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 Counting Points - Bonus Game

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Join date : 2013-09-17

PostSubject: Counting Points - Bonus Game   May 20th 2015, 4:39 pm

I hope you can understand, I used the translator why my English is not so good

So, I'm working on a Bonus game
my idea would be one of those classic "break the car"
summarizing the idea would be to use a very high var to function as timer, so if the var end before the "car" break the bonus is lost, and also use a lifeadd to KILL himself and continue the campaign (is a bonus)
when the car "break" before fvar end, the rest will be counted as "points"

to this part okay the problem is why I also want to make the blows add more points
I came here to ask if anyone has any good method for that, or if already seen a char with this points system
I'm also thinking of a good way to make a base point when "Light" "Heavy" and "Medium, or" Low "and" High "

**If someone wants to help me in this "mini project", we can divide the credits
I do not care

the idea is to use these sprites, and a var to let random among the three sprites (bag, statue and trunk)
but also create a good basis for a quick sprite swap

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Join date : 2014-08-11

PostSubject: Re: Counting Points - Bonus Game   May 21st 2015, 10:52 am

That won't be easy to do and not so simple..........

Found a score system for MUGEN by a MFG MUGEN Pro.:
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