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 update ironfist by Fede de 10

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fede de 10



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PostSubject: Re: update ironfist by Fede de 10   January 11th 2016, 9:00 am

@animaraz wrote:
No recuerdo a Puño de Hierro utilizando armas de fuego, no creo que sea un ataque acorde a la naturaleza del personaje. Es mejor que utilice su Puño de Hierro" como hyper maximo.

¿Iron Fist and fire weapon? I'm not sure, maybe bad idea.
de hecho me estoy guiando por una imagen (pero no se a que parte del mundo marvel pertenece)
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yo haria el hyper como una medida desesperada
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kokehackz



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PostSubject: Re: update ironfist by Fede de 10   January 11th 2016, 11:18 am

En mi humilde opinion, creo que es mejor centrarte en la parte de artista marcial del personaje clásico( es como mejor se le conoce), para hypers etc, combinar llaves con golpes sería lo mas apropiado, como dice el amigo animaraz, el golpe supremo es el puño de hierro, ya sea independiente o al final de un combo a modo de finisher, sigo tus progresos, ¡¡animo!!
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animaraz



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PostSubject: Re: update ironfist by Fede de 10   January 11th 2016, 11:29 am

Ese no es Danny, es Orson Randall
[url=marvel.wikia.com/wiki/Orson_Randall_(Earth-616)]Orson Randall[/url]

Entonces yo creo que es mejor olvidar la idea de las pistolas.

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fede de 10



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PostSubject: Re: update ironfist by Fede de 10   January 11th 2016, 3:52 pm

Si creo que tienes razon
Eso dificulta un poco mas las ideas, voy a ver videos de ironfist de mvc3 ultimate a ver si veo algo interesante
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fede de 10



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PostSubject: Re: update ironfist by Fede de 10   January 20th 2016, 11:43 am

hola amigos tengo dos noticias y dudas
1- casi termino todos los sprites (faltaria agregarles nuevos para sus hypers) todos van a ser mios ja ja
2- encontre estos fx para los hypers nuevos (necesito saber si les gusta?)
vean:
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fede de 10



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PostSubject: Re: update ironfist by Fede de 10   January 20th 2016, 11:44 am

@fede de 10 wrote:
hola amigos tengo dos noticias y dudas
1- casi termino todos los sprites (faltaria agregarles nuevos para sus hypers) todos van a ser mios ja ja
2- encontre estos fx para los hypers nuevos (necesito saber si les gusta?)
vean:
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1- I end almost all sprites (would fail to attach it to your hypers) will all be mine ha ha
2- I found these fx for new hypers (need to know if they like?)
see:
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Doom



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PostSubject: Re: update ironfist by Fede de 10   January 20th 2016, 11:54 am


I'm happy for your progress ... you're fast! yes
I like your effects ... but I do not know about that ... wait the opinion of some coder ... lol!
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animaraz



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PostSubject: Re: update ironfist by Fede de 10   January 20th 2016, 12:03 pm

El segundo de arriba para abajo esta genial para el "Puño de Hierro" Si utilizas poco de estos efectos el hyper resaltará más todavia. Al utilizarlos para golpes normales o para todos los especiales como que el hyper podría quedar un poco menos asombroso. Te aconsejo usar un máximo de 4.
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fede de 10



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PostSubject: Re: update ironfist by Fede de 10   January 20th 2016, 12:22 pm

@animaraz wrote:
El segundo de arriba para abajo esta genial para el "Puño de Hierro" Si utilizas poco de estos efectos el hyper resaltará más todavia. Al utilizarlos para golpes normales o para todos los especiales como que el hyper podría quedar un poco menos asombroso. Te aconsejo usar un máximo de 4.
amigo animaraz esta es mas o menos mi idea del hyper a crear
seria algo como esto:
comienza con una carga de chi y luego golpiza con las manos con chi

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dejando al oponente mareado
terminada la golpiza con un golpe final de dragon
(por ahi tengo un dragon de shiryu de saint seiya)
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animaraz



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PostSubject: Re: update ironfist by Fede de 10   January 20th 2016, 12:33 pm

Si estuvieramos en facebook te daba "like". Muy buen concepto.

Very good men.
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fede de 10



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PostSubject: Re: update ironfist by Fede de 10   January 20th 2016, 1:14 pm

@fede de 10 wrote:
@animaraz wrote:
El segundo de arriba para abajo esta genial para el "Puño de Hierro" Si utilizas poco de estos efectos el hyper resaltará más todavia. Al utilizarlos para golpes normales o para todos los especiales como que el hyper podría quedar un poco menos asombroso. Te aconsejo usar un máximo de 4.
amigo animaraz esta es mas o menos mi idea del hyper a crear
seria algo como esto:
comienza con una carga de chi y luego golpiza con las manos con chi

[You must be registered and logged in to see this image.]
dejando al oponente mareado
terminada la golpiza con un golpe final de dragon
(por ahi tengo un dragon de shiryu de saint seiya)
aca encontre al dragon (thanks Spidergoku)
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Fabry Taz



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PostSubject: Re: update ironfist by Fede de 10   January 20th 2016, 2:05 pm

great job,i was thinking you should use as a reference iron fist of marvel future fight because he has a lot of special moves well done with many special effects
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Helio



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PostSubject: Re: update ironfist by Fede de 10   February 5th 2016, 2:58 am

Very interesting project.
If it is not late to suggest hyper moves, I'd like to give you 3 ideas:
1. A super-strong iron punch, simple but very harmful.
2. A long combo where Ironfist hits many times using punches and kicks, maybe making his opponent fall back and giving a last punch in the ground after a jump.
3. A Luke Cage super-punch help. I don't know much of Ironfist but I'm sure he and Luke Cage were partners in Heroes for hire. I think, if Arkady gives you permission, it could be fun to see Luke helping.

I wouldn't use guns neither, I think they doesn't fit the char, but it's your project so do what you like.
Good luck and thanks for sharing.
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