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 Psylocke wip

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thepaniqd

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Age : 32

PostSubject: Psylocke wip   July 10th 2015, 7:46 pm

So I'm still here, still working on MSH:R.
Between work and moving i've been extremely busy (not that i'm complaining). I've finally gotten a bit of time to get in some work on the demo so here's a few screenies of psylocke in progress.

suggestions for special and hyper moves you would like to see are welcome.

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Sorry she isn't terribly impressive atm
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BlueSpiderX

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PostSubject: Re: Psylocke wip   July 10th 2015, 9:05 pm

I was about to ask if MSH:R is still going or not. You sir just made my day.
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erickablond

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PostSubject: Re: Psylocke wip   July 10th 2015, 10:40 pm

It good to see that this back to active and that the project is still alive.
I have a suggestion, that such a hyper where it attacks with a sword telecinese moving?
I know that it would have some editions, more I guess some creator could help and would leave it more original
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volzzilla

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PostSubject: Re: Psylocke wip   July 11th 2015, 5:46 pm

good to see you again paniqd Very Happy
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Adminbot

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PostSubject: Re: Psylocke wip   July 14th 2015, 12:26 am

Thank you for sharing. Link to WIP Reveal now listed in the forum index news block.
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Darthpool

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Location : Latveria

PostSubject: Re: Psylocke wip   July 14th 2015, 8:11 am

It's great to see you back. Hows Luisdude? I haven't seen him lately either.
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thepaniqd

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PostSubject: Re: Psylocke wip   July 15th 2015, 5:25 pm

Shadow Lord wrote:
It's great to see you back. Hows Luisdude? I haven't seen him lately either.

He's back as well. although i believe he may still have a little recovery to do from some medical issues.
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Darthpool

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PostSubject: Re: Psylocke wip   July 15th 2015, 5:44 pm

@thepaniqd wrote:
Shadow Lord wrote:
It's great to see you back. Hows Luisdude? I haven't seen him lately either.

He's back as well. although i believe he may still have a little recovery to do from some medical issues.
I hope he's okay.
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thepaniqd

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PostSubject: Re: Psylocke wip   July 26th 2015, 11:39 pm

A quick update: all of her basics and specials are complete as well as 3 supers not including air variations.

I've still got to add her level 3 super, desperation move, combo system and AI as well as some other bits and pieces.

As far as gameplay the same sort of hybrid combo system applies and while she is less damaging and has lower defense than most she has more speed and an added dodge mechanic (which will apply to the more agile characters included in game). Like Doom she is heavily customized from but based on her previous capcom incarnations. a simple example being she retains her psi-blast but when it makes contact with a grounded opponent it does minimal damage and sends them into a short stunned state in the air or otg it is a damaging concussive blast.
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volzzilla

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PostSubject: Re: Psylocke wip   July 27th 2015, 8:21 am

sounds good thepaniqd Smile and the more you can make her do new custom stuff, the better as far as i am concerned Very Happy
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Xfields



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PostSubject: Re: Psylocke wip   December 17th 2016, 6:35 pm

looks very nice
if you're interested i have some unfinished stuff i did for her(including notes about how to use the sprites)and a set of revamped sprites with smart palettes hands and sash belt.
pm me if you're interested
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