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 Silver Samurai UPDATE 5/17/15

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carpa5



Posts : 804
Join date : 2012-06-04

PostSubject: Re: Silver Samurai UPDATE 5/17/15   Thu 14 May - 14:41

well for me this the best silver samurai thanks bro amazing work
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RAHLONNIR

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Posts : 86
Join date : 2015-04-23

PostSubject: Re: Silver Samurai UPDATE 5/17/15   Thu 14 May - 14:45

Thanks for the comments Smile

volzzilla, on the animations I tried it and he is too quick and when he teleports behind you can't block the attacks

on the levels i like to be light, medium hard on the specials and the attacks instead of just normalized all over and no stronger hypers

Thanks for the feedback man, I'll fix the other things mentioned

UPDATED 5/14/15

-FIXED AIR COMBOS

-LOWERED DAMAGE USING 88% PER HIT REDUCTION(DAMPENER)

-FIXED THE MISSING ANIM ON JUMP LIGHT KICK

-ADDED MORE AI CODES
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yolomate

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Join date : 2013-06-18
Age : 40

PostSubject: Re: Silver Samurai UPDATE 5/17/15   Thu 14 May - 17:24

is so great work!!!!!!!!!!! nice!!!! more!!!!!!!!!!! Very Happy
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mugenbob



Posts : 202
Join date : 2014-04-25

PostSubject: Re: Silver Samurai UPDATE 5/17/15   Thu 14 May - 18:44

Amazing job cheers i'm looking forward to whatever you have planned next
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borewood2013

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Join date : 2014-08-11

PostSubject: Re: Silver Samurai UPDATE 5/17/15   Thu 14 May - 21:36

Cool release it is!   Just not enough Silver Samurai for MUGEN! Very Happy 

I see you have made Silver Samurai for MUGEN1.0 or up right?

So, I suggest you to use MUGEN1.0 AILevel trigger for A.I. activation rather than the old winmugen "CPU commands" way, for a much more reliable result.
You can visit Elecbyte wiki for more details:  http://elecbyte.com/wiki/index.php/AI

While your damage dampener is working, I also suggest you to use one that is more accurate to MvsC:
Code:
[State -2, Damage Dampener]; Scaling in action Marvel vs Capcom's system by PotS
type= attackmulset
trigger1= numenemy
value= ifelse(enemynear, gethitvar(hitcount) = 0, 1, ifelse(enemynear, gethitvar(hitcount) = 1, 0.9, 0.8**enemynear, gethitvar(hitcount)))
ignorehitpause= 1

[State -2, Damage Dampener]; Full damage Marvel vs Capcom's system by PotS
type= attackmulset
trigger1= numenemy
trigger1= enemynear,movetype!=H || (enemynear,stateno=[120,155])
value= 1.0
ignorehitpause= 1

Will test more and let you know later soon! study
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Navana

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Join date : 2014-06-17
Age : 23
Location : Ohio

PostSubject: Re: Silver Samurai UPDATE 5/17/15   Thu 14 May - 22:42

Beautiful work!
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WADEPOOL

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Join date : 2014-09-07
Location : Camp Crystal Lake

PostSubject: Re: Silver Samurai UPDATE 5/17/15   Fri 15 May - 0:48

THANKS FOR THE UPDATE!!! Very Happy
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metamutant



Posts : 259
Join date : 2012-07-22

PostSubject: Re: Silver Samurai UPDATE 5/17/15   Fri 15 May - 1:28

good job with this very comic accurate version of Silver Samurai. I hope you plan to make more comic characters.
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RAHLONNIR

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Join date : 2015-04-23

PostSubject: Re: Silver Samurai UPDATE 5/17/15   Fri 15 May - 1:53

Thanks, I hope you guys enjoy the character

UPDATED 5/15/15

-FIXED AI ACTIVATION DELAY(FROM CMD BASED TO 1.0)(thanks for the tip borewood)

-FIXED DAMPENER(thanks for the tip borewood)

-ADDED MORE AI CODES

-FIXED LVL3 GUARDED HYPER BUG

-ADDED X VEL FOR THE LVL3 HYPER CHAIN TO AVOID CORNERS

p.s

I'll just release my characters in v.09 so i can fix the issues from different feedbacks from here and other forums

also beats having to flood the threads with different topics
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fuuka

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Join date : 2014-05-27

PostSubject: Re: Silver Samurai UPDATE 5/17/15   Fri 15 May - 13:25

Very good, I like your work, is the best silver samarui in mugen.
cheering for the next be spiral.
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nakatoon



Posts : 1
Join date : 2012-08-03

PostSubject: Re: Silver Samurai UPDATE 5/17/15   Fri 15 May - 18:22

i love it bro , thank your very much
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RAHLONNIR

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PostSubject: Re: Silver Samurai UPDATE 5/17/15   Sat 16 May - 5:14

fuuka & nakatoon, thanks man

UPDATED 5/16/15

-FIXED AI TELEPORT SPAM

-FIXED AI SUPERJUMP ON A BLOCKED LAUNCHER

-FIXED AI HYPER LIMITATIONS

-RANDOMIZE AI COMBO FINISH

-ADDED X VEL FOR AI SUPERJUMP
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Navana

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Join date : 2014-06-17
Age : 23
Location : Ohio

PostSubject: Re: Silver Samurai UPDATE 5/17/15   Sat 16 May - 5:30

Excellent job! Smile You are great at what you do.
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borewood2013

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PostSubject: Re: Silver Samurai UPDATE 5/17/15   Sat 16 May - 11:16

@Navana wrote:
Excellent job! Smile You are great at what you do.
yes yes yes
And do updates so fast and furious! Surprised
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RAHLONNIR

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Join date : 2015-04-23

PostSubject: Re: Silver Samurai UPDATE 5/17/15   Sat 16 May - 16:11


Navana, thanks Smile

borewood2013, lol well i need to fix this while I still have free time

UPDATED 5/17/15

-FIXED SPRITE PALETTE PROBLEM(credits to Alex Sinigaglia)

-ADDED MORE AI CODES

-ADDED WIN FX

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