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 Code for 2 Hyper Moves

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JARRO77



Posts : 1021
Join date : 2012-06-01
Age : 24
Location : Italy

PostSubject: Code for 2 Hyper Moves   June 27th 2015, 11:57 pm

hey guys how you know me and angelus are working on superman beyond, i need help with 2 hypers moves


first hyper




how you can see on the concept superman beyond hit the opponent multiple time with alot of punch, we have the sprites, but unfurtunally i'm not good for this type of code, so i need a code for this hyper move, i asked the help to all the coders in vip section and hope someone help us Angelus made really a great work on this char and we really need help on this hyper move Smile


second hyper is called sun hyper

In Injustice game Superman use the power of sun, what makes him stornger/faster for a some time. We need to make the same hyper.

angelus made the sprite for this hyper but i don't know how made the code, we really need help on this 2 hypers, hope you guys can help us Smile
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JARRO77



Posts : 1021
Join date : 2012-06-01
Age : 24
Location : Italy

PostSubject: Re: Code for 2 Hyper Moves   July 3rd 2015, 11:31 am

guys really i need help on this two hyper moves, we have the sprites, we just need the code i give credit for the help, pls guys contact me
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Red Hood



Posts : 908
Join date : 2012-06-16

PostSubject: Re: Code for 2 Hyper Moves   July 3rd 2015, 11:57 am

@JARRO77 wrote:
hey guys how you know me and angelus are working on superman beyond, i need help with 2 hypers moves


first hyper




how you can see on the concept superman beyond hit the opponent multiple time with alot of punch, we have the sprites, but unfurtunally i'm not good for this type of code, so i need a code for this hyper move, i asked the help to all the coders in vip section and hope someone help us Angelus made really a great work on this char and we really need help on this hyper move Smile


second hyper is called sun hyper

In Injustice game Superman use the power of sun, what makes him stornger/faster for a some time. We need to make the same hyper.

angelus made the sprite for this hyper but i don't know how made the code, we really need help on this 2 hypers, hope you guys can help us Smile

for the first hyper, i would use the one from hulk when he keeps hitting you when you are down, or the one from wolverine
can you post the sprites of the second because i don't understand it
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X



Posts : 300
Join date : 2014-04-10

PostSubject: Re: Code for 2 Hyper Moves   July 3rd 2015, 12:08 pm

Savage Hulk by Buyog has a move called "Rage Mode" maybe you can check his code to see if it will help you for the second Hyper.
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JARRO77



Posts : 1021
Join date : 2012-06-01
Age : 24
Location : Italy

PostSubject: Re: Code for 2 Hyper Moves   July 3rd 2015, 12:47 pm

@Red Hood wrote:
@JARRO77 wrote:
hey guys how you know me and angelus are working on superman beyond, i need help with 2 hypers moves


first hyper




how you can see on the concept superman beyond hit the opponent multiple time with alot of punch, we have the sprites, but unfurtunally i'm not good for this type of code, so i need a code for this hyper move, i asked the help to all the coders in vip section and hope someone help us Angelus made really a great work on this char and we really need help on this hyper move Smile


second hyper is called sun hyper

In Injustice game Superman use the power of sun, what makes him stornger/faster for a some time. We need to make the same hyper.

angelus made the sprite for this hyper but i don't know how made the code, we really need help on this 2 hypers, hope you guys can help us Smile

for the first hyper, i would use the one from hulk when he keeps hitting you when you are down, or the one from wolverine
can you post the sprites of the second because i don't understand it



yea man you'r right maybe the wolverine code can work thanks Smile, for the second hyper well i think this moves dont requires sprites in particular, i mean superman Beyond use some effects so some explood can be cool for give to the char the power of the sun and then the char will be more fast and strong i mean something like this, it's like a mode when the char become more fast with some cool effects too when hit the opponent



@X wrote:
Savage Hulk by Buyog has a move called "Rage Mode" maybe you can check his code to see if it will help you for the second Hyper.

thanks i totally forgot that move Smile
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Angelus_Silverhead



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Join date : 2012-05-01
Age : 25
Location : Ukraine

PostSubject: Re: Code for 2 Hyper Moves   July 3rd 2015, 1:20 pm

Thank you guys for you help!
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Angelus_Silverhead



Posts : 1294
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Age : 25
Location : Ukraine

PostSubject: Re: Code for 2 Hyper Moves   July 3rd 2015, 2:11 pm

It must work this way, Red Hood:
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borewood2013



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Join date : 2014-08-11

PostSubject: Re: Code for 2 Hyper Moves   July 4th 2015, 9:43 am

>> ....sun hyper....what makes him stronger/faster for a some time.
Making all attacks stronger is not that hard I guess.
Something like this:

