Posts : 43
Join date : 2013-09-17
|Subject: Counting Points - Bonus Game May 20th 2015, 4:39 pm|| |
I hope you can understand, I used the translator why my English is not so good
So, I'm working on a Bonus game
my idea would be one of those classic "break the car"
summarizing the idea would be to use a very high var to function as timer, so if the var end before the "car" break the bonus is lost, and also use a lifeadd to KILL himself and continue the campaign (is a bonus)
when the car "break" before fvar end, the rest will be counted as "points"
to this part okay the problem is why I also want to make the blows add more points
I came here to ask if anyone has any good method for that, or if already seen a char with this points system
I'm also thinking of a good way to make a base point when "Light" "Heavy" and "Medium, or" Low "and" High "
**If someone wants to help me in this "mini project", we can divide the credits
I do not care
the idea is to use these sprites, and a var to let random among the three sprites (bag, statue and trunk)
but also create a good basis for a quick sprite swap
Posts : 2973
Join date : 2014-08-11
|Subject: Re: Counting Points - Bonus Game May 21st 2015, 10:52 am|| |
That won't be easy to do and not so simple..........
Found a score system for MUGEN by a MFG MUGEN Pro.: