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 Keel released by Gladiacloud

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Gladiacloud



Posts : 61
Join date : 2012-11-03

PostSubject: Keel released by Gladiacloud   March 31st 2015, 12:34 pm

Gladiacloud here.

I did not think in any way that my Charizard was so wanted XD

Changing the subject, my new wip is still under spriting, so I expect that it will not be finished before this summer.

During spriting, however, I decided to create characters at random with sprites and sounds already ripped or rippable, so that I can study well the coding and
avoid so that my next characters are full of bugs like Charizard.

This month, for a start, I release the first of these characters:

KEEL (from Golden Axe the Duel):

SCREENSHOTS:








DOWNLOAD LINK:
https://www.sendspace.com/file/asumvh

How much time has passed since the last GATD character released? If I remember correctly, the last was Zoma, released by Skiff in January of 2012 (3 years ago, so).

I hope you like it, although I do not think that it is a character much awaited.

Thanks due to Borewood, who helped me with his supermove.

Enjoy!
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borewood2013



Posts : 3162
Join date : 2014-08-11

PostSubject: Re: Keel released by Gladiacloud   April 1st 2015, 11:30 am

I guess not many people know about this old Golden Axe the Duel fighting game LOL lol!

Thanks go to mass too as he has made a cool Golden Axe the Duel system for MUGEN!

I noticed your release didn't use my updated icespike bullet animation Action 3305:

- my updated version:
[Begin Action 3305]
Clsn1: 1
  Clsn1[0] = -10, -6, -1, 27
3030,0, 0,0, -1
- your version:
[Begin Action 3305]
Clsn1:1
  Clsn1[0] = -10, -6, -1, 5
3030,0, 0,0, -1

The reason I made the icespike bullet animation red hit box vertically longer was that some the icespike bullets can miss some short P2's.  Well, generally they aren't that short though....... Rolling Eyes
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