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 Iron Man -MEGAMIX- For WinMUGEN & 1.+

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Mazemerald



Posts : 2270
Join date : 2012-12-10
Age : 27
Location : CAPCOMLAND

PostSubject: Re: Iron Man -MEGAMIX- For WinMUGEN & 1.+   May 14th 2015, 4:34 pm

WOW!

Really great,excellent adaptation....

thanks so much!
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Navana



Posts : 1632
Join date : 2014-06-17
Age : 22
Location : Ohio

PostSubject: Re: Iron Man -MEGAMIX- For WinMUGEN & 1.+   May 14th 2015, 5:42 pm

Great release!
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duracelleur



Posts : 130
Join date : 2012-06-22

PostSubject: Re: Iron Man -MEGAMIX- For WinMUGEN & 1.+   May 15th 2015, 4:27 pm

Thanks guys!
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borewood2013



Posts : 3454
Join date : 2014-08-11

PostSubject: Re: Iron Man -MEGAMIX- For WinMUGEN & 1.+   May 16th 2015, 6:04 am

The most interesting Iron Man for MUGEN in 2015!

Once again.....the Japanese "1-day-1-char" MUGEN web site has a new entry of your awesome Iron Man! 

http://mugenchara.blog.shinobi.jp/Entry/3779/

Just some very minor things I observed:
- "Normal Uppercut" HitDef has no guard sparks because guard.sparkno=-1 is there
- "Air Unibeam" "Beam" Helper HitDef doesn't have guard sound because there is no guardsound =
* I think some other HitDef's might also have these minor things, just very minor no worry Wink

Let's keep the MUGEN ball rolling........
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ldpp



Posts : 229
Join date : 2013-04-09
Location : Republica Dominicana

PostSubject: Re: Iron Man -MEGAMIX- For WinMUGEN & 1.+   May 16th 2015, 9:04 am

I did something similar some time ago with several chars who have many releases like Ironman, Green Lantern, Wolverine but never released them because some creators didnt give me the permission to do it (i respect that). Reading the command list i see you choose the same specials and hyper i do among others. good job clap

hice algo similar hace mucho con varios personajes que tienen muchos releases como ironman, Green Lantern, Wolverine pero nunca los lancé porque algunos creadores no me dieron la autorización para ello (yo respeto eso). Al leer la lista de comandos veo que elegiste los mismos especiales y hypers que yo junto a otros mas. buen trabajo clap
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thepaniqd



Posts : 207
Join date : 2014-06-09
Age : 31

PostSubject: Re: Iron Man -MEGAMIX- For WinMUGEN & 1.+   May 16th 2015, 11:40 am

excellent work!
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dakidbanks



Posts : 82
Join date : 2012-05-31

PostSubject: Re: Iron Man -MEGAMIX- For WinMUGEN & 1.+   May 17th 2015, 10:36 am

@ldpp wrote:
I did something similar some time ago with several chars who have many releases like Ironman, Green Lantern, Wolverine but never released them because some creators didnt give me the permission to do it (i respect that). Reading the command list i see you choose the same specials and hyper i do among others. good job  clap

hice algo similar hace mucho con varios personajes que tienen muchos releases como ironman, Green Lantern, Wolverine pero nunca los lancé porque algunos creadores no me dieron la autorización para ello (yo respeto eso). Al leer la lista de comandos veo que elegiste los mismos especiales y hypers que yo junto a otros mas. buen trabajo clap

I'm interested in that Wolverine.. if you don't want to release publicly you can still share privately although we're at a point in Mugen where you can share your edits publicly as long as you provide the proper credits
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kokehackz



Posts : 513
Join date : 2013-11-17
Location : Málaga,Spain

PostSubject: Re: Iron Man -MEGAMIX- For WinMUGEN & 1.+   May 22nd 2015, 1:05 am

This iron man roooocks!! cheers , a lot of powers!!, congratulations, you did an excellent work with him clap clap clap , really a good idea unify many versions of one char to get a better one, thank you very much
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mugenbob



Posts : 202
Join date : 2014-04-25

PostSubject: Re: Iron Man -MEGAMIX- For WinMUGEN & 1.+   May 22nd 2015, 10:15 am

I don't mean any offence but why is there so much screen shake? scratch I saw some cool stuff in the character but i couldn't play that much due to the screen shake i literally got dizzy .
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