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 Adding shared palette sprites

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Helio



Posts : 104
Join date : 2014-06-26
Age : 32
Location : Spain

PostSubject: Adding shared palette sprites   April 10th 2015, 11:04 am

Hi,

I'm trying to add a basic throw to Buyog's Savage Hulk.

I edited the sprites (just adding hair and changing the colors) using PhotoShop with Indexed Color mode on; and imported the .FFD sprites file with Fighter Factory Ultimate.
Although the sprites looks OK in PhotoShop, when I import them as shared palette, the colors change and looks completely different (if I imported them as non-shared palette, the sprites look good but do not change with palette selection).
However, in the Palette menu, if I choose 'Replacing the palette' in the 'Show sprite' box, the good colors are shown as I edited them. Even if a change the Character's palette, the colors change acordingly and well, so I think Fighter Factory is able to recognize the colors in the palette.

I guess I have imported the sprites wrongly or omited something in the .FFD file so Fighter Factory do not recognize the new sprite colors as palette ones.
Can someone help me or redirect me to some tutorial of how adding shared palette sprites?

Thank you very much,
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Helio



Posts : 104
Join date : 2014-06-26
Age : 32
Location : Spain

PostSubject: Re: Adding shared palette sprites   April 29th 2015, 5:01 am

In the end, it was a problem of the SFF file, as I guessed. I have been trying and trying and I've finally got it.
When I imported the new sprites with Fighter Factory, they were copied at the end of the SFF file, before some sprites which do not share any char palette (banners, explosions, sparks and this kind of sprites which usually are at the end).
It seems that after the first non-shared palette sprite, all the following sprites are considerer as non-shared palette, and their colors are unchanged with palette selection.
If I sort the sprites in Fighter Factory (with the Organizer button) and drag the new sprites up, where the rest of the char moves are, the selected palettes are applied well to the new sprites.

I hope this post might help someone.
Bye
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Midnight-Son



Posts : 978
Join date : 2012-10-18
Age : 24

PostSubject: Re: Adding shared palette sprites   April 29th 2015, 6:05 am

glad you figured it out, I ended up creating a whole character before learning how to figure pallets in mugen, but then again I used multiple fighter factory versions through different stages of learning, which were far apart.
thanks for sharing
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borewood2013



Posts : 3127
Join date : 2014-08-11

PostSubject: Re: Adding shared palette sprites   April 29th 2015, 6:56 am

Good job figuring that out by yourself!

I am bad at MUGEN palettes and this is one of the reasons that I have switched totally to MUGEN1.0 (use Fighter Factory 3), as SFF v2 allows me to ignore some MUGEN palettes consistency...... Rolling Eyes
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