Posts : 2944 Join date : 2012-10-04 Age : 28 Location : Mèxico
Subject: CvS Oni Release!! Mugen Multiverse 3 Years May 13th 2015, 8:32 am
_______________________________________________ ================================|CvS Oni 0.12 by chuchoryu|================================= ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Hello friends!...FINALLY!! is here! Oni first 2D conversion is here! the character is based in SSF4: AE and in CvS gameplay, no Focus Attack, but you no need Hurs Gauge for make Ultra Combos, you need only Lvl3 in Gauge normal for make Ultra Arts, normal Supers and the original 8 colors + Shin Akuma and Black Akuma, this one need a lot of moves and more sprites but now enjoy and have fun!!
Kurokishi Oni Up: http://www.4shared.com/rar/XFwbqFwGba/CFJ_Oni2015UP.html?
Hadoken: D, DF, F + Any Punch
Shoryuken: F, D, DF, F + Any Punch
Tatsumaki Sempukayaku: D, DB, B + Any Kick *Can perform in the air
Asura Senku: F, D, DF, F + Any Kick
Demon Slash: D, DF, F + Any Kick
Demon Palm: F, D, DF, F + Any Kick
Super Rage In Storm: D, D, D + Light Kick, Medium Kick, Strong Kick *Use Lv 1 gauge bar
Super Shun Goku Satsu: LP, LP, Foward, LK, HP *Use Lv 3 gauge bar
Ultra 1: D, DF, F, D, DF, F + Any Punch
Ultra 2: D, DB, B, D, DB, B + Any Punch
-Is the firts 2D Adaptation from 3D -All colors from SSF4AE -SND ENG -Basic moves -Basic Akuma moves
-Revamp SFF -Acomplish more moves (I never play SF4) -I need to play SF4 for see the real moves of he -All basic close moves
werewood: I use the Oni SFX inside of his char for make this one, and he give me permission for use his Abel for convert in 2D NIO BLACK: He revamp the stance sprites, I made all the other using his model You Tube: I ripping all voices in this site and wathc to much Shin Oni videos And you: for download this character, you rocks!!
- Contact: firstname.lastname@example.org - Facebook: Chuchoryu-Sama - You Tube channel: chuchoryu Sama (Im Mugen Maker!)
More to come...
Last edited by chuchoryu on May 18th 2015, 10:36 am; edited 2 times in total (Reason for editing : 3 yrs, not 4)
A minor thing about the Ultra 1: - a MUGEN debug flood happens => state 3100 has no root please remove "root," in StateDef 3100 as it is a Player's state, not a Helper's state.
A minor thing about the Ultra 2 (please see my MUGEN screenshot below):
in case imgur not working for you...:
To fix for this showing: - in P2 State [Statedef 7000], add this PosSet [State 7000, PosSet] type = PosSet trigger1 = Time = 0 x = Pos X y = 9999
And during and after Ultra 2, some MUGEN debug flood happens - P2 doesn't have action 3110: - in P2 State [Statedef 7002], remove the line "anim = 3110" and add this ChangeAnim2: [State 7002, ChangeAnim2] type = ChangeAnim2 Trigger1 = Time = 0 value = 3110
A MUGEN A.I. bug found! Some times when he is in the air he will do Ultra 1/2, since Ultra 1/2 is coded on-ground-only moves, afterwards he just "stand & walk in the air". Ultra 2 is not supposed to be able to do in the air..........Ultra 1 in SF4 can be done in the air but it needs a different aerial version/statedef though.
And, are going to make the missing "demon palm" right? The one you did in this of your beta is the "demon slash".
Keep us updated!
@zombiebrock: Your Demon Spirit Oni palette is a very cool one!