Posts : 513
Join date : 2013-11-17
Location : Málaga,Spain
Posts : 1136
Join date : 2013-01-09
|Subject: Re: Shazam is here May 14th 2015, 8:17 am|| |
GREAT WORK...I REALLY LIKE IT...THANK YOU logansam..AND GOD BLESS YOU BRO..
Posts : 202
Join date : 2014-04-25
|Subject: Re: Shazam is here May 14th 2015, 1:48 pm|| |
He looks and plays awesomely
Posts : 3804
Join date : 2014-08-11
|Subject: Re: Shazam is here May 14th 2015, 4:09 pm|| |
Nice MMV birthday release!
Any chance of giving Shazam some A.I.?
[EDIT]: I mean stronger A.I.
Last edited by borewood2013 on May 16th 2015, 6:15 am; edited 1 time in total
Posts : 1771
Join date : 2014-06-17
Age : 23
Location : Ohio
|Subject: Re: Shazam is here May 14th 2015, 5:43 pm|| |
This Shazam is excellent! Thank you for sharing this with us.
Posts : 102
Join date : 2014-05-27
|Subject: Re: Shazam is here May 15th 2015, 8:19 am|| |
Finally a good shazam, congratulations to two by partner, is incredible.
Posts : 70
Join date : 2012-05-28
|Subject: Re: Shazam is here May 31st 2015, 8:54 pm|| |
- @Chimoru wrote:
- @DukeNukem 2417 wrote:
- Other than the fact that some of his flight mode attacks are missing sounds, I have no problems with this version of Shazam.
That's weird, because I took Flight mode out, meaning I didn't realign the sprites or add sounds or fx or anything because I wasn't planning on using it. I, personally, don't always like the flight system and some good characters like Rogue or Superman (for example) don't have a flight system because they have a variety of flying moves and I was trying to make Shazam more like them. I think it's sometimes an unfair advantage to the unflying characters and it's more for balance to not always have it in my opinion.
Then again, I decided that for myself, so if Logansam put the flight system back in, that would be because he had the last say in the release. The version I sent to him had the coding removed. Shazam is his character, not mine. I respect his editing decisions and I just helped a bit where I could.
Is there actually a flight mode? The Readme and .def files seem to indicate that, but nothing seems to happen for him (or Captain Atom- although I could swear I saw him fly once). By this I mean "Flight" activate by pressing a+x.