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 Ugh. I need someone to do the interactive stage part of my full game

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Minun

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PostSubject: Ugh. I need someone to do the interactive stage part of my full game   25/06/15, 08:00 pm

I want my game to have objects people can interact with along with floating platforms that people can jump on and off. But I don't know how to do so. The fullgame is for 1.1 but I also consider a 1.0 version where it focuses on story with the Mugen Story Mode tool.
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Mistah Jorge

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PostSubject: Re: Ugh. I need someone to do the interactive stage part of my full game   25/06/15, 09:42 pm

I think you may want to talk with ELETRO, he know stuff about this
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Minun

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PostSubject: Re: Ugh. I need someone to do the interactive stage part of my full game   25/06/15, 10:32 pm

Mistah Jorge wrote:
I think you may want to talk with ELETRO, he know stuff about this

Didn't respond.
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borewood2013

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PostSubject: Re: Ugh. I need someone to do the interactive stage part of my full game   02/07/15, 08:44 am

This sounds like a MUGEN full game idea...... Idea

There are some ways to make a MUGEN character being able to jump on/off a "platform" in MUGEN.
One is respective to P1 (player) ==>> more control.
Another one is respective to P2 (enemy) ==>> less/limited control.

For P1 (player) self hard-coded part my Custom FC Upa has this feature: jumping on/off a floating Mini-Zai.  But it only works for P1 (player)........ No
For P2 (enemy) general coded part my Custom GNG Lucifer has this feature: jumping on/off a Lucifer's knee(s).  But it only works when P2 (enemy) does not have some special MUGEN code that makes him/her/it invincible, and/or always prevents him/her/it from "floating" or "skywalking"......... No 

Simply put, such platform on/off feature is best for MUGEN full games only (very not perfect indeed)......because current MUGEN engine does not officially support this feature........ No
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Ugh. I need someone to do the interactive stage part of my full game
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