Code:
[State -3, AttackMulSet]
type = AttackMulSet
triggerall = RoundState = 2
triggerall = MoveType != H
trigger1 = [some thing you use to record the sun hyper effectiveness time, you can use Var() or Helper]
trigger1 = MoveType = A
value = 2.0  ;;;;;;;;; suppose it just makes it double
ignorehitpause = 1
* if you have used AttackMulSet for damage dampener then you may need to re-do that for the sun hyper

Making all moves faster is not that hard I guess.
Something like this:

Code:
[State -3, VelSet]
type = VelSet
triggerall = RoundState = 2
triggerall = MoveType != H
trigger1 = [some thing you use to record the sun hyper effectiveness time, you can use Var() or Helper]
trigger1 = Vel X != 0 && Vel Y != 0
x = Vel X * 2 ;;;;;;;;; suppose it just makes it double
y = Vel Y * 2 ;;;;;;;;; suppose it just makes it double
ignorehitpause = 1
* if you have some custom corner push VelSet/VelAdd then you may need to re-do that for the sun hyper

Making a move animation faster might need some more work though:
1) when the sun hyper move is activated, use the MUGEN state controller ChangeAnim to change to a
    faster animation Action (i.e. Action 0 normal with 20 game ticks while Action 1 faster with 10 game
    ticks, but you have to make for all character animation Action, not just one...
or
2) do it purely in MUGEN CNS code:
Code:
[State -3, ChangeAnim]
type = ChangeAnim
triggerall = RoundState = 2
triggerall = MoveType != H
trigger1 = [some thing you use to record the sun hyper effectiveness time, you can use Var() or Helper]
trigger1 = AnimElemTime(AnimElemNo(0) + 1) < 0
trigger1 = AnimElemTime(AnimElemNo(0)) > floor ((AnimElemTime(AnimElemNo(0)) - AnimElemTime(AnimElemNo(0) + 1)) / 2)
value = anim
elem = AnimElemNo(0) + 1
ignorehitpause = 1
* this is the "Haste" MUGEN code by MFG davidgee
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JARRO77



Posts : 1021
Join date : 2012-06-01
Age : 24
Location : Italy

PostSubject: Re: Code for 2 Hyper Moves   July 4th 2015, 11:39 am

@borewood2013 wrote:
>> ....sun hyper....what makes him stronger/faster for a some time.
Making all attacks stronger is not that hard I guess.
Something like this:

Code:
[State -3, AttackMulSet]
type = AttackMulSet
triggerall = RoundState = 2
triggerall = MoveType != H
trigger1 = [some thing you use to record the sun hyper effectiveness time, you can use Var() or Helper]
trigger1 = MoveType = A
value = 2.0  ;;;;;;;;; suppose it just makes it double
ignorehitpause = 1
* if you have used AttackMulSet for damage dampener then you may need to re-do that for the sun hyper

Making all moves faster is not that hard I guess.
Something like this:

Code:
[State -3, VelSet]
type = VelSet
triggerall = RoundState = 2
triggerall = MoveType != H
trigger1 = [some thing you use to record the sun hyper effectiveness time, you can use Var() or Helper]
trigger1 = Vel X != 0 && Vel Y != 0
x = Vel X * 2 ;;;;;;;;; suppose it just makes it double
y = Vel Y * 2 ;;;;;;;;; suppose it just makes it double
ignorehitpause = 1
* if you have some custom corner push VelSet/VelAdd then you may need to re-do that for the sun hyper

Making a move animation faster might need some more work though:
1) when the sun hyper move is activated, use the MUGEN state controller ChangeAnim to change to a
    faster animation Action (i.e. Action 0 normal with 20 game ticks while Action 1 faster with 10 game
    ticks, but you have to make for all character animation Action, not just one...
or
2) do it purely in MUGEN CNS code:
Code:
[State -3, ChangeAnim]
type = ChangeAnim
triggerall = RoundState = 2
triggerall = MoveType != H
trigger1 = [some thing you use to record the sun hyper effectiveness time, you can use Var() or Helper]
trigger1 = AnimElemTime(AnimElemNo(0) + 1) < 0
trigger1 = AnimElemTime(AnimElemNo(0)) > floor ((AnimElemTime(AnimElemNo(0)) - AnimElemTime(AnimElemNo(0) + 1)) / 2)
value = anim
elem = AnimElemNo(0) + 1
ignorehitpause = 1
* this is the "Haste" MUGEN code by MFG davidgee



THANKS MAN i really appreciate it, now i try to add the code you did, and if i still have problems i contact you
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JARRO77



Posts : 1021
Join date : 2012-06-01
Age : 24
Location : Italy

PostSubject: Re: Code for 2 Hyper Moves   July 24th 2015, 1:27 am

hey guys still need help for both moves,angelus working very hard on this character, and i really hope someone decise to help us. i give credits for the help, everyone is interested to help contact me Smile
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Mistah Jorge



Posts : 1741
Join date : 2013-07-04
Age : 18
Location : Portugal

PostSubject: Re: Code for 2 Hyper Moves   August 11th 2015, 9:43 am

All right i want to give it a try, contact me when ever you can
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