A place to have fun with Mugen
PortalHomeFAQMemberlistSearchRegisterComic WIP TrackerDownloadsLog inChat
Website Navigation Help
Translate the Website
Log in
Log in automatically: 
:: I forgot my password
Latest topics
» Ghost Rider 2099
by WADEPOOL Today at 4:37

by Mazemerald Today at 4:11

» Sprite comic book covers
by NightDevil123 Today at 3:57

» AVPboy6754 STAGES IN CPS2 style
by RyoHazaki Today at 3:22

» Gwent players on MMV?
by volzzilla Today at 3:08

» Winter Soldier Buckey Barnes by Ahmed Muhammedy (skhsato123) & Crosspotts
by volzzilla Today at 3:08

Special Features at MMV

Chat on MMV w/ Discord

Share | 

 DFO/DnF - Bakal Castle

View previous topic View next topic Go down 


Posts : 13
Join date : 2014-08-07
Location : Brooklyn

PostSubject: DFO/DnF - Bakal Castle   Wed 13 May - 2:17

Comes with two versions. I tried to stay close to source for each room. Obviously the boss room is slightly different.

Room 1

Flames are animated
Boss Room

Bakal is animated. Sips his wine for approx. 3 mins of the fight, then gets frustrated that the battle is taking so long and crushes the glass in his hands Razz

If you want to take Bakal out of the Boss Room version, remove this piece of code from the .def

[BG Bakal]
type  = anim
actionno = 1
delta = 2, 2
mask = 1
start = -160,80

As always, thanks to Neople for making DFO and the sprites.

Get it in my downloads section under Stages.
(I PM'd volzilla about changing the url on the main page to the new one)
Back to top Go down
View user profile


Posts : 692
Join date : 2013-03-22
Age : 26
Location : Palho├ža, Florian├│polis

PostSubject: Re: DFO/DnF - Bakal Castle   Wed 13 May - 17:08

Nicely done Genesis. Congrats!
Back to top Go down
View user profile https://www.youtube.com/user/TheGUTAA/
DFO/DnF - Bakal Castle
View previous topic View next topic Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
The Mugen Multiverse :: Mugen :: Mugen Releases :: Stages-
Jump to: