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 Gorilla Grodd by cravd, Jhonny_DC, Pilgrim, & borewood2013 major update released

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Helio



Posts : 104
Join date : 2014-06-26
Age : 32
Location : Spain

PostSubject: Re: Gorilla Grodd by cravd, Jhonny_DC, Pilgrim, & borewood2013 major update released   May 22nd 2015, 3:25 am

Great release, thank you.
I have a problem opening the char with FF too.
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borewood2013



Posts : 3140
Join date : 2014-08-11

PostSubject: Re: Gorilla Grodd by cravd, Jhonny_DC, Pilgrim, & borewood2013 major update released   May 22nd 2015, 3:44 am

@Helio wrote:
Great release, thank you.
I have a problem opening the char with FF too.

I used Fighter Factory Classic when I was helping update Gorila Grodd's SFF and AIR and SND files.  So please use Fighter Factory Classic. Very Happy

@mugenbob:
>> I don't really understand the monkey wrench throwing move, the charge move or the pterodactyl one
These were in the original version of Gorila Grodd when the files were handed to me.
The monkey wrench throwing move, volzzilla also mentioned to me, and I explained that if taking that wrench throwing move out then Gorila Grodd will not have any non-power-consuming projectile/fireball move to face so many Marvel/DC MUGEN characters that own many non-power-consuming projectile/fireball moves.  Well, the object Gorila Grodd uses to throw doesn't matter as long as it has something to throw LOL lol!   So, if he is getting some rock then he can throw a rock too. tongue
Oh the flying dinosaur is called "pterodactyl"?  Cool, just learned a new English word heh heh Smile
>> By the way if you are still looking to further improve your Grodd maybe you should look at the KingKong character in order to make Grodd's face look a bit more vicious in his default stance?
Oh this one then will be needed to redirected to Pilgrim, the spriter........

And I have to thank volzzilla and all of you for giving me an opportunity to contribute a bit to this MMV 3rd Birthday event! yes
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mugenbob



Posts : 202
Join date : 2014-04-25

PostSubject: Re: Gorilla Grodd by cravd, Jhonny_DC, Pilgrim, & borewood2013 major update released   May 22nd 2015, 4:25 am

@borewood2013 wrote:
@Helio wrote:
Great release, thank you.
I have a problem opening the char with FF too.

I used Fighter Factory Classic when I was helping update Gorila Grodd's SFF and AIR and SND files.  So please use Fighter Factory Classic. Very Happy

@mugenbob:
>> I don't really understand the monkey wrench throwing move, the charge move or the pterodactyl one
These were in the original version of Gorila Grodd when the files were handed to me.
The monkey wrench throwing move, volzzilla also mentioned to me, and I explained that if taking that wrench throwing move out then Gorila Grodd will not have any non-power-consuming projectile/fireball move to face so many Marvel/DC MUGEN characters that own many non-power-consuming projectile/fireball moves.  Well, the object Gorila Grodd uses to throw doesn't matter as long as it has something to throw LOL lol!   So, if he is getting some rock then he can throw a rock too. tongue
Oh the flying dinosaur is called "pterodactyl"?  Cool, just learned a new English word heh heh Smile
>> By the way if you are still looking to further improve your Grodd maybe you should look at the KingKong character in order to make Grodd's face look a bit more vicious in his default stance?
Oh this one then will be needed to redirected to Pilgrim, the spriter........

And I have to thank volzzilla and all of you for giving me an opportunity to contribute a bit to this MMV 3rd Birthday event! yes
Ah, i see your point about the projectile it kind of balances things out indeed but wouldn't a rock be better than a monkey wrench? I would also suggest a skull due to Grodd's dietary habbits -mm brains tongue - but that's probably a bit too much. But seeing that this is more a matter of taste i guess i doesn't really matter, so again i see your point Wink
The giant lizards of the land-dinosaurs- the giant lizards of the sky-pterosaurs like pteranodon- and the giant lizards of the sea- pleisiosaurs(spelling? tongue) -had some really wicked names, you should check them out Very Happy
As for the face, it's just a suggestion i don't really know if anyone else agrees with me on that tongue Anyway sorry for the long post and once again thank you all for this great update cheers
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Shining



Posts : 701
Join date : 2013-03-26
Age : 36
Location : Italy

PostSubject: Re: Gorilla Grodd by cravd, Jhonny_DC, Pilgrim, & borewood2013 major update released   May 22nd 2015, 5:14 am

Great work guys...but fix palettez please...when i open grood in FF and i add my portrait some palettes become black...please fix(red tornado has got same problems)
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candido159



Posts : 437
Join date : 2013-05-16
Age : 17
Location : Philippines

PostSubject: Re: Gorilla Grodd by cravd, Jhonny_DC, Pilgrim, & borewood2013 major update released   May 22nd 2015, 7:13 am

Amazing release !!! cheers
Surely Flash has his own nemesis now Razz
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TheThaumaturge



Posts : 25
Join date : 2014-05-16

PostSubject: Re: Gorilla Grodd by cravd, Jhonny_DC, Pilgrim, & borewood2013 major update released   May 22nd 2015, 9:46 am

Great update! Some of the moves are a bit weird for Grodd though - pterodactyls aren't things he's normally known for IIRC.
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DukeNukem 2417



Posts : 374
Join date : 2013-04-10

PostSubject: Re: Gorilla Grodd by cravd, Jhonny_DC, Pilgrim, & borewood2013 major update released   May 22nd 2015, 3:39 pm

@TheThaumaturge wrote:
Great update! Some of the moves are a bit weird for Grodd though - pterodactyls aren't things he's normally known for IIRC.

I think the pterodactyls are from Gorilla City (which they didn't even mention on the CW Flash series). In any case, this is a nice, much-needed update for Grodd---my only question: Is he boss-tier? I need someone on Tier 9 of my roster who can serve as a boss for the Flash to fight....
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Jhonny-DC



Posts : 194
Join date : 2013-04-07
Age : 39

PostSubject: Re: Gorilla Grodd by cravd, Jhonny_DC, Pilgrim, & borewood2013 major update released   May 22nd 2015, 6:16 pm

Excellent new Ai , some special new does not make much sense. Not planning to Big Gun was just a spear gun rays. Originally a beam Gorilla become rivals " Gorilizador ". But it is excellent actuaizacion . thanks

Excelente nueva Ai , un nuevo especial no tiene mucho sentido. No era mi intención que Big Gun fuera sólo un lanza rayos. Originalmente seria un rayo Gorilizador. Pero es excelente actualizacion . gracias
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ernes



Posts : 138
Join date : 2014-10-10

PostSubject: Re: Gorilla Grodd by cravd, Jhonny_DC, Pilgrim, & borewood2013 major update released   May 22nd 2015, 8:26 pm


yes thanks boys.
i like new grood.
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gartanham



Posts : 402
Join date : 2012-05-01

PostSubject: Re: Gorilla Grodd by cravd, Jhonny_DC, Pilgrim, & borewood2013 major update released   May 23rd 2015, 6:39 pm

unfortunately I am not able to exchange the pictures to put it in my mugen ... I use ff3, downloaded the "ff classic" but to change the images, it distorts the colors ...
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volzzilla



Posts : 5496
Join date : 2012-05-02

PostSubject: Re: Gorilla Grodd by cravd, Jhonny_DC, Pilgrim, & borewood2013 major update released   May 23rd 2015, 7:06 pm

i don't understand the comments about port problems at all as i changed mine just fine with old basic fighter factory
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Neophyte



Posts : 1627
Join date : 2014-06-17
Age : 22
Location : Ohio

PostSubject: Re: Gorilla Grodd by cravd, Jhonny_DC, Pilgrim, & borewood2013 major update released   May 23rd 2015, 7:53 pm

It might be because you aren't adjusting the colors on the palette properly?
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yolomate



Posts : 2176
Join date : 2013-06-17
Age : 39

PostSubject: Re: Gorilla Grodd by cravd, Jhonny_DC, Pilgrim, & borewood2013 major update released   May 23rd 2015, 11:26 pm

Navana wrote:
It might be because you aren't adjusting the colors on the palette properly?
yes Navana I need more fixed and never see my finish terminaded! is similar to Brainiac by Ledernieraztlan
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Dynatron



Posts : 162
Join date : 2014-04-24
Age : 21

PostSubject: Re: Gorilla Grodd by cravd, Jhonny_DC, Pilgrim, & borewood2013 major update released   May 24th 2015, 5:58 pm

Great to see a long time flash villain being made. Makes me wanna dig up my old silver age showcase presents flash book.

-He seems to move really quickly for someone so huge. I'd expect Cyclops to be swinging and moving that speed, but not someone Hugo's size.
-Why is it that he has Blanka's voice sounds? Grodd is a genius, I'd expect him to be more eloquently spoken. He was in a game before, Justice League Heroes for the PSP/other consoles. I haven't played the game in forever, but I remember that there was a level devoted to bopping around in his big gorilla city. I'm sure you could use his voice from there if you could find his rips.
-The punch/kick normals while crouching are the same. None of them hit low, and he has no launcher.
-I could do an infinite just by spamming the pipe throw.

Hope I was helpful guys.
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Neophyte



Posts : 1627
Join date : 2014-06-17
Age : 22
Location : Ohio

PostSubject: Re: Gorilla Grodd by cravd, Jhonny_DC, Pilgrim, & borewood2013 major update released   May 24th 2015, 7:28 pm

Nice feedback. Hopefully those things will be addressed!
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Gorilla Grodd by cravd, Jhonny_DC, Pilgrim, & borewood2013 major update released
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