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 Silver Samurai UPDATE 5/17/15

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carpa5



Posts : 725
Join date : 2012-06-04

PostSubject: Re: Silver Samurai UPDATE 5/17/15   May 14th 2015, 9:41 am

well for me this the best silver samurai thanks bro amazing work
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RAHLONNIR



Posts : 86
Join date : 2015-04-23

PostSubject: Re: Silver Samurai UPDATE 5/17/15   May 14th 2015, 9:45 am

Thanks for the comments Smile

volzzilla, on the animations I tried it and he is too quick and when he teleports behind you can't block the attacks

on the levels i like to be light, medium hard on the specials and the attacks instead of just normalized all over and no stronger hypers

Thanks for the feedback man, I'll fix the other things mentioned

UPDATED 5/14/15

-FIXED AIR COMBOS

-LOWERED DAMAGE USING 88% PER HIT REDUCTION(DAMPENER)

-FIXED THE MISSING ANIM ON JUMP LIGHT KICK

-ADDED MORE AI CODES
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yolomate



Posts : 2173
Join date : 2013-06-17
Age : 39

PostSubject: Re: Silver Samurai UPDATE 5/17/15   May 14th 2015, 12:24 pm

is so great work!!!!!!!!!!! nice!!!! more!!!!!!!!!!! Very Happy
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mugenbob



Posts : 202
Join date : 2014-04-25

PostSubject: Re: Silver Samurai UPDATE 5/17/15   May 14th 2015, 1:44 pm

Amazing job cheers i'm looking forward to whatever you have planned next
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borewood2013



Posts : 3127
Join date : 2014-08-11

PostSubject: Re: Silver Samurai UPDATE 5/17/15   May 14th 2015, 4:36 pm

Cool release it is!   Just not enough Silver Samurai for MUGEN! Very Happy 

I see you have made Silver Samurai for MUGEN1.0 or up right?

So, I suggest you to use MUGEN1.0 AILevel trigger for A.I. activation rather than the old winmugen "CPU commands" way, for a much more reliable result.
You can visit Elecbyte wiki for more details:  http://elecbyte.com/wiki/index.php/AI

While your damage dampener is working, I also suggest you to use one that is more accurate to MvsC:
Code:
[State -2, Damage Dampener]; Scaling in action Marvel vs Capcom's system by PotS
type= attackmulset
trigger1= numenemy
value= ifelse(enemynear, gethitvar(hitcount) = 0, 1, ifelse(enemynear, gethitvar(hitcount) = 1, 0.9, 0.8**enemynear, gethitvar(hitcount)))
ignorehitpause= 1

[State -2, Damage Dampener]; Full damage Marvel vs Capcom's system by PotS
type= attackmulset
trigger1= numenemy
trigger1= enemynear,movetype!=H || (enemynear,stateno=[120,155])
value= 1.0
ignorehitpause= 1

Will test more and let you know later soon! study
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Neophyte



Posts : 1627
Join date : 2014-06-17
Age : 22
Location : Ohio

PostSubject: Re: Silver Samurai UPDATE 5/17/15   May 14th 2015, 5:42 pm

Beautiful work!
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WADEPOOL



Posts : 506
Join date : 2014-09-07
Location : Gotham City

PostSubject: Re: Silver Samurai UPDATE 5/17/15   May 14th 2015, 7:48 pm

THANKS FOR THE UPDATE!!! Very Happy
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metamutant



Posts : 213
Join date : 2012-07-22

PostSubject: Re: Silver Samurai UPDATE 5/17/15   May 14th 2015, 8:28 pm

good job with this very comic accurate version of Silver Samurai. I hope you plan to make more comic characters.
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RAHLONNIR



Posts : 86
Join date : 2015-04-23

PostSubject: Re: Silver Samurai UPDATE 5/17/15   May 14th 2015, 8:53 pm

Thanks, I hope you guys enjoy the character

UPDATED 5/15/15

-FIXED AI ACTIVATION DELAY(FROM CMD BASED TO 1.0)(thanks for the tip borewood)

-FIXED DAMPENER(thanks for the tip borewood)

-ADDED MORE AI CODES

-FIXED LVL3 GUARDED HYPER BUG

-ADDED X VEL FOR THE LVL3 HYPER CHAIN TO AVOID CORNERS

p.s

I'll just release my characters in v.09 so i can fix the issues from different feedbacks from here and other forums

also beats having to flood the threads with different topics
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fuuka



Posts : 102
Join date : 2014-05-27

PostSubject: Re: Silver Samurai UPDATE 5/17/15   May 15th 2015, 8:25 am

Very good, I like your work, is the best silver samarui in mugen.
cheering for the next be spiral.
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nakatoon



Posts : 1
Join date : 2012-08-03

PostSubject: Re: Silver Samurai UPDATE 5/17/15   May 15th 2015, 1:22 pm

i love it bro , thank your very much
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RAHLONNIR



Posts : 86
Join date : 2015-04-23

PostSubject: Re: Silver Samurai UPDATE 5/17/15   May 16th 2015, 12:14 am

fuuka & nakatoon, thanks man

UPDATED 5/16/15

-FIXED AI TELEPORT SPAM

-FIXED AI SUPERJUMP ON A BLOCKED LAUNCHER

-FIXED AI HYPER LIMITATIONS

-RANDOMIZE AI COMBO FINISH

-ADDED X VEL FOR AI SUPERJUMP
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Neophyte



Posts : 1627
Join date : 2014-06-17
Age : 22
Location : Ohio

PostSubject: Re: Silver Samurai UPDATE 5/17/15   May 16th 2015, 12:30 am

Excellent job! Smile You are great at what you do.
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borewood2013



Posts : 3127
Join date : 2014-08-11

PostSubject: Re: Silver Samurai UPDATE 5/17/15   May 16th 2015, 6:16 am

Navana wrote:
Excellent job! Smile You are great at what you do.
yes yes yes
And do updates so fast and furious! Surprised
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RAHLONNIR



Posts : 86
Join date : 2015-04-23

PostSubject: Re: Silver Samurai UPDATE 5/17/15   May 16th 2015, 11:11 am


Navana, thanks Smile

borewood2013, lol well i need to fix this while I still have free time

UPDATED 5/17/15

-FIXED SPRITE PALETTE PROBLEM(credits to Alex Sinigaglia)

-ADDED MORE AI CODES

-ADDED WIN FX

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Silver Samurai UPDATE 5/17/15
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