DBZ WIP - BETA released 8/3/15   August 18th 2015, 4:48 am

It's really-really well done. Congratulations.
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