A place to have fun with Mugen
 
PortalHomeFAQMemberlistSearchRegisterComic WIP TrackerDownloadsLog inChat
Website Navigation Help
Translate the Website
Log in
Username:
Password:
Log in automatically: 
:: I forgot my password
Latest topics
» Adam Warlock Revival Remake
by skhsato123 Today at 5:58 am

» Sprite comic book covers
by NightDevil123 Today at 3:36 am

» spidergoku portraits
by Doom Yesterday at 10:08 pm

» xena portraits
by Doom Yesterday at 10:06 pm

» tombstone portraits
by Doom Yesterday at 10:03 pm

» TMNTportraits
by Doom Yesterday at 10:02 pm

Special Features at MMV





Chat on MMV w/ Discord


Share | 
 

 Trouble creating small ports

View previous topic View next topic Go down 
AuthorMessage
volzzilla

avatar

Posts : 6600
Join date : 2012-05-02

PostSubject: Trouble creating small ports   Sat Jan 05, 2013 7:29 pm

i recently tried to create some new 25x25 small ports for chars that did not have correct ones. i did that easily, indexed and converted to pcx and inserted into the sff correctly.

they look fine on the select screen, but for some reason i get color loss on them in the lifebars. anyone know how i can fix that?
Back to top Go down
View user profile
O Ilusionista

avatar

Posts : 787
Join date : 2012-05-17
Location : Brazil

PostSubject: Re: Trouble creating small ports   Fri Jan 11, 2013 2:52 am

colorloss or wrong colors?
Back to top Go down
View user profile http://www.brazilmugenteam.com
volzzilla

avatar

Posts : 6600
Join date : 2012-05-02

PostSubject: Re: Trouble creating small ports   Fri Jan 11, 2013 7:53 pm

color loss.



as you can see from the image (edited the examples together so seen better), wonderman looks fine on the select screen. its in the lifebars where it gets screwed up.
Back to top Go down
View user profile
volzzilla

avatar

Posts : 6600
Join date : 2012-05-02

PostSubject: Re: Trouble creating small ports   Mon Jan 14, 2013 1:08 am

and now a new trouble. i tried to change the main port (9000,1) on wasp and that screwed up the palette for the small port as seen in the select screen. though it look fine on the lifebars when playing.

any help on either case? the one i just mentioned, or the one previously discussed above
Back to top Go down
View user profile
GLB

avatar

Posts : 29
Join date : 2012-10-22
Age : 22
Location : _̴ı̴̴̡̡̡ ̡͌l̡̡̡ ̡͌l̡ ̡̡ ̴̡ı̴̴̡ ̡̡͡ ̲̲̲͡͡͡ ̲▫̲͡ ̲̲̲͡͡π̲̲͡͡ ̲̲͡▫̲̲͡͡ ̲ ̡̡̡ ̡ ̴̡ı̴̡̡ ̡͌l̡̡̡̡

PostSubject: Re: Trouble creating small ports   Mon Jan 14, 2013 12:23 pm

Color loss is there due to the fact that when indexed it's victim of mugens 256 color limit. The render/picture you're using obviously has many colors and this is why there's loss. The only way to properly overcome this is to edit your render/picture so it doesn't have too many differentiating colors, or simply find a picture that you'd assume doesn't have much color loss keeping the 256 color thing in mind.


The other problem you've encountered could be a couple of things, your description's a bit vague. it could be incorrect indexing (not setting the proper 0 color. I'm assuming you know what a 0 color is.) Or you could've accidentally shared the palette with other sprites, causing a slight error in the appearance of the sprite. I've encountered this a few times, I usually solve the situation by replacing the small portrait with itself in fighter factory and saving its own palette to itself then resaving the sff.
Back to top Go down
View user profile http://network.mugenguild.com/glb/
volzzilla

avatar

Posts : 6600
Join date : 2012-05-02

PostSubject: Re: Trouble creating small ports   Mon Jan 14, 2013 5:22 pm

thanx for the reply and for getting involved in general. offered a welcome in your stage release topic.

anyway, the small ports were indexed to 256. in each case i took an actual sprite and cropped it to 25x25, then added to the sprite file at 9000,0. they work in the select screen, but not on the lifebars
Back to top Go down
View user profile
GLB

avatar

Posts : 29
Join date : 2012-10-22
Age : 22
Location : _̴ı̴̴̡̡̡ ̡͌l̡̡̡ ̡͌l̡ ̡̡ ̴̡ı̴̴̡ ̡̡͡ ̲̲̲͡͡͡ ̲▫̲͡ ̲̲̲͡͡π̲̲͡͡ ̲̲͡▫̲̲͡͡ ̲ ̡̡̡ ̡ ̴̡ı̴̡̡ ̡͌l̡̡̡̡

PostSubject: Re: Trouble creating small ports   Tue Jan 15, 2013 2:40 am

Maybe it's the screenpack you're using? Does it require custom portraits?
Back to top Go down
View user profile http://network.mugenguild.com/glb/
volzzilla

avatar

Posts : 6600
Join date : 2012-05-02

PostSubject: Re: Trouble creating small ports   Tue Jan 15, 2013 3:38 pm

no custom ports.

though i now wonder if maybe i'm supposed to click the shared palette box on small ports? i had not been doing that. could that be the problem? and if so, where in the sprite file do they then need to go if have that box checked?
Back to top Go down
View user profile
LALO27

avatar

Posts : 282
Join date : 2012-12-03
Age : 25
Location : Córdoba Argentina

PostSubject: Re: Trouble creating small ports   Fri Mar 29, 2013 2:54 am

hi! i have the same trouble with the small portrait.. are you found some solution volzilla?
Back to top Go down
View user profile
LALO27

avatar

Posts : 282
Join date : 2012-12-03
Age : 25
Location : Córdoba Argentina

PostSubject: Re: Trouble creating small ports   Fri Mar 29, 2013 9:25 pm




the video is in spanish, but i am sure you can understand the process my friend!!

Back to top Go down
View user profile
Arkady

avatar

Posts : 1407
Join date : 2012-05-01
Age : 37
Location : Australia

PostSubject: Re: Trouble creating small ports   Sat Mar 30, 2013 7:16 pm

Alright here's what I usually do, forget about the sprite currently on the 9000_0, go find the actual sprite or something you want to use, then open that in a picture editor, (I use paintshop)
copy the image, and shrink the original down to 25x25. Then paste the copy on top to where their head fits nicely in the 25x25 box, then the important part, save as a '.bmp' so call it 9000_0.bmp

add that to your 9000_0 slot in the sff. Then tick the shared pallet box but make sure there isn't any other pics before or after that are not part of the shared pallet, (I suggest to allocate them at the end of the Sff (once the shared pallet box is ticked everything after should also be the same till the end) this is not a strict rule, but it does help when discoloring happens randomly
hope that helps cheers
oh and you can thank Zvitor for teaching me that, when I was stuck on that very same issue, long time ago
Back to top Go down
View user profile
 
Trouble creating small ports
View previous topic View next topic Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
The Mugen Multiverse :: Mugen :: Mugen Help-
Jump to: